Zac

since 3.6.14 65 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S3S4S5S6S7S8S9S10S11S12S13S14S15S1616.10.1now
table view
patchsimilarityshared dims
16.10.1100.0%41
16.11.1 (now)100.0%41
16.4.199.1%41
14.8.195.8%41
14.11.195.8%41
14.13.195.8%41
14.14.195.8%41
14.23.195.8%41
15.2.195.8%41
15.7.195.8%41
15.16.195.8%41
15.19.195.8%41
14.5.194.9%41
13.3.193.8%41
13.10.193.8%41
13.11.193.8%41
14.2.193.8%41
14.3.193.8%41
14.4.193.8%41
12.10.193.6%41
12.13.193.6%41
12.23.193.6%41
10.18.193.2%31
10.23.193.2%31
11.1.193.2%31
9.12.192.9%33
9.19.192.9%33
9.23.192.9%33
9.24.192.9%33
9.24.292.9%33
10.3.192.9%33
9.11.192.0%33
11.8.191.5%41
11.11.191.5%41
6.16.186.9%31
6.21.186.9%31
4.20.186.1%31
4.21.185.7%31
5.5.185.7%31
5.14.185.7%31
5.16.185.7%31
5.19.185.7%31
5.23.185.7%31
6.9.185.7%31
7.3.185.7%31
4.11.383.5%29
4.18.183.5%29
4.5.483.2%31
3.10.282.9%31
3.10.682.9%31
3.12.282.9%31
3.7.182.5%31
3.9.482.5%31
8.23.182.2%31
7.12.181.9%31
7.22.181.7%31
3.6.1481.1%31
7.15.180.8%31
7.20.380.8%31
7.9.180.2%31
7.10.179.9%31
7.11.179.9%31
8.1.179.0%31
8.10.179.0%31
8.19.179.0%31
8.21.179.0%31

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+6.1%-13.1%S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
3.7.1-1.1%-1.1%57
3.9.40.0%-1.1%57
3.10.2-0.3%-1.3%57
3.10.60.0%-1.3%55
3.12.20.0%-1.3%55
4.5.4+0.4%-0.9%55
4.11.30.0%-0.9%53
4.18.10.0%-0.9%53
4.20.1+1.5%+0.6%53
4.21.1+0.3%+0.8%55
5.5.10.0%+0.8%55
5.14.10.0%+0.8%57
5.16.10.0%+0.8%57
5.19.10.0%+0.8%57
5.23.10.0%+0.8%57
6.9.10.0%+0.8%58
6.16.10.0%+0.8%57
6.21.10.0%+0.8%65
7.3.1+0.0%+0.8%63
7.9.1-6.4%-5.6%49
7.10.1-0.3%-5.8%49
7.11.1-1.4%-7.2%49
7.12.1-1.4%-8.6%49
7.15.1-1.4%-10.0%47
7.20.30.0%-10.0%47
7.22.1+0.6%-9.4%49
8.1.1-2.0%-11.5%49
8.10.1+1.9%-9.6%47
8.19.10.0%-9.6%47
8.21.1+1.2%-8.4%47
8.23.1+2.1%-6.3%47
9.11.1+4.5%-1.8%39
9.12.1-1.9%-3.7%41
9.19.10.0%-3.7%41
9.23.10.0%-3.7%41
9.24.10.0%-3.7%41
9.24.20.0%-3.7%41
10.3.10.0%-3.7%41
10.18.10.0%-3.7%27
10.23.10.0%-3.7%29
11.1.10.0%-3.7%29
11.8.1+2.2%-1.5%29
11.11.10.0%-1.5%41
12.10.1-2.7%-4.2%41
12.13.10.0%-4.2%41
12.23.1+0.2%-4.0%41
13.3.1-0.2%-4.2%41
13.10.10.0%-4.2%41
13.11.10.0%-4.2%41
14.2.10.0%-4.2%39
14.3.10.0%-4.2%39
14.4.1+0.9%-3.3%39
14.5.1+0.5%-2.8%39
14.8.1-1.0%-3.8%39
14.11.10.0%-3.8%39
14.13.10.0%-3.8%37
14.14.10.0%-3.8%37
14.23.10.0%-3.8%37
15.2.10.0%-3.8%37
15.7.10.0%-3.8%37
15.16.10.0%-3.8%37
15.19.10.0%-3.8%37
16.4.1-1.8%-5.6%37
16.10.1-0.5%-6.1%37
16.11.10.0%-6.1%37

7.9.1 vs 7.10.1 — by dimension

Damage98%Toughness100%Control100%Mobility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage98.1%23
Toughness100.0%8
Control100.0%2
Mobility100.0%2
Tempo100.0%14

99.2% overall · 51 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

7.9.2 7.10.1

attack damage/lvl3.3753.4Damage

Q

damage.base 50/70/90/110/130 40/60/80/100/120 Damage
tooltip

− Zac's arm stretches and grabs the first enemy it hits, dealing 50/70/90/110/130 (+0.30 AP) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.(+0.30 AP) magic damage in an area if they collide.

+ Zac's arm stretches and grabs the first enemy it hits, dealing 40/60/80/100/120 (+0.30 AP) (+{{ f2 }}) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.(+0.30 AP) (+{{ f2 }}) magic damage in an area if they collide.

W

tooltip

− Zac's body erupts, dealing 40/55/70/85/100 magic damage +4/5/6/7/8 (+0.02 AP)% of the enemy's maximum health as magic damage to all nearby enemies.Goo reduces Unstable Matter's cooldown by 1 second.16

+ Zac's body erupts, dealing 40/55/70/85/100 magic damage +4/5/6/7/8 (+0.02 AP)% of the enemy's max health as magic damage to nearby enemies.Goo reduces Unstable Matter's cooldown by 1 second.16

E

damage.base 80/120/160/200/240 80/130/180/230/280 Damage
tooltip

− First cast: Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds.Second cast: Launches Zac towards the target location, knocking up nearby enemies and dealing 80/120/160/200/240 (+0.70 AP) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.16

+ First cast: Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds.Second cast: Launches Zac towards a location, knocking up nearby enemies for {{ f2 }} to {{ f3 }} seconds (based on charge time) and dealing 80/130/180/230/280 (+0.70 AP) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.16

R

tooltip

− First cast: Zac squishes himself down, making him immune to Crowd Control for up to 2.5 seconds. Any enemies standing on top of him are slowed by 30/40/50%.Second cast: Charging for at least 1 second before recasting causes Zac to scoop up enemies on top of him, carrying them towards the target location. While flying through the air Zac is Unstoppable. Upon landing nearby enemies take 150/250/350 (+0.70 AP) magic damage and are briefly slowed.Reactivating before Zac charges up knocks back nearby enemies instead.

+ First cast: Zac squishes himself down, making him immune to Crowd Control for up to 2.5 seconds. Enemies standing on top of him are slowed by 30/40/50%.Second cast: Charging for at least {{ f1 }} seconds before recasting causes Zac to scoop up enemies on top of him, carrying them towards a location. Upon landing nearby enemies take 150/250/350 (+0.70 AP) magic damage and are briefly slowed.Reactivating before Zac charges up knocks back nearby enemies instead.