16.3.1 → 16.4.1
Q
damage.total 40/55/70/85/100 (+0.3 AP) (+0.030 Max HP) → 30/60/90/120/150 (+0.3 AP) (+0.030 Max HP) Damage
R
damage.base 70/140/210 (+0.4 AP) → 50/120/190 (+0.4 AP) Damage
damage.secondary 35/70/105 (+0.2 AP) → 25/60/95 (+0.2 AP) Damage
Zac