14.13.1 → 16.3.1
Q
− Zac stretches his arm out, attaching it to the first enemy hit to deal 40/55/70/85/100 (+0.3 AP) (+0.040 Max HP) magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow. If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take 40/55/70/85/100 (+0.3 AP) (+0.040 Max HP) magic damage and are briefly Slowed.{{ spellmodifierdescriptionappend }}
+ Zac stretches his arm out, attaching it to the first enemy hit to deal 40/55/70/85/100 (+0.3 AP) (+0.030 Max HP) magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow. If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take 40/55/70/85/100 (+0.3 AP) (+0.030 Max HP) magic damage and are briefly Slowed.{{ spellmodifierdescriptionappend }}
R
− Active: Zac bounces 4 times. The first bounce to hit each enemy Knocks them back and deals 70/140/210 (+0.4 AP) magic damage. Subsequent bounces deal 35/70/105 (+0.2 AP) magic damage and Slow by 20% for 1 second.Zac gains up to 50% Move Speed over time and can cast Unstable Matter while bouncing.{{ spellmodifierdescriptionappend }}
+ Zac bounces 4 times. The first bounce to hit each enemy Knocks them back and deals 70/140/210 (+0.4 AP) magic damage. Subsequent bounces deal 35/70/105 (+0.2 AP) magic damage and Slow by 20% for 1 second.Zac gains up to 50% Move Speed over time and can cast Unstable Matter while bouncing.{{ spellmodifierdescriptionappend }}
Zac