0.151.2 → 15.20.1
| armor | 16 | → | 33 | Toughness |
| armor/lvl | 3.5 | → | 4.4 | Toughness |
| attack damage | 56.76 | → | 65 | Damage |
| attack damage/lvl | 3.375 | → | 2.5 | Damage |
| attack speed | 0.575 | → | 0.638 | Damage |
| attack_speed.growth_percent | 2.88 | → | 2 | Damage |
| health | 428 | → | 620 | Toughness |
| health/lvl | 98 | → | 99 | Toughness |
| hp regen | 7.05 | → | 4 | Toughness |
| hp regen/lvl | 0.8 | → | 0.75 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| magic resist/lvl | 1.25 | → | 2.050 | Toughness |
| mana | 190 | → | 280 | Tempo |
| mana/lvl | 30 | → | 35 | Tempo |
| mp regen | 7.1 | → | 7.45 | Tempo |
| move speed | 320 | → | 335 | Mobility |
Passive
− Each of Warwick's attacks will heal him. Each successive attack against the same target will restore increasing amounts of health to Warwick.
+ Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
Q
− Takes a bite out of enemy unit and heals Warwick.
+ Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
− Strikes an enemy for the greater value between 75/125/175/225/275 (+1 AP) and 8/10/12/14/16% (+1 AP) of the target's maximum Health as magic damage (can only do flat damage to monsters), and heals Warwick for 80% of the damage dealt.
+ Tap: Warwick lunges forward and bites, dealing 1.2 AD (+1 AP) plus 5/6/7/8/9% max Health magic damage and healing for 25/37.5/50/62.5/75% of the damage dealt.Hold: Warwick lunges and clamps his jaws on the target, leaping behind them. While clamped, Warwick follows all movement of the target. After releasing his hold, he does the same damage and healing.{{ spellmodifierdescriptionappend }}
W
− Warwick lets out a howl, increasing all nearby friendly champions' Attack Speed for a short time.
+ Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.
− Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's Attack Speed by 40/50/60/70/80% and all nearby friendly champions' Attack Speed by half of that for 10 seconds.
+ Passive: Warwick can sense champions below 50% Health, gaining 27.5/35/42.5/50/57.5% Move Speed towards them. Spells and attacks against enemies below 50% Health grant 60/70/80/90/100% Attack Speed. These effects are increased by 200% against enemies below 25% Health. Active: Warwick can briefly sense all enemies, and gains this Ability's passive effect against the closest champion for 8 seconds, regardless of Health. If no champions are found, this Ability's cooldown is reduced by 30%.{{ spellmodifierdescriptionappend }}
E
− Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury, causing him to move at incredible speeds.
+ Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
− Toggle: Warwick senses enemy champions under 50% Health within 1500/2300/3100/3900/4700 distance of him; while he detects a low-health enemy, he gains 20/25/30/35/40% Movement Speed.
+ Warwick gains 35/40/45/50/55% damage reduction for 2.5 seconds. After it ends, Warwick howls, Fearing nearby enemies for 1 second. Warwick can Recast to end the Ability early.{{ spellmodifierdescriptionappend }}
R
− Warwick lunges at an enemy champion, suppressing his target and dealing magic damage for a few seconds.
+ Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.
− Warwick lunges at an enemy champion and supresses them for 1.8 seconds. During this time, Warwick attacks his victim 5 times, dealing a total of 250/335/420 (+2 AD) magic damage (triggers on-hit effects 5 times).Warwick gains 30% Life Steal for the duration.
+ Warwick leaps a huge distance that scales with his Move Speed, Suppressing the first champion he collides with while he channels for 1.5 seconds. He attacks that champion 3 times over the duration, dealing 0/175/350 (+1.670 AD) magic damage. Warwick heals for 100% of all damage dealt during the channel.{{ spellmodifierdescriptionappend }}
Warwick