11.7.1 → 11.8.1
Q
damage.total - → 40/55/70/85/100 (+0.3 AP) (+0.025 Max HP) Damage
W
damage.base 10/25/40/55/70 → 20/35/50/65/80 Damage
damage.percent_health - → 3/4/5/6/7 (+0.040 AP) Damage
E
damage.base - → 60/110/160/210/260 (+0.900 AP) Damage
R
damage.base - → 70/140/210 (+0.4 AP) Damage
damage.secondary - → 35/70/105 (+0.2 AP) Damage
utility.heal - → 5/6/7 (+0.010 Max HP) Utility
Zac