Zac

since 3.6.14 65 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S3S4S5S6S7S8S9S10S11S12S13S14S15S1616.10.1now
table view
patchsimilarityshared dims
16.10.1100.0%41
16.11.1 (now)100.0%41
16.4.199.1%41
14.8.195.8%41
14.11.195.8%41
14.13.195.8%41
14.14.195.8%41
14.23.195.8%41
15.2.195.8%41
15.7.195.8%41
15.16.195.8%41
15.19.195.8%41
14.5.194.9%41
13.3.193.8%41
13.10.193.8%41
13.11.193.8%41
14.2.193.8%41
14.3.193.8%41
14.4.193.8%41
12.10.193.6%41
12.13.193.6%41
12.23.193.6%41
10.18.193.2%31
10.23.193.2%31
11.1.193.2%31
9.12.192.9%33
9.19.192.9%33
9.23.192.9%33
9.24.192.9%33
9.24.292.9%33
10.3.192.9%33
9.11.192.0%33
11.8.191.5%41
11.11.191.5%41
6.16.186.9%31
6.21.186.9%31
4.20.186.1%31
4.21.185.7%31
5.5.185.7%31
5.14.185.7%31
5.16.185.7%31
5.19.185.7%31
5.23.185.7%31
6.9.185.7%31
7.3.185.7%31
4.11.383.5%29
4.18.183.5%29
4.5.483.2%31
3.10.282.9%31
3.10.682.9%31
3.12.282.9%31
3.7.182.5%31
3.9.482.5%31
8.23.182.2%31
7.12.181.9%31
7.22.181.7%31
3.6.1481.1%31
7.15.180.8%31
7.20.380.8%31
7.9.180.2%31
7.10.179.9%31
7.11.179.9%31
8.1.179.0%31
8.10.179.0%31
8.19.179.0%31
8.21.179.0%31

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+6.1%-13.1%S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
3.7.1-1.1%-1.1%57
3.9.40.0%-1.1%57
3.10.2-0.3%-1.3%57
3.10.60.0%-1.3%55
3.12.20.0%-1.3%55
4.5.4+0.4%-0.9%55
4.11.30.0%-0.9%53
4.18.10.0%-0.9%53
4.20.1+1.5%+0.6%53
4.21.1+0.3%+0.8%55
5.5.10.0%+0.8%55
5.14.10.0%+0.8%57
5.16.10.0%+0.8%57
5.19.10.0%+0.8%57
5.23.10.0%+0.8%57
6.9.10.0%+0.8%58
6.16.10.0%+0.8%57
6.21.10.0%+0.8%65
7.3.1+0.0%+0.8%63
7.9.1-6.4%-5.6%49
7.10.1-0.3%-5.8%49
7.11.1-1.4%-7.2%49
7.12.1-1.4%-8.6%49
7.15.1-1.4%-10.0%47
7.20.30.0%-10.0%47
7.22.1+0.6%-9.4%49
8.1.1-2.0%-11.5%49
8.10.1+1.9%-9.6%47
8.19.10.0%-9.6%47
8.21.1+1.2%-8.4%47
8.23.1+2.1%-6.3%47
9.11.1+4.5%-1.8%39
9.12.1-1.9%-3.7%41
9.19.10.0%-3.7%41
9.23.10.0%-3.7%41
9.24.10.0%-3.7%41
9.24.20.0%-3.7%41
10.3.10.0%-3.7%41
10.18.10.0%-3.7%27
10.23.10.0%-3.7%29
11.1.10.0%-3.7%29
11.8.1+2.2%-1.5%29
11.11.10.0%-1.5%41
12.10.1-2.7%-4.2%41
12.13.10.0%-4.2%41
12.23.1+0.2%-4.0%41
13.3.1-0.2%-4.2%41
13.10.10.0%-4.2%41
13.11.10.0%-4.2%41
14.2.10.0%-4.2%39
14.3.10.0%-4.2%39
14.4.1+0.9%-3.3%39
14.5.1+0.5%-2.8%39
14.8.1-1.0%-3.8%39
14.11.10.0%-3.8%39
14.13.10.0%-3.8%37
14.14.10.0%-3.8%37
14.23.10.0%-3.8%37
15.2.10.0%-3.8%37
15.7.10.0%-3.8%37
15.16.10.0%-3.8%37
15.19.10.0%-3.8%37
16.4.1-1.8%-5.6%37
16.10.1-0.5%-6.1%37
16.11.10.0%-6.1%37

3.6.14 vs 4.21.1 — by dimension

Damage96%Toughness86%Control100%Mobility100%Tempo97%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage95.6%25
Toughness86.2%8
Control100.0%6
Mobility100.0%4
Tempo96.7%12

95.4% overall · 57 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

3.6.14 5.4.1

armor1423.88Toughness
attack damage5459.67Damage
health455614.6Toughness
hp regen12.57.92Toughness
magic resist3032.1Toughness

Q

resource {{ e2 }}% of Current Health {{ e2 }}% of current Health

W

cooldown 4 5 Tempo
resource {{ e2 }}% of Current Health {{ e2 }}% of current Health
tooltip

− Zac's body erupts, dealing 40/55/70/85/100 Magic Damage +4/5/6/7/8 (+0.02 AP)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).

+ Zac's body erupts, dealing 40/55/70/85/100 Magic Damage +4/5/6/7/8 (+0.02 AP)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).When Zac reabsorbes a piece of himself, Unstable Matter's cooldown is reduced by 1 second.

E

range 1100 300
resource {{ e2 }}% of Current Health {{ e2 }}% of current Health
tooltip

− Charges up and launches towards a target area, knocking up enemies.(+0.70 AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.Can be cancelled by moving.

+ Charges up and launches towards a target area, knocking up enemies.(+0.70 AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.In addition, Zac will spawn extra chunks if he hits multiple enemy champions.Can be cancelled by moving, refunding half of the ability's cooldown and cost.

R

description

− Zac launches into the air, gaining movement speed, and slams down three times, each time damaging, slowing and knocking up nearby enemies.

+ Zac launches into the air, gaining Movement Speed, and slams down three times, each time damaging, slowing and knocking up nearby enemies.

damage.ap_ratio 0.25 0.40 Damage
damage.base 160/240/320 140/210/280 Damage
tempo.cc_reduction 75 - Tempo
tooltip

− Zac bounces 4 times, knocking up and slowing enemies.(+0.25 AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff (20-50%) and reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 75% while active.Zac can right-click to move and can activate Unstable Matter while in the air.

+ Zac bounces 4 times, knocking up and slowing enemies.(+0.40 AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up. Upon activation, Zac removes all slows affecting him and gains an accelerating Movement Speed buff (20-50%) for the duration.Zac can right-click to move and can activate Unstable Matter while in the air.