7.8.1 → 7.9.1
| health | 614.6 | → | 615 | Toughness |
| hp regen | 7.924 | → | 8 | Toughness |
| hp regen/lvl | 0.55 | → | 0.5 | Toughness |
| armor | 23.88 | → | 24 | Toughness |
| magic resist | 32.1 | → | 32 | Toughness |
| attack damage | 59.67 | → | 60 | Damage |
Q
− Zac extends his arms, slowing and dealing damage to nearby enemies.
+ Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
− Smacks enemies, dealing 70/110/150/190/230 (+0.50 AP) Magic Damage and slowing them by 20/25/30/35/40% for 2 seconds.
+ Zac's arm stretches and grabs the first enemy it hits, dealing 50/70/90/110/130 (+0.30 AP) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.(+0.30 AP) magic damage in an area if they collide.
W
− Zac's body erupts, dealing 40/55/70/85/100 Magic Damage +4/5/6/7/8 (+0.02 AP)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).When Zac reabsorbes a piece of himself, Unstable Matter's cooldown is reduced by 1 second.
+ Zac's body erupts, dealing 40/55/70/85/100 magic damage +4/5/6/7/8 (+0.02 AP)% of the enemy's maximum health as magic damage to all nearby enemies.Goo reduces Unstable Matter's cooldown by 1 second.16
E
− Charges up and launches towards a target area, knocking up enemies.(+0.70 AP) Magic Damage to all enemies hit and knocking them back for 1 second.In addition, Zac will spawn extra chunks if he hits multiple enemy champions.Can be cancelled by moving, refunding half of the ability's cooldown and cost.
+ First cast: Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds.Second cast: Launches Zac towards the target location, knocking up nearby enemies and dealing 80/120/160/200/240 (+0.70 AP) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.16
R
− Zac launches into the air, gaining Movement Speed, and slams down three times, each time damaging, slowing and knocking up nearby enemies.
+ Zac flattens himself, making him immune to crowd control while slowing enemies standing on top of him. When he decides to bounce away, he will suck up any enemies standing on top of him, taking them for a ride.
− Zac bounces 4 times, knocking up and slowing enemies.(+0.40 AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for {{ e0 }} second. Enemies hit more than once take 50% damage and are not knocked up. Upon activation, Zac removes all slows affecting him and gains an accelerating Movement Speed buff (20-50%) for the duration.Zac can right-click to move and can activate Unstable Matter while in the air.
+ First cast: Zac squishes himself down, making him immune to Crowd Control for up to 2.5 seconds. Any enemies standing on top of him are slowed by 30/40/50%.Second cast: Charging for at least 1 second before recasting causes Zac to scoop up enemies on top of him, carrying them towards the target location. While flying through the air Zac is Unstoppable. Upon landing nearby enemies take 150/250/350 (+0.70 AP) magic damage and are briefly slowed.Reactivating before Zac charges up knocks back nearby enemies instead.
Zac