Zac

since 3.6.14 65 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S3S4S5S6S7S8S9S10S11S12S13S14S15S1616.10.1now
table view
patchsimilarityshared dims
16.10.1100.0%41
16.11.1 (now)100.0%41
16.4.199.1%41
14.8.195.8%41
14.11.195.8%41
14.13.195.8%41
14.14.195.8%41
14.23.195.8%41
15.2.195.8%41
15.7.195.8%41
15.16.195.8%41
15.19.195.8%41
14.5.194.9%41
13.3.193.8%41
13.10.193.8%41
13.11.193.8%41
14.2.193.8%41
14.3.193.8%41
14.4.193.8%41
12.10.193.6%41
12.13.193.6%41
12.23.193.6%41
10.18.193.2%31
10.23.193.2%31
11.1.193.2%31
9.12.192.9%33
9.19.192.9%33
9.23.192.9%33
9.24.192.9%33
9.24.292.9%33
10.3.192.9%33
9.11.192.0%33
11.8.191.5%41
11.11.191.5%41
6.16.186.9%31
6.21.186.9%31
4.20.186.1%31
4.21.185.7%31
5.5.185.7%31
5.14.185.7%31
5.16.185.7%31
5.19.185.7%31
5.23.185.7%31
6.9.185.7%31
7.3.185.7%31
4.11.383.5%29
4.18.183.5%29
4.5.483.2%31
3.10.282.9%31
3.10.682.9%31
3.12.282.9%31
3.7.182.5%31
3.9.482.5%31
8.23.182.2%31
7.12.181.9%31
7.22.181.7%31
3.6.1481.1%31
7.15.180.8%31
7.20.380.8%31
7.9.180.2%31
7.10.179.9%31
7.11.179.9%31
8.1.179.0%31
8.10.179.0%31
8.19.179.0%31
8.21.179.0%31

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+6.1%-13.1%S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
3.7.1-1.1%-1.1%57
3.9.40.0%-1.1%57
3.10.2-0.3%-1.3%57
3.10.60.0%-1.3%55
3.12.20.0%-1.3%55
4.5.4+0.4%-0.9%55
4.11.30.0%-0.9%53
4.18.10.0%-0.9%53
4.20.1+1.5%+0.6%53
4.21.1+0.3%+0.8%55
5.5.10.0%+0.8%55
5.14.10.0%+0.8%57
5.16.10.0%+0.8%57
5.19.10.0%+0.8%57
5.23.10.0%+0.8%57
6.9.10.0%+0.8%58
6.16.10.0%+0.8%57
6.21.10.0%+0.8%65
7.3.1+0.0%+0.8%63
7.9.1-6.4%-5.6%49
7.10.1-0.3%-5.8%49
7.11.1-1.4%-7.2%49
7.12.1-1.4%-8.6%49
7.15.1-1.4%-10.0%47
7.20.30.0%-10.0%47
7.22.1+0.6%-9.4%49
8.1.1-2.0%-11.5%49
8.10.1+1.9%-9.6%47
8.19.10.0%-9.6%47
8.21.1+1.2%-8.4%47
8.23.1+2.1%-6.3%47
9.11.1+4.5%-1.8%39
9.12.1-1.9%-3.7%41
9.19.10.0%-3.7%41
9.23.10.0%-3.7%41
9.24.10.0%-3.7%41
9.24.20.0%-3.7%41
10.3.10.0%-3.7%41
10.18.10.0%-3.7%27
10.23.10.0%-3.7%29
11.1.10.0%-3.7%29
11.8.1+2.2%-1.5%29
11.11.10.0%-1.5%41
12.10.1-2.7%-4.2%41
12.13.10.0%-4.2%41
12.23.1+0.2%-4.0%41
13.3.1-0.2%-4.2%41
13.10.10.0%-4.2%41
13.11.10.0%-4.2%41
14.2.10.0%-4.2%39
14.3.10.0%-4.2%39
14.4.1+0.9%-3.3%39
14.5.1+0.5%-2.8%39
14.8.1-1.0%-3.8%39
14.11.10.0%-3.8%39
14.13.10.0%-3.8%37
14.14.10.0%-3.8%37
14.23.10.0%-3.8%37
15.2.10.0%-3.8%37
15.7.10.0%-3.8%37
15.16.10.0%-3.8%37
15.19.10.0%-3.8%37
16.4.1-1.8%-5.6%37
16.10.1-0.5%-6.1%37
16.11.10.0%-6.1%37

3.6.14 vs 16.4.1 — by dimension

Damage79%Toughness70%Control100%Tempo93%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage79.3%13
Toughness69.5%8
Control100.0%2
Tempo93.3%6

82.2% overall · 31 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

3.6.14 16.9.1

armor1433Toughness
armor/lvl3.54.7Toughness
attack damage5460Damage
attack damage/lvl3.3753.4Damage
attack_range125175Damage
attack speed0.6130.736Damage
health455685Toughness
health/lvl95109Toughness
hp regen12.55Toughness
hp regen/lvl0.550.5Toughness
magic resist3032Toughness
magic resist/lvl1.252.050Toughness
move speed335340Mobility

Passive

description

− Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8 seconds, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

+ Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

Q

cooldown 9/8.5/8/7.5/7 14/12.5/11/9.5/8 Tempo
description

− Zac extends his arms, slowing and dealing damage to nearby enemies.

+ Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.

name Stretching Strike Stretching Strikes
range 550 800
resource {{ e2 }}% of Current Health {{ e2 }}% of current Health ({{ healthcosttooltip }})
control.slow_duration 2 - Control
control.slow_percent 20/25/30/35/40 - Control
damage.ap_ratio 0.50 - Damage
damage.base 70/110/150/190/230 - Damage
damage.total - 30/60/90/120/150 (+0.3 AP) (+0.030 Max HP) Damage
tooltip

− Smacks enemies, dealing 70/110/150/190/230 (+0.50 AP) Magic Damage and slowing them by 20/25/30/35/40% for 2 seconds.

+ Zac stretches his arm out, attaching it to the first enemy hit to deal 30/60/90/120/150 (+0.3 AP) (+0.030 Max HP) magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow. If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take 30/60/90/120/150 (+0.3 AP) (+0.030 Max HP) magic damage and are briefly Slowed.{{ spellmodifierdescriptionappend }}

W

cooldown 4 5 Tempo
description

− Zac's body erupts, damaging nearby enemies.

+ Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.

resource {{ e2 }}% of Current Health {{ e2 }}% of current Health ({{ tooltiphealthcost }})
damage.ap_ratio 0.02 - Damage
damage.base 40/55/70/85/100 30/40/50/60/70 Damage
damage.max_cap 200 - Damage
damage.percent_health 4/5/6/7/8 3/4/5/6/7 (+0.030 AP) Damage
tooltip

− Zac's body erupts, dealing 40/55/70/85/100 Magic Damage +4/5/6/7/8 (+0.02 AP)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).

+ Zac's body erupts, dealing 30/40/50/60/70 + 3/4/5/6/7 (+0.030 AP) max Health magic damage to nearby enemies.Absorbing Goo reduces this Ability's Cooldown by 1 second.{{ spellmodifierdescriptionappend }}

E

cooldown 24/21/18/15/12 22/19/16/13/10 Tempo
range 1100 300
resource {{ e2 }}% of Current Health {{ e2 }}% of current Health ({{ healthcosttooltip }})
damage.ap_ratio 0.70 - Damage
damage.base 80/130/180/230/280 60/105/150/195/240 (+0.8 AP) Damage
tooltip

− Charges up and launches towards a target area, knocking up enemies.(+0.70 AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.Can be cancelled by moving.

+ Begin Charging: Zac pulls himself taut, charging up a dash over 0.9/1/1.1/1.2/1.3 seconds.Release: Zac launches himself and Knocks Up enemies where he lands for up to {{ maxstun }} second (based on charge time), dealing them 60/105/150/195/240 (+0.8 AP) magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit.{{ spellmodifierdescriptionappend }}

R

cooldown 130/115/100 120/105/90 Tempo
description

− Zac launches into the air, gaining movement speed, and slams down three times, each time damaging, slowing and knocking up nearby enemies.

+ Zac bounces four times, knocking up enemies hit and slowing them.

control.slow_duration - 1 Control
damage.ap_ratio 0.25 - Damage
damage.base 160/240/320 50/120/190 (+0.4 AP) Damage
damage.secondary - 25/60/95 (+0.2 AP) Damage
misc.count - 4
mobility.move_speed_percent - 50 Mobility
mobility.move_speed_percent_max 50 - Mobility
mobility.move_speed_percent_min 20 - Mobility
tempo.cc_reduction 75 - Tempo
tooltip

− Zac bounces 4 times, knocking up and slowing enemies.(+0.25 AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff (20-50%) and reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 75% while active.Zac can right-click to move and can activate Unstable Matter while in the air.

+ Zac bounces 4 times. The first bounce to hit each enemy Knocks them back and deals 50/120/190 (+0.4 AP) magic damage. Subsequent bounces deal 25/60/95 (+0.2 AP) magic damage and Slow by 20% for 1 second.Zac gains up to 50% Move Speed over time and can cast Unstable Matter while bouncing.{{ spellmodifierdescriptionappend }}