3.6.14 → 7.8.1
| armor | 14 | → | 23.88 | Toughness |
| attack damage | 54 | → | 59.67 | Damage |
| attack_range | 125 | → | 175 | Damage |
| health | 455 | → | 614.6 | Toughness |
| hp regen | 12.5 | → | 7.924 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| move speed | 335 | → | 340 | Mobility |
Passive
− Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8 seconds, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
+ Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Q
W
− Zac's body erupts, dealing 40/55/70/85/100 Magic Damage +4/5/6/7/8 (+0.02 AP)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).
+ Zac's body erupts, dealing 40/55/70/85/100 Magic Damage +4/5/6/7/8 (+0.02 AP)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).When Zac reabsorbes a piece of himself, Unstable Matter's cooldown is reduced by 1 second.
E
− Charges up and launches towards a target area, knocking up enemies.(+0.70 AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.Can be cancelled by moving.
+ Charges up and launches towards a target area, knocking up enemies.(+0.70 AP) Magic Damage to all enemies hit and knocking them back for 1 second.In addition, Zac will spawn extra chunks if he hits multiple enemy champions.Can be cancelled by moving, refunding half of the ability's cooldown and cost.
R
− Zac launches into the air, gaining movement speed, and slams down three times, each time damaging, slowing and knocking up nearby enemies.
+ Zac launches into the air, gaining Movement Speed, and slams down three times, each time damaging, slowing and knocking up nearby enemies.
− Zac bounces 4 times, knocking up and slowing enemies.(+0.25 AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff (20-50%) and reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 75% while active.Zac can right-click to move and can activate Unstable Matter while in the air.
+ Zac bounces 4 times, knocking up and slowing enemies.(+0.40 AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for {{ e0 }} second. Enemies hit more than once take 50% damage and are not knocked up. Upon activation, Zac removes all slows affecting him and gains an accelerating Movement Speed buff (20-50%) for the duration.Zac can right-click to move and can activate Unstable Matter while in the air.
Zac