Warwick

since 0.151.2 50 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

65.0%82.5%100.0%S0S3S4S7S8S9S10S11S12S13S14S1515.16.1now
table view
patchsimilarityshared dims
15.20.1 (now)100.0%43
15.16.199.5%43
14.22.199.3%43
15.1.199.3%43
15.4.199.3%43
15.7.199.3%43
14.24.199.2%43
13.16.198.2%43
14.1.198.0%43
14.11.198.0%43
12.21.197.5%43
13.10.197.5%43
13.11.197.5%43
12.10.197.5%43
12.13.197.5%43
12.15.197.5%43
11.8.194.6%43
12.2.194.6%43
9.7.194.1%39
8.23.194.1%39
8.24.194.1%39
11.1.194.0%39
11.6.194.0%39
11.7.194.0%39
10.23.194.0%39
9.21.194.0%39
9.23.194.0%39
9.24.194.0%39
9.24.294.0%39
9.11.193.9%39
9.12.193.9%39
7.22.193.9%39
9.1.193.8%37
7.2.192.9%39
7.3.192.9%39
7.5.192.9%39
7.20.392.9%39
8.3.191.6%39
8.9.191.5%39
8.1.191.4%39
4.5.471.8%33
4.18.171.8%33
0.151.271.4%33
0.152.5571.4%33
3.7.171.4%33
3.8.171.4%33
3.8.571.4%33
3.12.271.4%33
4.1.271.4%33
4.21.170.7%35
4.20.170.2%35

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+3.9%-14.4%S0S3S4S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
0.152.550.0%0.0%49
3.7.10.0%0.0%50
3.8.10.0%0.0%48
3.8.50.0%0.0%48
3.12.20.0%0.0%50
4.1.20.0%0.0%50
4.5.4+0.4%+0.4%50
4.18.10.0%+0.4%50
4.20.1+2.0%+2.4%49
4.21.1-1.1%+1.3%51
7.2.1-12.8%-11.5%41
7.3.1+0.0%-11.5%55
7.5.10.0%-11.5%55
7.20.30.0%-11.5%55
7.22.1+0.7%-10.8%55
8.1.1-1.8%-12.6%55
8.3.1+0.1%-12.5%55
8.9.1-0.4%-12.9%55
8.23.1+1.8%-11.1%55
8.24.10.0%-11.1%55
9.1.1+0.1%-11.0%49
9.7.10.0%-11.0%49
9.11.1+0.4%-10.6%51
9.12.1+0.4%-10.2%51
9.21.1+1.0%-9.3%51
9.23.10.0%-9.3%51
9.24.10.0%-9.3%51
9.24.20.0%-9.3%51
10.23.1-0.0%-9.3%47
11.1.1+0.0%-9.2%47
11.6.10.0%-9.2%47
11.7.10.0%-9.2%47
11.8.10.0%-9.2%47
12.2.10.0%-9.2%51
12.10.1+1.1%-8.1%51
12.13.10.0%-8.1%51
12.15.10.0%-8.1%51
12.21.1+0.1%-8.0%51
13.10.10.0%-8.0%51
13.11.10.0%-8.0%51
13.16.1-0.5%-8.6%51
14.1.1+0.3%-8.2%49
14.11.10.0%-8.2%49
14.22.1-1.2%-9.4%47
14.24.1-0.1%-9.5%47
15.1.1-0.3%-9.8%43
15.4.10.0%-9.8%43
15.7.10.0%-9.8%43
15.16.1+0.2%-9.6%43
15.20.1-0.5%-10.2%43

0.151.2 vs 15.20.1 — by dimension

Damage56%Toughness75%Control83%Utility68%Tempo87%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage56.3%11
Toughness75.2%8
Control83.3%2
Utility67.9%4
Tempo87.2%8

71.4% overall · 33 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 15.20.1

armor1633Toughness
armor/lvl3.54.4Toughness
attack damage56.7665Damage
attack damage/lvl3.3752.5Damage
attack speed0.5750.638Damage
attack_speed.growth_percent2.882Damage
health428620Toughness
health/lvl9899Toughness
hp regen7.054Toughness
hp regen/lvl0.80.75Toughness
magic resist3032Toughness
magic resist/lvl1.252.050Toughness
mana190280Tempo
mana/lvl3035Tempo
mp regen7.17.45Tempo
move speed320335Mobility

Passive

description

− Each of Warwick's attacks will heal him. Each successive attack against the same target will restore increasing amounts of health to Warwick.

+ Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.

name Eternal Thirst Eternal Hunger

Q

cooldown 10/9/8/7/6 8/7.5/7/6.5/6 Tempo
cost 70/80/90/100/110 80/85/90/95/100 Tempo
description

− Takes a bite out of enemy unit and heals Warwick.

+ Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.

name Hungering Strike Jaws of the Beast
range 400 365
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ad_ratio 1 - Damage
damage.base 75/125/175/225/275 1.2 AD (+1 AP) Damage
damage.max_health_percent 8/10/12/14/16 5/6/7/8/9 Damage
utility.heal 80 25/37.5/50/62.5/75 Utility
tooltip

− Strikes an enemy for the greater value between 75/125/175/225/275 (+1 AP) and 8/10/12/14/16% (+1 AP) of the target's maximum Health as magic damage (can only do flat damage to monsters), and heals Warwick for 80% of the damage dealt.

+ Tap: Warwick lunges forward and bites, dealing 1.2 AD (+1 AP) plus 5/6/7/8/9% max Health magic damage and healing for 25/37.5/50/62.5/75% of the damage dealt.Hold: Warwick lunges and clamps his jaws on the target, leaping behind them. While clamped, Warwick follows all movement of the target. After releasing his hold, he does the same damage and healing.{{ spellmodifierdescriptionappend }}

W

cooldown 24/22/20/18/16 80/70/60/50/40 Tempo
cost 35 55 Tempo
description

− Warwick lets out a howl, increasing all nearby friendly champions' Attack Speed for a short time.

+ Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.

name Hunters Call Blood Hunt
range 4000
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
misc.duration 10 -
mobility.move_speed_percent - 27.5/35/42.5/50/57.5 Mobility
utility.attack_speed 40/50/60/70/80 60/70/80/90/100 Utility
tooltip

− Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's Attack Speed by 40/50/60/70/80% and all nearby friendly champions' Attack Speed by half of that for 10 seconds.

+ Passive: Warwick can sense champions below 50% Health, gaining 27.5/35/42.5/50/57.5% Move Speed towards them. Spells and attacks against enemies below 50% Health grant 60/70/80/90/100% Attack Speed. These effects are increased by 200% against enemies below 25% Health. Active: Warwick can briefly sense all enemies, and gains this Ability's passive effect against the closest champion for 8 seconds, regardless of Health. If no champions are found, this Ability's cooldown is reduced by 30%.{{ spellmodifierdescriptionappend }}

E

cooldown 15/14/13/12/11 Tempo
cost 40 Tempo
description

− Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury, causing him to move at incredible speeds.

+ Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.

name Blood Scent Primal Howl
range 375
resource No Cost {{ cost }} {{ abilityresourcename }}
control.fear_duration - 1 Control
misc.range 1500/2300/3100/3900/4700 -
mobility.move_speed_percent 20/25/30/35/40 - Mobility
toughness.damage_reduction_percent - 35/40/45/50/55 Toughness
tooltip

− Toggle: Warwick senses enemy champions under 50% Health within 1500/2300/3100/3900/4700 distance of him; while he detects a low-health enemy, he gains 20/25/30/35/40% Movement Speed.

+ Warwick gains 35/40/45/50/55% damage reduction for 2.5 seconds. After it ends, Warwick howls, Fearing nearby enemies for 1 second. Warwick can Recast to end the Ability early.{{ spellmodifierdescriptionappend }}

R

cooldown 90/80/70 110/90/70 Tempo
cost 100/125/150 100 Tempo
description

− Warwick lunges at an enemy champion, suppressing his target and dealing magic damage for a few seconds.

+ Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.

range 700 25000
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.suppress_duration 1.8 1.5 Control
damage.ap_ratio 2 - Damage
damage.total 250/335/420 0/175/350 (+1.670 AD) Damage
misc.count 5 -
utility.life_steal 30 - Utility
tooltip

− Warwick lunges at an enemy champion and supresses them for 1.8 seconds. During this time, Warwick attacks his victim 5 times, dealing a total of 250/335/420 (+2 AD) magic damage (triggers on-hit effects 5 times).Warwick gains 30% Life Steal for the duration.

+ Warwick leaps a huge distance that scales with his Move Speed, Suppressing the first champion he collides with while he channels for 1.5 seconds. He attacks that champion 3 times over the duration, dealing 0/175/350 (+1.670 AD) magic damage. Warwick heals for 100% of all damage dealt during the channel.{{ spellmodifierdescriptionappend }}