6.9.1 → 6.10.1
Q
W
− Xerath calls down a blast of arcane energy, dealing 60/90/120/150/180 (+0.60 AP) magic damage to all enemies within the target area, slowing them by 10% for 2.5 seconds. Enemies in the center of the blast take {{ f1 }} (+{{ f2 }} AP) magic damage and are slowed by 60/65/70/75/80%. This slow decays rapidly.
+ Xerath calls down a blast of arcane energy, dealing 60/90/120/150/180 (+0.60 AP) magic damage to all enemies within the target area, slowing them by 10% for 2.5 seconds. Enemies in the center of the blast take {{ f1 }} (+{{ f2 }} AP) magic damage and are slowed by 60/65/70/75/80%. This slow decays rapidly.
E
R
− Xerath ascends to his true form, becoming rooted in place and gaining 3/4/5 Arcane Barrages. This magic artillery deals 200/230/260 (+0.43 AP) magic damage to all enemies hit.The root ends after 10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, half of the cooldown is refunded.
+ Xerath ascends to his true form, becoming rooted in place and gaining 3/4/5 Arcane Barrages. This magic artillery deals 200/230/260 (+0.43 AP) magic damage to all enemies hit.The root ends after 10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, 50% of the cooldown is refunded.
Xerath