12.10.1 → 16.1.1
| armor | 30 | → | 32 | Toughness |
| attack damage/lvl | 3 | → | 2.5 | Damage |
| health/lvl | 101 | → | 110 | Toughness |
Q
− Yasuo thrusts, dealing -5/20/45/70/95 (+1.050 AD) physical damage. If he hits, he gains a stack for 6 seconds. While he has 2 stacks, his next use of this Ability fires a whirlwind from range, dealing the same damage and Knocking Up for 1 second.If used while dashing, this Ability strikes in a circle rather than a stab.
+ Yasuo thrusts, dealing -5/20/45/70/95 (+1.050 AD) physical damage. If he hits, he gains a stack for 6 seconds. While he has 2 stacks, his next use of this Ability fires a whirlwind from range, dealing the same damage and Knocking Up for 1 second.If used while dashing, this Ability strikes in a circle rather than a stab.{{ spellmodifierdescriptionappend }}
W
− Yasuo creates a drifting wall of wind that blocks all enemy projectiles for 4 seconds.
+ Yasuo creates a drifting wall of wind that blocks all enemy projectiles for 4 seconds.{{ spellmodifierdescriptionappend }}
E
− Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount.<scaleAP>If Steel Tempest is cast while dashing, it will strike as a circle.</scaleAP>
+ Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.<scaleAP>If Steel Tempest is cast while dashing, it will strike as a circle.</scaleAP>
− Yasuo dashes through a target, dealing 60/70/80/90/100 (+0.2 AD) (+0.6 AP) magic damage. Each use of this Ability grants 25% bonus damage to the next use for 5 seconds, stacking up to 50%.This Ability has a 10/9/8/7/6 second per-target Cooldown.
+ Yasuo dashes through a target, dealing 55/70/85/100/115 (+0.2 AD) (+0.6 AP) magic damage. Each use of this Ability grants 13.75/17.5/21.25/25/28.75 (+0.05 AD) (+0.15 AP) bonus damage to subsequent uses for 5 seconds, stacking up to 4 times.This Ability has a 10/9/8/7/6 second per-target Cooldown.{{ spellmodifierdescriptionappend }}
R
− Yasuo teleports to an Airborne enemy champion, dealing 50/200/350 (+1.5 AD) physical damage and holding all nearby Airborne enemies up for an additional 1 second. Yasuo also gains maximum Flow, but loses all Steel Tempest stacks.Afterwards, Yasuo's critical strikes ignore 50% bonus Armor Armor for 15 seconds.
+ Yasuo teleports to an Airborne enemy champion, dealing 50/200/350 (+1.5 AD) physical damage and holding all nearby Airborne enemies up for an additional 1 second. Yasuo also gains maximum Flow, but loses all Steel Tempest stacks.Afterwards, Yasuo's critical strikes ignore 60% bonus Armor Armor for 15 seconds.{{ spellmodifierdescriptionappend }}
Yasuo