0.151.2 → 10.16.1
| armor | 12 | → | 21.88 | Toughness |
| attack damage | 51.66 | → | 54.7 | Damage |
| attack_range | 550 | → | 525 | Damage |
| health | 380 | → | 526 | Toughness |
| health/lvl | 80 | → | 92 | Toughness |
| hp regen | 4.5 | → | 5.5 | Toughness |
| magic resist/lvl | 0 | → | 0.5 | Toughness |
| mana | 250 | → | 459 | Tempo |
| mana/lvl | 45 | → | 22 | Tempo |
| mp regen | 7 | → | 8 | Tempo |
| mp regen/lvl | 0.6 | → | 0.8 | Tempo |
| move speed | 315 | → | 340 | Mobility |
Passive
− Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts 15% of his Ability Power into Armor.
+ Xerath's basic attacks periodically restore Mana.
Q
− Fires a long-range beam of energy, dealing 75/115/155/195/235 (+0.60 AP) magic damage to all targets hit.
+ First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.Second cast: Xerath fires Arcanopulse, dealing 80/120/160/200/240 (+0.75 AP) magic damage to all enemies in a line.While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.
W
− Xerath immobilizes himself near a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. When the effect ends, Xerath's Movement Speed is increased for 2 seconds.
+ Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
− Xerath immobilizes himself near a source of magical power, increasing the range of all his spells and granting him 16/22/28/34/40% Magic Penetration. Lasts 8 seconds or until toggled off.When the effect ends, Xerath's Movement Speed is increased by 35% for 2 seconds.
+ Xerath calls down a blast of arcane energy, dealing {{ totaldamage }} magic damage to all enemies within the target area, slowing them by 25% for 2.5 seconds. Enemies in the center of the blast take {{ sweetspottotaldamage }} magic damage and are slowed by 55/60/65/70/75%, decaying down to 25%.
E
− Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
+ Deals magic damage to an enemy and stuns them.
− Deals 70/120/170/220/270 (+0.80 AP) magic damage to an enemy and marks them with Unstable Magic.Unstable Magic: The next spell Xerath strikes this enemy with stuns them for 1.5 seconds.
+ Xerath fires an orb of raw magic. The first enemy hit takes 80/110/140/170/200 (+0.45 AP) magic damage and is stunned for between 0.5 and 2 seconds. The stun duration lengthens based on how far the orb travels.
R
− Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.
+ Xerath immobilizes himself and gains numerous long-range barrages.
− Calls down a blast of arcane energy, dealing 125/200/275 (+0.60 AP) magic damage to all enemies in an area. May be cast up to three times within 12 seconds before going on cooldown.
+ Xerath ascends to his true form, becoming rooted in place and gaining 3/4/5 Arcane Barrages. This magic artillery deals 200/250/300 (+0.45 AP) magic damage to all enemies hit.The root ends after 10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, 50% of the cooldown is refunded.
Xerath