3.15.5 → 4.1.2
Q
− Thrusts forward, dealing 20/40/60/80/100 (+1 AD) physical damage.Airborne.Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, and its cooldown and cast time are reduced by attack speed.If cast while dashing, Steel Tempest will strike as a circle.
+ Thrusts forward, dealing 20/40/60/80/100 (+1 AD) physical damage.Airborne.If cast while dashing, Steel Tempest will strike as a circle.
E
− Dashes through target enemy, dealing 70/90/110/130/150 (+0.60 AP) magic damage. Each cast increases your next dash's base damage by 25%, up to 100%.Cannot be re-cast on the same enemy for 10/9/8/7/6 seconds.If cast while dashing, Steel Tempest will strike as a circle.
+ Dashes through target enemy, dealing 70/90/110/130/150 (+0.60 AP) magic damage. Each cast increases your next dash's base damage by 25%, up to 100%.If cast while dashing, Steel Tempest will strike as a circle.
R
− Dashes to an Airborne enemy champion, deals 200/300/400 (+1.50 AD) physical damage and holds all Airborne enemies in the area in the air for an additional 1 second. Resets all stacks of Gathering Storm.For 15 seconds, Yasuo gains 50% Bonus Armor Penetration - this effects armor from items, buffs, runes and masteries.
+ Dashes to an Airborne enemy champion, deals 200/300/400 (+1.50 AD) physical damage and holds all Airborne enemies in the area in the air for an additional 1 second. Resets all stacks of Gathering Storm.For 15 seconds, Yasuo gains 50% Bonus Armor Penetration - this affects armor from items, buffs, runes and masteries.
Yasuo