10.16.1 → 10.18.1
Q
− First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.Second cast: Xerath fires Arcanopulse, dealing 80/120/160/200/240 (+0.75 AP) magic damage to all enemies in a line.While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.
+ Begin Charging: Xerath begins charging an arcane beam, Slowing himself gradually up to 50%. Release: Xerath fires the beam, dealing {{ tooltiptotaldamage }} magic damage. The range increases with time charged.
W
− Xerath calls down a blast of arcane energy, dealing {{ totaldamage }} magic damage to all enemies within the target area, slowing them by 25% for 2.5 seconds. Enemies in the center of the blast take {{ sweetspottotaldamage }} magic damage and are slowed by 55/60/65/70/75%, decaying down to 25%.
+ Xerath calls down a blast of arcane energy, dealing {{ totaldamage }} magic damage and Slowing them by 25% for 2.5 seconds. Enemies in the center take {{ sweetspottotaldamage }} magic damage instead and are Slowed by 55/60/65/70/75%, decaying over 2.5 seconds.
E
− Xerath fires an orb of raw magic. The first enemy hit takes 80/110/140/170/200 (+0.45 AP) magic damage and is stunned for between 0.5 and 2 seconds. The stun duration lengthens based on how far the orb travels.
+ Xerath fires an orb of raw magic, Stunning the first enemy hit for up to 2 seconds based on distance travelled, and dealing {{ tooltiptotaldamage }} magic damage.
R
− Xerath ascends to his true form, becoming rooted in place and gaining 3/4/5 Arcane Barrages. This magic artillery deals 200/250/300 (+0.45 AP) magic damage to all enemies hit.The root ends after 10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, 50% of the cooldown is refunded.
+ Xerath ascends to his true form and channels for 10 seconds. During this time he may Recast up to 3/4/5 times.Recast: Xerath launches a magical artillery, dealing {{ tooltiptotaldamage }} magic damage.
Xerath