Warwick

since 0.151.2 50 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

65.0%82.5%100.0%S0S3S4S7S8S9S10S11S12S13S14S1515.16.1now
table view
patchsimilarityshared dims
15.20.1 (now)100.0%43
15.16.199.5%43
14.22.199.3%43
15.1.199.3%43
15.4.199.3%43
15.7.199.3%43
14.24.199.2%43
13.16.198.2%43
14.1.198.0%43
14.11.198.0%43
12.21.197.5%43
13.10.197.5%43
13.11.197.5%43
12.10.197.5%43
12.13.197.5%43
12.15.197.5%43
11.8.194.6%43
12.2.194.6%43
9.7.194.1%39
8.23.194.1%39
8.24.194.1%39
11.1.194.0%39
11.6.194.0%39
11.7.194.0%39
10.23.194.0%39
9.21.194.0%39
9.23.194.0%39
9.24.194.0%39
9.24.294.0%39
9.11.193.9%39
9.12.193.9%39
7.22.193.9%39
9.1.193.8%37
7.2.192.9%39
7.3.192.9%39
7.5.192.9%39
7.20.392.9%39
8.3.191.6%39
8.9.191.5%39
8.1.191.4%39
4.5.471.8%33
4.18.171.8%33
0.151.271.4%33
0.152.5571.4%33
3.7.171.4%33
3.8.171.4%33
3.8.571.4%33
3.12.271.4%33
4.1.271.4%33
4.21.170.7%35
4.20.170.2%35

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+3.9%-14.4%S0S3S4S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
0.152.550.0%0.0%49
3.7.10.0%0.0%50
3.8.10.0%0.0%48
3.8.50.0%0.0%48
3.12.20.0%0.0%50
4.1.20.0%0.0%50
4.5.4+0.4%+0.4%50
4.18.10.0%+0.4%50
4.20.1+2.0%+2.4%49
4.21.1-1.1%+1.3%51
7.2.1-12.8%-11.5%41
7.3.1+0.0%-11.5%55
7.5.10.0%-11.5%55
7.20.30.0%-11.5%55
7.22.1+0.7%-10.8%55
8.1.1-1.8%-12.6%55
8.3.1+0.1%-12.5%55
8.9.1-0.4%-12.9%55
8.23.1+1.8%-11.1%55
8.24.10.0%-11.1%55
9.1.1+0.1%-11.0%49
9.7.10.0%-11.0%49
9.11.1+0.4%-10.6%51
9.12.1+0.4%-10.2%51
9.21.1+1.0%-9.3%51
9.23.10.0%-9.3%51
9.24.10.0%-9.3%51
9.24.20.0%-9.3%51
10.23.1-0.0%-9.3%47
11.1.1+0.0%-9.2%47
11.6.10.0%-9.2%47
11.7.10.0%-9.2%47
11.8.10.0%-9.2%47
12.2.10.0%-9.2%51
12.10.1+1.1%-8.1%51
12.13.10.0%-8.1%51
12.15.10.0%-8.1%51
12.21.1+0.1%-8.0%51
13.10.10.0%-8.0%51
13.11.10.0%-8.0%51
13.16.1-0.5%-8.6%51
14.1.1+0.3%-8.2%49
14.11.10.0%-8.2%49
14.22.1-1.2%-9.4%47
14.24.1-0.1%-9.5%47
15.1.1-0.3%-9.8%43
15.4.10.0%-9.8%43
15.7.10.0%-9.8%43
15.16.1+0.2%-9.6%43
15.20.1-0.5%-10.2%43

8.23.1 vs 8.24.1 — by dimension

Damage100%Toughness100%Control100%Mobility100%Utility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%15
Toughness100.0%10
Control100.0%4
Mobility100.0%2
Utility100.0%4
Tempo100.0%20

100.0% overall · 55 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

8.23.1 8.24.1

Q

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
tooltip

− Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.1.20 AD+0.90 AP plus 6/6.5/7/7.5/8% of your target's maximum health as magic damage (applies On Hit effects). Heal 30/40/50/60/70% of damage dealt.While attached, Warwick follows any movements they make and cannot be displaced.

+ Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.While attached, Warwick follows any movements they make and cannot be displaced.

W

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
tooltip

− Passive: Warwick gains 50/65/80/95/110% attack speed against enemies below 50% health. He also senses low health champions globally, moving 35/40/45/50/55% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.While no enemies are being hunted, Blood Hunt cools down twice as fast.

+ Passive: Warwick gains 50/65/80/95/110% attack speed against enemies below 50% health. He also senses low health champions globally, moving 35/40/45/50/55% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.While no enemies are being hunted, Blood Hunt cools down twice as fast.

R

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}