10.25.1 → 11.1.1
| attack damage/lvl | 3.2 | → | 2.2 | Damage |
Q
− Thrusts forward, dealing 20/45/70/95/120 Airborne.If cast while dashing, Steel Tempest will strike as a circle.
+ Yasuo thrusts, dealing {{ totaldamage }} physical damage. If he hits, he gains a stack for 6 seconds. While he has 2 stacks, his next use of this Ability fires a whilrwind from range, dealing the same damage and Knocking Up for 1 second.If used while dashing, this Ability strikes in a circle rather than a stab.
W
− Creates a moving wall that blocks all enemy projectiles for 4 seconds.
+ Yasuo creates a drifting wall of wind that blocks all enemy projectiles for 4 seconds.
E
− Dashes through target enemy, dealing 60/70/80/90/100 If Steel Tempest is cast while dashing, it will strike as a circle.
+ Yasuo dashes through a target, dealing {{ dashdamage }} magic damage. Each use of this Ability grants 25% bonus damage to the next use for 5 seconds, stacking up to 50%.This Ability has a 10/9/8/7/6 second per-target Cooldown.
R
− Blinks to an Airborne enemy champion, dealing {{ damage }} physical damage and holding all Airborne enemies in the area in the air for an additional 1 second(s). Grants maximum Flow but resets all stacks of Gathering Storm.For 15 second(s), Yasuo's critical strikes gain 50% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.
+ Yasuo teleports to an Airborne enemy champion, dealing {{ damage }} physical damage and holding all nearby Airborne enemies up for an additional 1 second. Yasuo also gains maximum Flow, but loses all Steel Tempest stacks.Afterwards, Yasuo's critical strikes ignore 50% bonus Armor Armor for 15 seconds.
Yasuo