Warwick

since 0.151.2 50 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

65.0%82.5%100.0%S0S3S4S7S8S9S10S11S12S13S14S1515.16.1now
table view
patchsimilarityshared dims
15.20.1 (now)100.0%43
15.16.199.5%43
14.22.199.3%43
15.1.199.3%43
15.4.199.3%43
15.7.199.3%43
14.24.199.2%43
13.16.198.2%43
14.1.198.0%43
14.11.198.0%43
12.21.197.5%43
13.10.197.5%43
13.11.197.5%43
12.10.197.5%43
12.13.197.5%43
12.15.197.5%43
11.8.194.6%43
12.2.194.6%43
9.7.194.1%39
8.23.194.1%39
8.24.194.1%39
11.1.194.0%39
11.6.194.0%39
11.7.194.0%39
10.23.194.0%39
9.21.194.0%39
9.23.194.0%39
9.24.194.0%39
9.24.294.0%39
9.11.193.9%39
9.12.193.9%39
7.22.193.9%39
9.1.193.8%37
7.2.192.9%39
7.3.192.9%39
7.5.192.9%39
7.20.392.9%39
8.3.191.6%39
8.9.191.5%39
8.1.191.4%39
4.5.471.8%33
4.18.171.8%33
0.151.271.4%33
0.152.5571.4%33
3.7.171.4%33
3.8.171.4%33
3.8.571.4%33
3.12.271.4%33
4.1.271.4%33
4.21.170.7%35
4.20.170.2%35

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+3.9%-14.4%S0S3S4S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
0.152.550.0%0.0%49
3.7.10.0%0.0%50
3.8.10.0%0.0%48
3.8.50.0%0.0%48
3.12.20.0%0.0%50
4.1.20.0%0.0%50
4.5.4+0.4%+0.4%50
4.18.10.0%+0.4%50
4.20.1+2.0%+2.4%49
4.21.1-1.1%+1.3%51
7.2.1-12.8%-11.5%41
7.3.1+0.0%-11.5%55
7.5.10.0%-11.5%55
7.20.30.0%-11.5%55
7.22.1+0.7%-10.8%55
8.1.1-1.8%-12.6%55
8.3.1+0.1%-12.5%55
8.9.1-0.4%-12.9%55
8.23.1+1.8%-11.1%55
8.24.10.0%-11.1%55
9.1.1+0.1%-11.0%49
9.7.10.0%-11.0%49
9.11.1+0.4%-10.6%51
9.12.1+0.4%-10.2%51
9.21.1+1.0%-9.3%51
9.23.10.0%-9.3%51
9.24.10.0%-9.3%51
9.24.20.0%-9.3%51
10.23.1-0.0%-9.3%47
11.1.1+0.0%-9.2%47
11.6.10.0%-9.2%47
11.7.10.0%-9.2%47
11.8.10.0%-9.2%47
12.2.10.0%-9.2%51
12.10.1+1.1%-8.1%51
12.13.10.0%-8.1%51
12.15.10.0%-8.1%51
12.21.1+0.1%-8.0%51
13.10.10.0%-8.0%51
13.11.10.0%-8.0%51
13.16.1-0.5%-8.6%51
14.1.1+0.3%-8.2%49
14.11.10.0%-8.2%49
14.22.1-1.2%-9.4%47
14.24.1-0.1%-9.5%47
15.1.1-0.3%-9.8%43
15.4.10.0%-9.8%43
15.7.10.0%-9.8%43
15.16.1+0.2%-9.6%43
15.20.1-0.5%-10.2%43

0.151.2 vs 8.9.1 — by dimension

Damage72%Toughness81%Control83%Utility69%Tempo72%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage71.6%9
Toughness81.1%8
Control83.3%2
Utility69.4%4
Tempo72.1%16

74.1% overall · 39 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 8.22.1

armor1633Toughness
armor/lvl3.53.2Toughness
attack damage56.7663Damage
attack damage/lvl3.3753Damage
attack speed0.5750Damage
attack_speed.growth_percent2.882.3Damage
health428550Toughness
health/lvl9885Toughness
hp regen7.054Toughness
hp regen/lvl0.80.75Toughness
magic resist3032.1Toughness
mana190280Tempo
mana/lvl3035Tempo
mp regen7.17.466Tempo
mp regen/lvl0.60.575Tempo
move speed320335Mobility

Passive

description

− Each of Warwick's attacks will heal him. Each successive attack against the same target will restore increasing amounts of health to Warwick.

+ Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.

name Eternal Thirst Eternal Hunger

Q

cooldown 10/9/8/7/6 6 Tempo
cost 70/80/90/100/110 50/60/70/80/90 Tempo
description

− Takes a bite out of enemy unit and heals Warwick.

+ Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.

name Hungering Strike Jaws of the Beast
range 400 350
damage.ad_ratio 1 1.20 Damage
damage.ad_ratio_bonus - 0.90 Damage
damage.base 75/125/175/225/275 - Damage
damage.max_health_percent 8/10/12/14/16 6/6.5/7/7.5/8 Damage
utility.heal 80 30/40/50/60/70 Utility
tooltip

− Strikes an enemy for the greater value between 75/125/175/225/275 (+1 AP) and 8/10/12/14/16% (+1 AP) of the target's maximum Health as magic damage (can only do flat damage to monsters), and heals Warwick for 80% of the damage dealt.

+ Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.1.20 AD+0.90 AP plus 6/6.5/7/7.5/8% of your target's maximum health as magic damage (applies On Hit effects). Heal 30/40/50/60/70% of damage dealt.While attached, Warwick follows any movements they make and cannot be displaced.

W

cooldown 24/22/20/18/16 120/105/90/75/60 Tempo
cost 35 70 Tempo
description

− Warwick lets out a howl, increasing all nearby friendly champions' Attack Speed for a short time.

+ Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.

name Hunters Call Blood Hunt
range 4000
misc.duration 10 -
mobility.move_speed_percent - 35/40/45/50/55 Mobility
utility.attack_speed 40/50/60/70/80 50/65/80/95/110 Utility
tooltip

− Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's Attack Speed by 40/50/60/70/80% and all nearby friendly champions' Attack Speed by half of that for 10 seconds.

+ Passive: Warwick gains 50/65/80/95/110% attack speed against enemies below 50% health. He also senses low health champions globally, moving 35/40/45/50/55% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.While no enemies are being hunted, Blood Hunt cools down twice as fast.

E

cooldown 15/14/13/12/11 Tempo
cost 40 Tempo
description

− Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury, causing him to move at incredible speeds.

+ Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.

name Blood Scent Primal Howl
range 375
resource No Cost {{ cost }} Mana
control.fear_duration - 1 Control
misc.range 1500/2300/3100/3900/4700 -
mobility.move_speed_percent 20/25/30/35/40 - Mobility
toughness.damage_reduction_percent - 35/40/45/50/55 Toughness
tooltip

− Toggle: Warwick senses enemy champions under 50% Health within 1500/2300/3100/3900/4700 distance of him; while he detects a low-health enemy, he gains 20/25/30/35/40% Movement Speed.

+ Warwick gains 35/40/45/50/55% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for 1 second.

R

cooldown 90/80/70 110/90/70 Tempo
cost 100/125/150 100 Tempo
description

− Warwick lunges at an enemy champion, suppressing his target and dealing magic damage for a few seconds.

+ Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds.

range 700 25000
control.suppress_duration 1.8 1.5 Control
damage.ap_ratio 2 - Damage
damage.base - 175/350/525 Damage
damage.bonus_ad_ratio - 1.67 Damage
damage.total 250/335/420 - Damage
misc.count 5 -
utility.life_steal 30 - Utility
tooltip

− Warwick lunges at an enemy champion and supresses them for 1.8 seconds. During this time, Warwick attacks his victim 5 times, dealing a total of 250/335/420 (+2 AD) magic damage (triggers on-hit effects 5 times).Warwick gains 30% Life Steal for the duration.

+ Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for 1.5 seconds. Deals 175/350/525 (+1.67 AD) magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.