3.6.14 → 16.9.1
| armor | 14 | → | 33 | Toughness |
| armor/lvl | 3.5 | → | 4.7 | Toughness |
| attack damage | 54 | → | 60 | Damage |
| attack damage/lvl | 3.375 | → | 3.4 | Damage |
| attack_range | 125 | → | 175 | Damage |
| attack speed | 0.613 | → | 0.736 | Damage |
| health | 455 | → | 685 | Toughness |
| health/lvl | 95 | → | 109 | Toughness |
| hp regen | 12.5 | → | 5 | Toughness |
| hp regen/lvl | 0.55 | → | 0.5 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| magic resist/lvl | 1.25 | → | 2.050 | Toughness |
| move speed | 335 | → | 340 | Mobility |
Passive
− Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8 seconds, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
+ Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Q
− Zac extends his arms, slowing and dealing damage to nearby enemies.
+ Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
− Smacks enemies, dealing 70/110/150/190/230 (+0.50 AP) Magic Damage and slowing them by 20/25/30/35/40% for 2 seconds.
+ Zac stretches his arm out, attaching it to the first enemy hit to deal 30/60/90/120/150 (+0.3 AP) (+0.030 Max HP) magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow. If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take 30/60/90/120/150 (+0.3 AP) (+0.030 Max HP) magic damage and are briefly Slowed.{{ spellmodifierdescriptionappend }}
W
− Zac's body erupts, damaging nearby enemies.
+ Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
− Zac's body erupts, dealing 40/55/70/85/100 Magic Damage +4/5/6/7/8 (+0.02 AP)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).
+ Zac's body erupts, dealing 30/40/50/60/70 + 3/4/5/6/7 (+0.030 AP) max Health magic damage to nearby enemies.Absorbing Goo reduces this Ability's Cooldown by 1 second.{{ spellmodifierdescriptionappend }}
E
− Charges up and launches towards a target area, knocking up enemies.(+0.70 AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.Can be cancelled by moving.
+ Begin Charging: Zac pulls himself taut, charging up a dash over 0.9/1/1.1/1.2/1.3 seconds.Release: Zac launches himself and Knocks Up enemies where he lands for up to {{ maxstun }} second (based on charge time), dealing them 60/105/150/195/240 (+0.8 AP) magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit.{{ spellmodifierdescriptionappend }}
R
− Zac launches into the air, gaining movement speed, and slams down three times, each time damaging, slowing and knocking up nearby enemies.
+ Zac bounces four times, knocking up enemies hit and slowing them.
− Zac bounces 4 times, knocking up and slowing enemies.(+0.25 AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff (20-50%) and reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 75% while active.Zac can right-click to move and can activate Unstable Matter while in the air.
+ Zac bounces 4 times. The first bounce to hit each enemy Knocks them back and deals 50/120/190 (+0.4 AP) magic damage. Subsequent bounces deal 25/60/95 (+0.2 AP) magic damage and Slow by 20% for 1 second.Zac gains up to 50% Move Speed over time and can cast Unstable Matter while bouncing.{{ spellmodifierdescriptionappend }}
Zac