14.11.1 → 16.11.1
Q
− Zac stretches his arm out, attaching it to the first enemy hit to deal 40/55/70/85/100 (+0.3 AP) (+0.040 Max HP) magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow. If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take 40/55/70/85/100 (+0.3 AP) (+0.040 Max HP) magic damage and are briefly Slowed.{{ spellmodifierdescriptionappend }}
+ Zac stretches his arm out, attaching it to the first enemy hit to deal 30/60/90/120/150 (+0.3 AP) (+0.030 Max HP) magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow. If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take 30/60/90/120/150 (+0.3 AP) (+0.030 Max HP) magic damage and are briefly Slowed.{{ spellmodifierdescriptionappend }}
W
E
− Begin Charging: Zac pulls himself taut, charging up a dash over 0.9/1/1.1/1.2/1.3 seconds.Release: Zac launches himself and Knocks Up enemies where he lands for up to {{ maxstun }} second (based on charge time), dealing them 60/105/150/195/240 (+0.8 AP) magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit.{{ spellmodifierdescriptionappend }}
+ Begin Charging: Zac pulls himself taut, charging up a dash over 0.8/0.90/1/1.1/1.2 seconds.Release: Zac launches himself and Knocks Up enemies where he lands for up to {{ maxstun }} second (based on charge time), dealing them 60/60/105/150/195 (+0.8 AP) magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit.{{ spellmodifierdescriptionappend }}
R
− Passive: Cell Division healing is increased to 0.05/0.060/0.07 Max HP Health per Goo chunk.Active: Zac bounces 4 times. The first bounce to hit each enemy Knocks them back and deals 70/140/210 (+0.4 AP) magic damage. Subsequent bounces deal 35/70/105 (+0.2 AP) magic damage and Slow by 20% for 1 second.Zac gains up to 50% Move Speed over time and can cast Unstable Matter while bouncing.{{ spellmodifierdescriptionappend }}
+ Zac bounces 4 times. The first bounce to hit each enemy Knocks them back and deals 50/120/190 (+0.4 AP) magic damage. Subsequent bounces deal 25/60/95 (+0.2 AP) magic damage and Slow by 20% for 1 second.Zac gains up to 50% Move Speed over time and can cast Unstable Matter while bouncing.{{ spellmodifierdescriptionappend }}
Zac