Yasuo

since 3.15.2 55 changes 1 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S3S4S5S6S7S8S9S10S11S12S13S14S15S1615.14.1now
table view
patchsimilarityshared dims
15.14.1100.0%42
16.1.1 (now)100.0%42
14.20.199.6%42
15.7.199.6%42
14.15.198.8%42
13.11.197.8%40
13.7.197.6%40
12.10.196.2%38
12.13.196.2%38
13.18.194.6%42
13.10.194.4%42
12.7.193.9%38
11.8.193.7%38
11.11.193.7%38
12.2.193.7%38
11.6.193.4%32
11.7.193.2%32
11.1.192.4%28
11.2.192.4%28
11.3.192.4%28
10.25.192.1%28
10.16.191.0%28
10.23.191.0%28
9.7.191.0%28
9.15.191.0%28
9.24.191.0%28
9.24.291.0%28
8.23.190.8%28
10.12.190.8%28
7.24.290.4%22
9.4.190.1%22
9.1.189.9%22
7.22.188.8%22
7.9.187.4%22
5.8.187.3%22
8.18.187.3%28
8.3.186.7%22
8.1.186.6%22
8.2.186.6%22
8.12.186.4%22
6.18.186.3%22
7.2.186.3%22
7.3.186.3%22
4.21.185.5%22
4.20.185.4%22
4.18.182.1%22
4.5.481.7%21
4.11.381.7%21
4.13.181.7%21
4.16.181.7%21
3.15.281.1%21
3.15.481.1%21
4.1.281.1%21
4.1.4181.1%21
4.2.181.1%21
4.2.581.1%21

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+9.9%-4.2%S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
3.15.40.0%0.0%39
4.1.20.0%0.0%39
4.1.410.0%0.0%39
4.2.1-1.3%-1.3%39
4.2.50.0%-1.3%39
4.5.4+0.5%-0.7%39
4.11.30.0%-0.7%39
4.13.10.0%-0.7%39
4.16.10.0%-0.7%39
4.18.1-0.3%-1.0%39
4.20.1+2.1%+1.0%40
4.21.1+0.0%+1.1%40
5.8.1+1.0%+2.1%40
6.18.1-0.6%+1.5%40
7.2.1-1.2%+0.3%40
7.3.1+0.0%+0.3%40
7.9.1+2.5%+2.8%40
7.22.1+0.8%+3.6%40
7.24.2+1.9%+5.5%40
8.1.1-2.5%+3.0%40
8.2.10.0%+3.0%36
8.3.1-0.0%+3.0%36
8.12.1+0.1%+3.1%36
8.18.10.0%+3.1%32
8.23.1+2.4%+5.5%42
9.1.10.0%+5.5%34
9.4.1-0.1%+5.4%34
9.7.10.0%+5.4%34
9.15.10.0%+5.4%38
9.24.10.0%+5.4%38
9.24.20.0%+5.4%38
10.12.1-0.2%+5.2%36
10.16.1+0.2%+5.4%36
10.23.10.0%+5.4%36
10.25.1+0.8%+6.2%36
11.1.1-1.2%+5.0%26
11.2.10.0%+5.0%26
11.3.10.0%+5.0%26
11.6.10.0%+5.0%26
11.7.1+1.0%+5.9%28
11.8.10.0%+5.9%28
11.11.10.0%+5.9%34
12.2.10.0%+5.9%34
12.7.1+0.2%+6.1%34
12.10.1+2.7%+8.8%34
12.13.10.0%+8.8%34
13.7.1-0.8%+7.9%32
13.10.10.0%+7.9%32
13.11.1+0.3%+8.2%32
13.18.10.0%+8.2%32
14.15.1-3.0%+5.1%34
14.20.1+1.0%+6.1%34
15.7.10.0%+6.1%34
15.14.1-0.5%+5.6%34
16.1.10.0%+5.6%34

8.12.1 vs 8.18.1 — by dimension

Damage100%Toughness100%Mobility100%Utility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%13
Toughness100.0%8
Mobility100.0%1
Utility100.0%2
Tempo100.0%8

100.0% overall · 32 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

8.17.1 8.18.1

Q

description

− A skillshot basic attack. After two successful Steel Tempests, the next fires a tornado that knocks enemies Airborne.

+ Thrusts forward, damaging all enemies in a line.<keywordMajor>Airborne</keywordMajor>.Steel Tempest is treated as a basic attack and scales with all the same things.

cooldown 6/5.5/5/4.5/4 4 Tempo
damage.ad_ratio - 1 Damage
damage.base - 20/45/70/95/120 Damage
tooltip

− Thrusts forward, dealing {{ f2.0 }} (+{{ f3.0 }} AD) physical damage.Airborne.If cast while dashing, Steel Tempest will strike as a circle.

+ Thrusts forward, dealing 20/45/70/95/120 Airborne.If cast while dashing, Steel Tempest will strike as a circle.

W

description

− Creates a moving wall that blocks enemy projectiles.

+ Creates a moving wall that blocks all enemy projectiles for 4 seconds.

E

description

− Dashes through a unit, dealing escalating Magic Damage with each cast.

+ Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount.<scaleAP>If Steel Tempest is cast while dashing, it will strike as a circle.</scaleAP>

cooldown 0.5/0.4/0.3/0.2/0.1 Tempo
resource No Cost
damage.ad_ratio - 0.20 Damage
damage.bonus_percent - 25 Damage
damage.stack_cap_percent 50 - Damage
tooltip

− Dashes through target enemy, dealing 60/70/80/90/100 (+0.60 AP) (+{{ f3 }} AD) Magic Damage. Each cast increases your next dash's base Damage by 25%, up to 50%.If cast while dashing, Steel Tempest will strike as a circle.

+ Dashes through target enemy, dealing 60/70/80/90/100 If Steel Tempest is cast while dashing, it will strike as a circle.

R

description

− Moves to a unit and strikes them repeatedly for heavy damage. Can only be cast on Airborne targets.

+ Blinks to an <keywordMajor>Airborne</keywordMajor> enemy champion, dealing physical damage and holding all <keywordMajor>Airborne</keywordMajor> enemies in the area in the air for an additional @Effect4Amount@ second(s). Grants maximum Flow but resets all stacks of Gathering Storm.For @Effect3Amount@ second(s), Yasuo's critical strikes gain @Effect2Amount@% Bonus Armor Penetration.

cooldown 80/55/30 Tempo
control.knockup_duration - 1 Control
misc.duration - 15
tooltip

− Blinks to an Airborne enemy champion, dealing 200/300/400 (+1.50 AD) physical damage and holding all Airborne enemies in the area in the air for an additional 1 second. Grants maximum Flow but resets all stacks of Gathering Storm.For 15 seconds, Yasuo's critical strikes gain 50% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.

+ Blinks to an Airborne enemy champion, dealing 200/300/400 Airborne enemies in the area in the air for an additional 1 second(s). Grants maximum Flow but resets all stacks of Gathering Storm.For 15 second(s), Yasuo's critical strikes gain 50% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.