Zac

since 3.6.14 65 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S3S4S5S6S7S8S9S10S11S12S13S14S15S1616.10.1now
table view
patchsimilarityshared dims
16.10.1100.0%41
16.11.1 (now)100.0%41
16.4.199.1%41
14.8.195.8%41
14.11.195.8%41
14.13.195.8%41
14.14.195.8%41
14.23.195.8%41
15.2.195.8%41
15.7.195.8%41
15.16.195.8%41
15.19.195.8%41
14.5.194.9%41
13.3.193.8%41
13.10.193.8%41
13.11.193.8%41
14.2.193.8%41
14.3.193.8%41
14.4.193.8%41
12.10.193.6%41
12.13.193.6%41
12.23.193.6%41
10.18.193.2%31
10.23.193.2%31
11.1.193.2%31
9.12.192.9%33
9.19.192.9%33
9.23.192.9%33
9.24.192.9%33
9.24.292.9%33
10.3.192.9%33
9.11.192.0%33
11.8.191.5%41
11.11.191.5%41
6.16.186.9%31
6.21.186.9%31
4.20.186.1%31
4.21.185.7%31
5.5.185.7%31
5.14.185.7%31
5.16.185.7%31
5.19.185.7%31
5.23.185.7%31
6.9.185.7%31
7.3.185.7%31
4.11.383.5%29
4.18.183.5%29
4.5.483.2%31
3.10.282.9%31
3.10.682.9%31
3.12.282.9%31
3.7.182.5%31
3.9.482.5%31
8.23.182.2%31
7.12.181.9%31
7.22.181.7%31
3.6.1481.1%31
7.15.180.8%31
7.20.380.8%31
7.9.180.2%31
7.10.179.9%31
7.11.179.9%31
8.1.179.0%31
8.10.179.0%31
8.19.179.0%31
8.21.179.0%31

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+6.1%-13.1%S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
3.7.1-1.1%-1.1%57
3.9.40.0%-1.1%57
3.10.2-0.3%-1.3%57
3.10.60.0%-1.3%55
3.12.20.0%-1.3%55
4.5.4+0.4%-0.9%55
4.11.30.0%-0.9%53
4.18.10.0%-0.9%53
4.20.1+1.5%+0.6%53
4.21.1+0.3%+0.8%55
5.5.10.0%+0.8%55
5.14.10.0%+0.8%57
5.16.10.0%+0.8%57
5.19.10.0%+0.8%57
5.23.10.0%+0.8%57
6.9.10.0%+0.8%58
6.16.10.0%+0.8%57
6.21.10.0%+0.8%65
7.3.1+0.0%+0.8%63
7.9.1-6.4%-5.6%49
7.10.1-0.3%-5.8%49
7.11.1-1.4%-7.2%49
7.12.1-1.4%-8.6%49
7.15.1-1.4%-10.0%47
7.20.30.0%-10.0%47
7.22.1+0.6%-9.4%49
8.1.1-2.0%-11.5%49
8.10.1+1.9%-9.6%47
8.19.10.0%-9.6%47
8.21.1+1.2%-8.4%47
8.23.1+2.1%-6.3%47
9.11.1+4.5%-1.8%39
9.12.1-1.9%-3.7%41
9.19.10.0%-3.7%41
9.23.10.0%-3.7%41
9.24.10.0%-3.7%41
9.24.20.0%-3.7%41
10.3.10.0%-3.7%41
10.18.10.0%-3.7%27
10.23.10.0%-3.7%29
11.1.10.0%-3.7%29
11.8.1+2.2%-1.5%29
11.11.10.0%-1.5%41
12.10.1-2.7%-4.2%41
12.13.10.0%-4.2%41
12.23.1+0.2%-4.0%41
13.3.1-0.2%-4.2%41
13.10.10.0%-4.2%41
13.11.10.0%-4.2%41
14.2.10.0%-4.2%39
14.3.10.0%-4.2%39
14.4.1+0.9%-3.3%39
14.5.1+0.5%-2.8%39
14.8.1-1.0%-3.8%39
14.11.10.0%-3.8%39
14.13.10.0%-3.8%37
14.14.10.0%-3.8%37
14.23.10.0%-3.8%37
15.2.10.0%-3.8%37
15.7.10.0%-3.8%37
15.16.10.0%-3.8%37
15.19.10.0%-3.8%37
16.4.1-1.8%-5.6%37
16.10.1-0.5%-6.1%37
16.11.10.0%-6.1%37

3.6.14 vs 8.21.1 — by dimension

Damage73%Toughness83%Control13%Mobility80%Tempo96%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage73.3%23
Toughness83.1%8
Control12.5%2
Mobility80.0%2
Tempo96.0%10

78.7% overall · 47 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

3.6.14 8.22.1

armor1433Toughness
attack damage5460Damage
attack damage/lvl3.3753.4Damage
attack_range125175Damage
attack speed0.6130Damage
health455615Toughness
hp regen12.58Toughness
hp regen/lvl0.550.5Toughness
magic resist3032Toughness
move speed335340Mobility

Passive

description

− Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8 seconds, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

+ Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

Q

cooldown 9/8.5/8/7.5/7 13/12/11/10/9 Tempo
description

− Zac extends his arms, slowing and dealing damage to nearby enemies.

+ Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.

name Stretching Strike Stretching Strikes
range 550 800
resource {{ e2 }}% of Current Health {{ e2 }}% of current Health
control.slow_duration 2 - Control
control.slow_percent 20/25/30/35/40 - Control
damage.ap_ratio 0.50 0.30 Damage
damage.base 70/110/150/190/230 40/55/70/85/100 Damage
tooltip

− Smacks enemies, dealing 70/110/150/190/230 (+0.50 AP) Magic Damage and slowing them by 20/25/30/35/40% for 2 seconds.

+ Zac's arm stretches and grabs the first enemy it hits, dealing 40/55/70/85/100 (+0.30 AP) (+{{ f2 }}) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.(+0.30 AP) (+{{ f2 }}) magic damage in an area if they collide.

W

cooldown 4 5 Tempo
resource {{ e2 }}% of Current Health {{ e2 }}% of current Health
damage.ap_ratio 0.02 - Damage
damage.base 40/55/70/85/100 15/30/45/60/75 Damage
tempo.cooldown_reduction - 1 Tempo
tooltip

− Zac's body erupts, dealing 40/55/70/85/100 Magic Damage +4/5/6/7/8 (+0.02 AP)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).

+ Zac's body erupts, dealing 15/30/45/60/75 magic damage +4/5/6/7/8% of the enemy's max health as magic damage to nearby enemies.Goo reduces Unstable Matter's cooldown by 1 second.Max health damage is capped at 200 versus minions and monsters.

E

range 1100 300
resource {{ e2 }}% of Current Health {{ e2 }}% of current Health
damage.ap_ratio 0.70 0.90 Damage
damage.base 80/130/180/230/280 60/110/160/210/260 Damage
tooltip

− Charges up and launches towards a target area, knocking up enemies.(+0.70 AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.Can be cancelled by moving.

+ First cast: Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds.Second cast: Launches Zac towards a location, knocking up nearby enemies for {{ f2 }} to {{ f3 }} seconds (based on charge time) and dealing 60/110/160/210/260 (+0.90 AP) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.Can be cancelled by moving, refunding half of the ability's cooldown and cost.

R

description

− Zac launches into the air, gaining movement speed, and slams down three times, each time damaging, slowing and knocking up nearby enemies.

+ Zac flattens himself, making him immune to crowd control while slowing enemies standing on top of him. When he decides to bounce away, he will suck up any enemies standing on top of him, taking them for a ride.

control.slow_percent 20 2.5 Control
damage.ap_ratio 0.25 0.90 Damage
damage.base 160/240/320 150/250/350 Damage
mobility.move_speed_percent_max 50 30/40/50 Mobility
mobility.move_speed_percent_min 20 - Mobility
tempo.cc_reduction 75 - Tempo
tooltip

− Zac bounces 4 times, knocking up and slowing enemies.(+0.25 AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff (20-50%) and reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 75% while active.Zac can right-click to move and can activate Unstable Matter while in the air.

+ First cast: Zac squishes himself down, making him immune to Crowd Control for up to 2.5 seconds. Enemies standing on top of him are slowed by 30/40/50%.Second cast: Charging for at least {{ f1 }} seconds before recasting causes Zac to scoop up enemies on top of him, carrying them towards a location. Upon landing nearby enemies take 150/250/350 (+0.90 AP) magic damage and are briefly slowed.Reactivating before Zac charges up knocks back nearby enemies instead.