4.1.43 → 4.2.1
| mana | 250 | → | 238 | Tempo |
| mana/lvl | 45 | → | 47 | Tempo |
| mp regen | 7 | → | 6 | Tempo |
| mp regen/lvl | 0.6 | → | 0.65 | Tempo |
| attack_range | 550 | → | 525 | Damage |
Passive
− Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts 15% of his Ability Power into Armor.
+ game_character_passiveDescription_Xerath
Q
− Fires a long-range beam of energy, dealing 75/115/155/195/235 (+0.60 AP) magic damage to all targets hit.
+ First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.Second cast: Xerath fires Arcanopulse, dealing 80/120/160/200/240 (+0.75 AP) magic damage to all enemies in a line.While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the mana cost is refunded.
W
− Xerath immobilizes himself near a source of magical power, increasing the range of all spells and causing his magic damage to ignore a percentage of his target's Magic Resist. When the effect ends, Xerath's Movement Speed is increased for 2 seconds.
+ Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
− Xerath immobilizes himself near a source of magical power, increasing the range of all his spells and causing his magic damage to ignore 16/22/28/34/40% of his target's Magic Resist. Lasts 8 seconds or until toggled off.When the effect ends, Xerath's Movement Speed is increased by 35% for 2 seconds.
+ Xerath calls down a blast of arcane energy, dealing 60/90/120/150/180 (+0.60 AP) magic damage to all enemies within the target area, slowing them by 10% for 2.5 seconds. Enemies in the center of the blast take {{ f1 }} (+{{ f2 }} AP) magic damage and are slowed by 60/65/70/75/80%.
E
− Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
+ Stuns and deals magic damage to an enemy.
− Deals 70/120/170/220/270 (+0.80 AP) magic damage to an enemy and marks them with Unstable Magic.Unstable Magic: The next spell Xerath strikes this enemy with stuns them for 1.5 seconds.
+ Xerath fires an orb of raw magic. The first enemy hit takes 80/110/140/170/200 (+0.45 AP) magic damage and is stunned for between 0.75 and 2 seconds. The stun duration lengthens based on how far the orb travels.
R
− Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.
+ Xerath immobilizes himself and gains three shots of a long-range attack.
− Calls down a blast of arcane energy, dealing 125/200/275 (+0.60 AP) magic damage to all enemies in an area. May be cast up to three times within 12 seconds before going on cooldown.
+ Xerath ascends to his true form, becoming rooted in place and gaining 3 Arcane Barrages. This magic artillery deals 190/245/300 (+0.43 AP) magic damage to all enemies hit.The root ends after 10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If Xerath does not fire off a single Arcane Barrage, half of the cooldown of Rite of the Arcane is refunded.
Xerath