Yasuo

since 3.15.2 55 changes 1 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S3S4S5S6S7S8S9S10S11S12S13S14S15S1615.14.1now
table view
patchsimilarityshared dims
15.14.1100.0%42
16.1.1 (now)100.0%42
14.20.199.6%42
15.7.199.6%42
14.15.198.8%42
13.11.197.8%40
13.7.197.6%40
12.10.196.2%38
12.13.196.2%38
13.18.194.6%42
13.10.194.4%42
12.7.193.9%38
11.8.193.7%38
11.11.193.7%38
12.2.193.7%38
11.6.193.4%32
11.7.193.2%32
11.1.192.4%28
11.2.192.4%28
11.3.192.4%28
10.25.192.1%28
10.16.191.0%28
10.23.191.0%28
9.7.191.0%28
9.15.191.0%28
9.24.191.0%28
9.24.291.0%28
8.23.190.8%28
10.12.190.8%28
7.24.290.4%22
9.4.190.1%22
9.1.189.9%22
7.22.188.8%22
7.9.187.4%22
5.8.187.3%22
8.18.187.3%28
8.3.186.7%22
8.1.186.6%22
8.2.186.6%22
8.12.186.4%22
6.18.186.3%22
7.2.186.3%22
7.3.186.3%22
4.21.185.5%22
4.20.185.4%22
4.18.182.1%22
4.5.481.7%21
4.11.381.7%21
4.13.181.7%21
4.16.181.7%21
3.15.281.1%21
3.15.481.1%21
4.1.281.1%21
4.1.4181.1%21
4.2.181.1%21
4.2.581.1%21

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+9.9%-4.2%S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
3.15.40.0%0.0%39
4.1.20.0%0.0%39
4.1.410.0%0.0%39
4.2.1-1.3%-1.3%39
4.2.50.0%-1.3%39
4.5.4+0.5%-0.7%39
4.11.30.0%-0.7%39
4.13.10.0%-0.7%39
4.16.10.0%-0.7%39
4.18.1-0.3%-1.0%39
4.20.1+2.1%+1.0%40
4.21.1+0.0%+1.1%40
5.8.1+1.0%+2.1%40
6.18.1-0.6%+1.5%40
7.2.1-1.2%+0.3%40
7.3.1+0.0%+0.3%40
7.9.1+2.5%+2.8%40
7.22.1+0.8%+3.6%40
7.24.2+1.9%+5.5%40
8.1.1-2.5%+3.0%40
8.2.10.0%+3.0%36
8.3.1-0.0%+3.0%36
8.12.1+0.1%+3.1%36
8.18.10.0%+3.1%32
8.23.1+2.4%+5.5%42
9.1.10.0%+5.5%34
9.4.1-0.1%+5.4%34
9.7.10.0%+5.4%34
9.15.10.0%+5.4%38
9.24.10.0%+5.4%38
9.24.20.0%+5.4%38
10.12.1-0.2%+5.2%36
10.16.1+0.2%+5.4%36
10.23.10.0%+5.4%36
10.25.1+0.8%+6.2%36
11.1.1-1.2%+5.0%26
11.2.10.0%+5.0%26
11.3.10.0%+5.0%26
11.6.10.0%+5.0%26
11.7.1+1.0%+5.9%28
11.8.10.0%+5.9%28
11.11.10.0%+5.9%34
12.2.10.0%+5.9%34
12.7.1+0.2%+6.1%34
12.10.1+2.7%+8.8%34
12.13.10.0%+8.8%34
13.7.1-0.8%+7.9%32
13.10.10.0%+7.9%32
13.11.1+0.3%+8.2%32
13.18.10.0%+8.2%32
14.15.1-3.0%+5.1%34
14.20.1+1.0%+6.1%34
15.7.10.0%+6.1%34
15.14.1-0.5%+5.6%34
16.1.10.0%+5.6%34

3.15.2 vs 15.14.1 — by dimension

Damage88%Toughness67%Utility83%Tempo93%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage87.6%5
Toughness67.4%8
Utility83.3%2
Tempo93.3%6

81.1% overall · 21 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

3.15.2 15.24.1

armor1532Toughness
armor/lvl3.44.6Toughness
attack damage5060Damage
attack damage/lvl3.22.5Damage
attack speed0.5940.697Damage
attack_speed.growth_percent3.23.5Damage
health430590Toughness
health/lvl82110Toughness
hp regen56.5Toughness
magic resist3032Toughness
magic resist/lvl02.050Toughness
mana60100Tempo
move speed350345Mobility

Passive

description

− Yasuo's critical strike chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.

+ Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.

Q

cooldown 6/5.5/5/4.5/4 4 Tempo
description

− A skillshot basic attack. After two successful Steel Tempests, the next fires a tornado that knocks enemies Airborne.

+ Thrusts forward, damaging all enemies in a line.<keywordMajor>Airborne</keywordMajor>.Steel Tempest is treated as a basic attack and scales with all the same things.

control.knockup_duration - 1 Control
damage.ad_ratio 1 - Damage
damage.base 20/40/60/80/100 - Damage
damage.total - -5/20/45/70/95 (+1.050 AD) Damage
misc.duration - 6
tooltip

− Thrusts forward, dealing 20/40/60/80/100 (+1 AD) physical damage.Airborne.Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, and its cooldown and cast time are reduced by attack speed.If cast while dashing, Steel Tempest will strike as a circle.

+ Yasuo thrusts, dealing -5/20/45/70/95 (+1.050 AD) physical damage. If he hits, he gains a stack for 6 seconds. While he has 2 stacks, his next use of this Ability fires a whirlwind from range, dealing the same damage and Knocking Up for 1 second.If used while dashing, this Ability strikes in a circle rather than a stab.{{ spellmodifierdescriptionappend }}

W

cooldown 26/24/22/20/18 25/23/21/19/17 Tempo
description

− Creates a moving wall that blocks enemy projectiles.

+ Creates a moving wall that blocks all enemy projectiles for 4 seconds.

utility.resource_gain_percent 4/8/12/16/20 - Utility
tooltip

− Passive: Dashing builds an extra 4/8/12/16/20% of your maximum Flow.Active: Creates a moving wall that blocks all enemy projectiles for 4 seconds.

+ Yasuo creates a drifting wall of wind that blocks all enemy projectiles for 4 seconds.{{ spellmodifierdescriptionappend }}

E

cooldown 0.5/0.4/0.3/0.2/0.1 Tempo
description

− Dashes through a unit, dealing escalating magic damage with each cast.

+ Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.<scaleAP>If Steel Tempest is cast while dashing, it will strike as a circle.</scaleAP>

damage.ap_ratio 0.60 - Damage
damage.base 70/90/110/130/150 - Damage
damage.bonus_percent - 13.75/17.5/21.25/25/28.75 (+0.05 AD) (+0.15 AP) Damage
damage.total - 55/70/85/100/115 (+0.2 AD) (+0.6 AP) Damage
misc.count - 4
misc.duration - 5
tooltip

− Dashes through target enemy, dealing 70/90/110/130/150 (+0.60 AP) magic damage. Each cast increases your next dash's base damage by 25%, up to 100%.Cannot be re-cast on the same enemy for 10/9/8/7/6 seconds.If cast while dashing, Steel Tempest will strike as a circle.

+ Yasuo dashes through a target, dealing 55/70/85/100/115 (+0.2 AD) (+0.6 AP) magic damage. Each use of this Ability grants 13.75/17.5/21.25/25/28.75 (+0.05 AD) (+0.15 AP) bonus damage to subsequent uses for 5 seconds, stacking up to 4 times.This Ability has a 10/9/8/7/6 second per-target Cooldown.{{ spellmodifierdescriptionappend }}

R

cooldown 70/50/30 Tempo
description

− Moves to a unit and strikes them repeatedly for heavy damage. Can only be cast on Airborne targets.

+ Blinks to an <unknown>Airborne</unknown> enemy champion, dealing physical damage and holding all <unknown>Airborne</unknown> enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.

range 1500 1400
control.knockup_duration - 1 Control
damage.ad_ratio 1.50 - Damage
damage.base 200/300/400 - Damage
damage.total - 50/200/350 (+1.5 AD) Damage
misc.duration - 15
utility.armor_penetration_percent 50 60 Utility
tooltip

− Dashes to an Airborne enemy champion, deals 200/300/400 (+1.50 AD) physical damage and holds all Airborne enemies in the area in the air for an additional 1 second. Resets all stacks of Gathering Storm.For 15 seconds, Yasuo gains 50% Bonus Armor Penetration - this reduces armor from items, buffs, runes and masteries.

+ Yasuo teleports to an Airborne enemy champion, dealing 50/200/350 (+1.5 AD) physical damage and holding all nearby Airborne enemies up for an additional 1 second. Yasuo also gains maximum Flow, but loses all Steel Tempest stacks.Afterwards, Yasuo's critical strikes ignore 60% bonus Armor Armor for 15 seconds.{{ spellmodifierdescriptionappend }}