11.7.1 → 11.8.1
Q
damage.multi_hit_percent - → 12.5/22.5/32.5/42.5/52.5 (+0.25 AD) Damage
damage.total - → 25/45/65/85/105 (+0.5 AD) Damage
E
damage.base - → 45/55/65/75/85 (+0.6 AD) Damage
damage.crit_increase_percent - → 0.5 Crit Chance Damage
R
damage.total - → 0/125/250 (+1 AD) Damage
Xayah