Xerath

since 0.151.2 46 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S4S5S6S7S8S9S10S11S12S13S15S1615.8.1now
table view
patchsimilarityshared dims
16.10.1 (now)100.0%51
15.8.198.0%51
15.7.197.7%51
11.1.195.7%39
10.7.195.7%39
10.18.195.7%39
13.22.195.4%51
13.23.195.4%51
13.18.195.3%51
8.23.195.3%39
9.15.195.3%39
9.22.195.3%39
9.24.195.3%39
9.24.295.3%39
10.6.195.3%39
13.17.195.1%49
13.15.194.9%49
7.22.194.2%39
7.15.193.8%39
7.18.193.8%39
12.10.193.3%49
12.13.193.3%49
13.14.193.0%49
8.9.192.9%39
6.9.192.0%33
8.3.191.8%39
8.1.191.7%39
12.8.191.1%49
5.3.191.0%33
7.9.190.8%39
11.9.190.6%49
4.20.190.4%31
5.1.190.4%31
11.8.190.1%49
5.22.290.1%33
6.6.190.1%33
7.3.189.8%39
6.10.189.8%39
5.4.189.6%33
4.5.486.8%31
4.13.186.8%31
4.2.186.3%31
4.2.586.3%31
4.4.286.3%31
0.151.276.2%31
0.152.5576.2%31
0.153.276.2%31

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+8.8%-3.6%S0S4S5S6S7S8S9S10S11S12S13S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%51
0.153.20.0%0.0%52
4.2.1+0.1%+0.1%43
4.2.50.0%+0.1%47
4.4.20.0%+0.1%47
4.5.4+0.5%+0.7%47
4.13.10.0%+0.7%47
4.20.1+2.5%+3.2%47
5.1.10.0%+3.2%47
5.3.10.0%+3.2%47
5.4.1-0.9%+2.3%51
5.22.2+0.1%+2.5%51
6.6.10.0%+2.5%51
6.9.1-1.0%+1.5%51
6.10.10.0%+1.5%49
7.3.1+0.0%+1.5%59
7.9.1+1.7%+3.2%59
7.15.1+2.2%+5.3%59
7.18.10.0%+5.3%59
7.22.1+0.3%+5.6%59
8.1.1-1.7%+3.9%59
8.3.1+0.0%+3.9%59
8.9.1-0.1%+3.8%59
8.23.1+1.7%+5.5%59
9.15.10.0%+5.5%59
9.22.10.0%+5.5%59
9.24.10.0%+5.5%59
9.24.20.0%+5.5%59
10.6.1+0.3%+5.8%59
10.7.1-0.3%+5.5%53
10.18.10.0%+5.5%37
11.1.1+0.0%+5.5%37
11.8.10.0%+5.5%37
11.9.1-0.7%+4.9%47
12.8.1+0.5%+5.3%47
12.10.1+2.4%+7.7%47
12.13.10.0%+7.7%47
13.14.1-0.6%+7.1%47
13.15.1-2.6%+4.5%47
13.17.1-0.3%+4.2%45
13.18.10.0%+4.2%45
13.22.1+0.1%+4.3%47
13.23.10.0%+4.3%47
15.7.1-2.6%+1.7%47
15.8.1+0.4%+2.1%47
16.10.1-1.2%+0.9%47

0.153.2 vs 4.2.1 — by dimension

Damage84%Toughness100%Tempo71%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage83.9%17
Toughness100.0%8
Tempo71.4%18

78.7% overall · 47 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

4.1.43 4.2.1

mana250238Tempo
mana/lvl4547Tempo
mp regen76Tempo
mp regen/lvl0.60.65Tempo
attack_range550525Damage

Passive

name Ascended Form game_character_passiveName_Xerath
description

− Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts 15% of his Ability Power into Armor.

+ game_character_passiveDescription_Xerath

Q

cooldown 7/6.5/6/5.5/5 9/8/7/6/5 Tempo
cost 65/70/75/80/85 80/90/100/110/120 Tempo
range 1025 750
damage.ap_ratio 0.60 0.75 Damage
damage.base 75/115/155/195/235 80/120/160/200/240 Damage
tooltip

− Fires a long-range beam of energy, dealing 75/115/155/195/235 (+0.60 AP) magic damage to all targets hit.

+ First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.Second cast: Xerath fires Arcanopulse, dealing 80/120/160/200/240 (+0.75 AP) magic damage to all enemies in a line.While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the mana cost is refunded.

W

name Locus of Power Eye of Destruction
description

− Xerath immobilizes himself near a source of magical power, increasing the range of all spells and causing his magic damage to ignore a percentage of his target's Magic Resist. When the effect ends, Xerath's Movement Speed is increased for 2 seconds.

+ Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

cooldown 20/16/12/8/4 1 Tempo
cost 70/80/90/100/110 Tempo
range 1600 1100
resource No Cost {{ cost }} Mana
damage.ap_ratio - 0.60 Damage
misc.duration 8 60/90/120/150/180
utility.magic_penetration_percent 16/22/28/34/40 - Utility
tooltip

− Xerath immobilizes himself near a source of magical power, increasing the range of all his spells and causing his magic damage to ignore 16/22/28/34/40% of his target's Magic Resist. Lasts 8 seconds or until toggled off.When the effect ends, Xerath's Movement Speed is increased by 35% for 2 seconds.

+ Xerath calls down a blast of arcane energy, dealing 60/90/120/150/180 (+0.60 AP) magic damage to all enemies within the target area, slowing them by 10% for 2.5 seconds. Enemies in the center of the blast take {{ f1 }} (+{{ f2 }} AP) magic damage and are slowed by 60/65/70/75/80%.

E

name Mage Chains Shocking Orb
description

− Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.

+ Stuns and deals magic damage to an enemy.

cooldown 12/11/10/9/8 18/16/14/12/10 Tempo
cost 70/75/80/85/90 60/65/70/75/80 Tempo
range 650 1050
control.stun_duration 1.5 - Control
damage.ap_ratio 0.80 0.45 Damage
damage.base 70/120/170/220/270 80/110/140/170/200 Damage
tooltip

− Deals 70/120/170/220/270 (+0.80 AP) magic damage to an enemy and marks them with Unstable Magic.Unstable Magic: The next spell Xerath strikes this enemy with stuns them for 1.5 seconds.

+ Xerath fires an orb of raw magic. The first enemy hit takes 80/110/140/170/200 (+0.45 AP) magic damage and is stunned for between 0.75 and 2 seconds. The stun duration lengthens based on how far the orb travels.

R

name Arcane Barrage Rite of the Arcane
description

− Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.

+ Xerath immobilizes himself and gains three shots of a long-range attack.

cooldown 80/70/60 130/115/100 Tempo
cost 150/180/210 100 Tempo
range 1100 3200/4400/5600
damage.ap_ratio 0.60 0.43 Damage
damage.base - 190/245/300 Damage
misc.count - 3
misc.duration - 10
tooltip

− Calls down a blast of arcane energy, dealing 125/200/275 (+0.60 AP) magic damage to all enemies in an area. May be cast up to three times within 12 seconds before going on cooldown.

+ Xerath ascends to his true form, becoming rooted in place and gaining 3 Arcane Barrages. This magic artillery deals 190/245/300 (+0.43 AP) magic damage to all enemies hit.The root ends after 10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If Xerath does not fire off a single Arcane Barrage, half of the cooldown of Rite of the Arcane is refunded.