0.151.2 → 16.9.1
| armor | 12 | → | 22 | Toughness |
| armor/lvl | 3.5 | → | 4.7 | Toughness |
| attack damage | 51.66 | → | 55 | Damage |
| attack_range | 550 | → | 525 | Damage |
| attack speed | 0.625 | → | 0.658 | Damage |
| health | 380 | → | 596 | Toughness |
| health/lvl | 80 | → | 106 | Toughness |
| hp regen | 4.5 | → | 5.5 | Toughness |
| magic resist/lvl | 0 | → | 1.3 | Toughness |
| mana | 250 | → | 400 | Tempo |
| mana/lvl | 45 | → | 22 | Tempo |
| mp regen | 7 | → | 6.85 | Tempo |
| mp regen/lvl | 0.6 | → | 0.8 | Tempo |
| move speed | 315 | → | 340 | Mobility |
Passive
− Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts 15% of his Ability Power into Armor.
+ Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.
Q
− Fires a long-range beam of energy, dealing 75/115/155/195/235 (+0.60 AP) magic damage to all targets hit.
+ Begin Charging: Xerath begins charging an arcane beam, Slowing himself gradually up to 50%. Release: Xerath fires the beam, dealing 35/75/115/155/195 (+0.900 AP) magic damage. The range increases with time charged.{{ spellmodifierdescriptionappend }}
W
− Xerath immobilizes himself near a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. When the effect ends, Xerath's Movement Speed is increased for 2 seconds.
+ Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
− Xerath immobilizes himself near a source of magical power, increasing the range of all his spells and granting him 16/22/28/34/40% Magic Penetration. Lasts 8 seconds or until toggled off.When the effect ends, Xerath's Movement Speed is increased by 35% for 2 seconds.
+ Xerath calls down a blast of arcane energy, dealing 15/50/85/120/155 (+0.650 AP) magic damage and Slowing them by 25% for 2.5 seconds. Enemies in the center take 25.005/83.35/141.695/200.04/258.385 (+1.084 AP) magic damage instead and are Slowed by 55/60/65/70/75%, decaying over 2.5 seconds.{{ spellmodifierdescriptionappend }}
E
− Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
+ Deals magic damage to an enemy and stuns them.
− Deals 70/120/170/220/270 (+0.80 AP) magic damage to an enemy and marks them with Unstable Magic.Unstable Magic: The next spell Xerath strikes this enemy with stuns them for 1.5 seconds.
+ Xerath fires an orb of raw magic, Stunning the first enemy hit for up to 2.25 seconds based on distance travelled, and dealing 70/100/130/160/190 (+0.450 AP) magic damage. {{ spellmodifierdescriptionappend }}
R
− Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.
+ Xerath immobilizes himself and gains numerous long-range barrages.
− Calls down a blast of arcane energy, dealing 125/200/275 (+0.60 AP) magic damage to all enemies in an area. May be cast up to three times within 12 seconds before going on cooldown.
+ Xerath ascends to his true form and channels for 10 seconds. During this time he may Recast up to 4/5/6 times.Recast: Xerath launches a magical artillery, dealing 120/170/220 (+0.450 AP) magic damage. For each champion hit, the artillery deals an additional 15/20/25 (+0.05 AP) magic damage.{{ spellmodifierdescriptionappend }}
Xerath