3.15.2 → 10.22.1
| armor | 15 | → | 30 | Toughness |
| attack damage | 50 | → | 60 | Damage |
| attack speed | 0.594 | → | 0.697 | Damage |
| attack_speed.growth_percent | 3.2 | → | 2.5 | Damage |
| health | 430 | → | 490 | Toughness |
| health/lvl | 82 | → | 87 | Toughness |
| hp regen | 5 | → | 6.5 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| magic resist/lvl | 0 | → | 1.25 | Toughness |
| mana | 60 | → | 100 | Tempo |
| move speed | 350 | → | 345 | Mobility |
Passive
− Yasuo's critical strike chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
+ Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
Q
− A skillshot basic attack. After two successful Steel Tempests, the next fires a tornado that knocks enemies Airborne.
+ Thrusts forward, damaging all enemies in a line.<keywordMajor>Airborne</keywordMajor>.Steel Tempest is treated as a basic attack and scales with all the same things.
− Thrusts forward, dealing 20/40/60/80/100 (+1 AD) physical damage.Airborne.Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, and its cooldown and cast time are reduced by attack speed.If cast while dashing, Steel Tempest will strike as a circle.
+ Thrusts forward, dealing 20/45/70/95/120 Airborne.If cast while dashing, Steel Tempest will strike as a circle.
W
− Creates a moving wall that blocks enemy projectiles.
+ Creates a moving wall that blocks all enemy projectiles for 4 seconds.
− Passive: Dashing builds an extra 4/8/12/16/20% of your maximum Flow.Active: Creates a moving wall that blocks all enemy projectiles for 4 seconds.
+ Creates a moving wall that blocks all enemy projectiles for 4 seconds.
E
− Dashes through a unit, dealing escalating magic damage with each cast.
+ Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount.<scaleAP>If Steel Tempest is cast while dashing, it will strike as a circle.</scaleAP>
− Dashes through target enemy, dealing 70/90/110/130/150 (+0.60 AP) magic damage. Each cast increases your next dash's base damage by 25%, up to 100%.Cannot be re-cast on the same enemy for 10/9/8/7/6 seconds.If cast while dashing, Steel Tempest will strike as a circle.
+ Dashes through target enemy, dealing 60/70/80/90/100 If Steel Tempest is cast while dashing, it will strike as a circle.
R
− Moves to a unit and strikes them repeatedly for heavy damage. Can only be cast on Airborne targets.
+ Blinks to an <unknown>Airborne</unknown> enemy champion, dealing physical damage and holding all <unknown>Airborne</unknown> enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
− Dashes to an Airborne enemy champion, deals 200/300/400 (+1.50 AD) physical damage and holds all Airborne enemies in the area in the air for an additional 1 second. Resets all stacks of Gathering Storm.For 15 seconds, Yasuo gains 50% Bonus Armor Penetration - this reduces armor from items, buffs, runes and masteries.
+ Blinks to an Airborne enemy champion, dealing {{ damage }} physical damage and holding all Airborne enemies in the area in the air for an additional 1 second(s). Grants maximum Flow but resets all stacks of Gathering Storm.For 15 second(s), Yasuo's critical strikes gain 50% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.
Yasuo