12.12.1 → 12.13.1
Q
− Zac stretches his arm out, attaching it to the first enemy hit to deal 40/55/70/85/100 (+0.3 AP) (+0.025 Max HP) magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow. If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take 40/55/70/85/100 (+0.3 AP) (+0.025 Max HP) magic damage and are briefly Slowed.
+ Zac stretches his arm out, attaching it to the first enemy hit to deal 40/55/70/85/100 (+0.3 AP) (+0.025 Max HP) magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow. If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take 40/55/70/85/100 (+0.3 AP) (+0.025 Max HP) magic damage and are briefly Slowed.{{ spellmodifierdescriptionappend }}
W
− Zac's body erupts, dealing 20/35/50/65/80 + 3/4/5/6/7 (+0.040 AP) max Health magic damage to nearby enemies.Absorbing Goo reduces this Ability's Cooldown by 1 second.
+ Zac's body erupts, dealing 20/35/50/65/80 + 3/4/5/6/7 (+0.040 AP) max Health magic damage to nearby enemies.Absorbing Goo reduces this Ability's Cooldown by 1 second.{{ spellmodifierdescriptionappend }}
E
− Begin Charging: Zac pulls himself taut, charging up a dash over 0.9/1/1.1/1.2/1.3 seconds.Release: Zac launches himself and Knocks Up enemies where he lands for up to {{ maxstun }} second (based on charge time), dealing them 60/110/160/210/260 (+0.900 AP) magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit.
+ Begin Charging: Zac pulls himself taut, charging up a dash over 0.9/1/1.1/1.2/1.3 seconds.Release: Zac launches himself and Knocks Up enemies where he lands for up to {{ maxstun }} second (based on charge time), dealing them 60/110/160/210/260 (+0.900 AP) magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit.{{ spellmodifierdescriptionappend }}
R
− Passive: Cell Division healing is increased to 0.040/0.047/0.055 Max HP Health per Goo chunk.Active: Zac bounces 4 times. The first bounce to hit each enemy Knocks them back and deals 70/140/210 (+0.4 AP) magic damage. Subsequent bounces deal 35/70/105 (+0.2 AP) magic damage and Slow by 20% for 1 second.Zac gains up to 50% Move Speed over time and can cast Unstable Matter while bouncing.
+ Passive: Cell Division healing is increased to 0.040/0.047/0.055 Max HP Health per Goo chunk.Active: Zac bounces 4 times. The first bounce to hit each enemy Knocks them back and deals 70/140/210 (+0.4 AP) magic damage. Subsequent bounces deal 35/70/105 (+0.2 AP) magic damage and Slow by 20% for 1 second.Zac gains up to 50% Move Speed over time and can cast Unstable Matter while bouncing.{{ spellmodifierdescriptionappend }}
Zac