Warwick

since 0.151.2 50 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

65.0%82.5%100.0%S0S3S4S7S8S9S10S11S12S13S14S1515.16.1now
table view
patchsimilarityshared dims
15.20.1 (now)100.0%43
15.16.199.5%43
14.22.199.3%43
15.1.199.3%43
15.4.199.3%43
15.7.199.3%43
14.24.199.2%43
13.16.198.2%43
14.1.198.0%43
14.11.198.0%43
12.21.197.5%43
13.10.197.5%43
13.11.197.5%43
12.10.197.5%43
12.13.197.5%43
12.15.197.5%43
11.8.194.6%43
12.2.194.6%43
9.7.194.1%39
8.23.194.1%39
8.24.194.1%39
11.1.194.0%39
11.6.194.0%39
11.7.194.0%39
10.23.194.0%39
9.21.194.0%39
9.23.194.0%39
9.24.194.0%39
9.24.294.0%39
9.11.193.9%39
9.12.193.9%39
7.22.193.9%39
9.1.193.8%37
7.2.192.9%39
7.3.192.9%39
7.5.192.9%39
7.20.392.9%39
8.3.191.6%39
8.9.191.5%39
8.1.191.4%39
4.5.471.8%33
4.18.171.8%33
0.151.271.4%33
0.152.5571.4%33
3.7.171.4%33
3.8.171.4%33
3.8.571.4%33
3.12.271.4%33
4.1.271.4%33
4.21.170.7%35
4.20.170.2%35

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+3.9%-14.4%S0S3S4S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
0.152.550.0%0.0%49
3.7.10.0%0.0%50
3.8.10.0%0.0%48
3.8.50.0%0.0%48
3.12.20.0%0.0%50
4.1.20.0%0.0%50
4.5.4+0.4%+0.4%50
4.18.10.0%+0.4%50
4.20.1+2.0%+2.4%49
4.21.1-1.1%+1.3%51
7.2.1-12.8%-11.5%41
7.3.1+0.0%-11.5%55
7.5.10.0%-11.5%55
7.20.30.0%-11.5%55
7.22.1+0.7%-10.8%55
8.1.1-1.8%-12.6%55
8.3.1+0.1%-12.5%55
8.9.1-0.4%-12.9%55
8.23.1+1.8%-11.1%55
8.24.10.0%-11.1%55
9.1.1+0.1%-11.0%49
9.7.10.0%-11.0%49
9.11.1+0.4%-10.6%51
9.12.1+0.4%-10.2%51
9.21.1+1.0%-9.3%51
9.23.10.0%-9.3%51
9.24.10.0%-9.3%51
9.24.20.0%-9.3%51
10.23.1-0.0%-9.3%47
11.1.1+0.0%-9.2%47
11.6.10.0%-9.2%47
11.7.10.0%-9.2%47
11.8.10.0%-9.2%47
12.2.10.0%-9.2%51
12.10.1+1.1%-8.1%51
12.13.10.0%-8.1%51
12.15.10.0%-8.1%51
12.21.1+0.1%-8.0%51
13.10.10.0%-8.0%51
13.11.10.0%-8.0%51
13.16.1-0.5%-8.6%51
14.1.1+0.3%-8.2%49
14.11.10.0%-8.2%49
14.22.1-1.2%-9.4%47
14.24.1-0.1%-9.5%47
15.1.1-0.3%-9.8%43
15.4.10.0%-9.8%43
15.7.10.0%-9.8%43
15.16.1+0.2%-9.6%43
15.20.1-0.5%-10.2%43

13.11.1 vs 15.20.1 — by dimension

Damage95%Toughness100%Control100%Mobility87%Utility94%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage94.9%11
Toughness100.0%10
Control100.0%4
Mobility87.1%2
Utility94.2%4
Tempo100.0%12

97.5% overall · 43 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

13.11.1 15.20.1

attack damage/lvl32.5Damage
attack_speed.growth_percent2.32Damage

Q

cooldown 6 8/7.5/7/6.5/6 Tempo
cost 50/60/70/80/90 80/85/90/95/100 Tempo
range 350 365
damage.max_health_percent 6/7/8/9/10 5/6/7/8/9 Damage
tooltip

− Tap: Warwick lunges forward and bites, dealing 1.2 AD (+1 AP) plus 6/7/8/9/10% max Health magic damage and healing for 25/37.5/50/62.5/75% of the damage dealt.Hold: Warwick lunges and clamps his jaws on the target, leaping behind them. While clamped, Warwick follows all movement of the target. After releasing his hold, he does the same damage and healing.{{ spellmodifierdescriptionappend }}

+ Tap: Warwick lunges forward and bites, dealing 1.2 AD (+1 AP) plus 5/6/7/8/9% max Health magic damage and healing for 25/37.5/50/62.5/75% of the damage dealt.Hold: Warwick lunges and clamps his jaws on the target, leaping behind them. While clamped, Warwick follows all movement of the target. After releasing his hold, he does the same damage and healing.{{ spellmodifierdescriptionappend }}

W

cooldown 120/105/90/75/60 80/70/60/50/40 Tempo
cost 70 55 Tempo
description

− Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.

+ Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.

mobility.move_speed_percent 35/40/45/50/55 27.5/35/42.5/50/57.5 Mobility
utility.attack_speed 70/80/90/100/110 60/70/80/90/100 Utility
tooltip

− Passive: Warwick can sense champions below 50% Health, gaining 35/40/45/50/55% Move Speed towards them and gaining 70/80/90/100/110% Attack Speed against them. These bonuses are increased by 250% against enemies below 20% Health.Active: Warwick can briefly sense all enemies, and gains this Ability's passive effect against the closest champion for 8 seconds, regardless of Health. Warwick cannot use this Ability while in combat with champions.{{ spellmodifierdescriptionappend }}

+ Passive: Warwick can sense champions below 50% Health, gaining 27.5/35/42.5/50/57.5% Move Speed towards them. Spells and attacks against enemies below 50% Health grant 60/70/80/90/100% Attack Speed. These effects are increased by 200% against enemies below 25% Health. Active: Warwick can briefly sense all enemies, and gains this Ability's passive effect against the closest champion for 8 seconds, regardless of Health. If no champions are found, this Ability's cooldown is reduced by 30%.{{ spellmodifierdescriptionappend }}