10.16.1 → 10.18.1
Q
− Zac's arm stretches and grabs the first enemy it hits, dealing 40/55/70/85/100 (+{{ f2 }}) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.(+{{ f2 }}) magic damage in an area if they collide.
+ Zac stretches his arm out, attaching it to the first enemy hit to deal {{ damagetooltip }} magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow. If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take {{ damagetooltip }} magic damage and are briefly Slowed.
W
− Zac's body erupts, dealing 10/25/40/55/70 + (3/4/5/6/7+{{ displaypercentdamage }}) of the enemy's max health as magic damage to nearby enemies.Goo reduces Unstable Matter's cooldown by 1 second.Max health damage is capped at 200 versus minions and monsters
+ Zac's body erupts, dealing 10/25/40/55/70 + {{ displaypercentdamage }} max Health magic damage to nearby enemies.Absorbing Goo reduces this ability's cooldown by 1 second.
E
− Goo for each enemy champion hit.Can be cancelled by moving, refunding half of the ability's cooldown and cost.
+ Begin Charging: Zac pulls himself taut, charging up a dash over 0.9/1/1.1/1.2/1.3 seconds.Release: Zac launches himself and Knocks Up enemies where he lands for up to {{ maxstun }} second (based on charge time), dealing them {{ damage }} magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit.
R
− Goo chunks increased to {{ f8 }}% of your maximum health.Active: Zac bounces 4 times, knocking back enemies for 1 second and dealing {{ damageperbounce }} magic damage. Enemies hit with multiple bounces take 50% less damage and are not knocked up. Enemies hit by Let's Bounce! are slowed by 20% for 1 second.Zac gains movement speed over the duration and can cast Unstable Matter while bouncing.
+ Passive: Cell Division healing is increased to {{ passivehealingtotaltooltip }} Health per Goo chunk.Active: Zac bounces 4 times. The first bounce to hit each enemy Knocks them back and deals {{ damageperbounce }} magic damage. Subsequent bounces deal {{ damagepersubsequentbounce }} magic damage and Slow by 20% for 1 second.Zac gains up to 50% Move Speed over time and can cast Unstable Matter while bouncing.
Zac