7.9.2 → 7.10.1
| attack damage/lvl | 3.375 | → | 3.4 | Damage |
Q
− Zac's arm stretches and grabs the first enemy it hits, dealing 50/70/90/110/130 (+0.30 AP) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.(+0.30 AP) magic damage in an area if they collide.
+ Zac's arm stretches and grabs the first enemy it hits, dealing 40/60/80/100/120 (+0.30 AP) (+{{ f2 }}) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.(+0.30 AP) (+{{ f2 }}) magic damage in an area if they collide.
W
− Zac's body erupts, dealing 40/55/70/85/100 magic damage +4/5/6/7/8 (+0.02 AP)% of the enemy's maximum health as magic damage to all nearby enemies.Goo reduces Unstable Matter's cooldown by 1 second.16
+ Zac's body erupts, dealing 40/55/70/85/100 magic damage +4/5/6/7/8 (+0.02 AP)% of the enemy's max health as magic damage to nearby enemies.Goo reduces Unstable Matter's cooldown by 1 second.16
E
− First cast: Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds.Second cast: Launches Zac towards the target location, knocking up nearby enemies and dealing 80/120/160/200/240 (+0.70 AP) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.16
+ First cast: Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds.Second cast: Launches Zac towards a location, knocking up nearby enemies for {{ f2 }} to {{ f3 }} seconds (based on charge time) and dealing 80/130/180/230/280 (+0.70 AP) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.16
R
− First cast: Zac squishes himself down, making him immune to Crowd Control for up to 2.5 seconds. Any enemies standing on top of him are slowed by 30/40/50%.Second cast: Charging for at least 1 second before recasting causes Zac to scoop up enemies on top of him, carrying them towards the target location. While flying through the air Zac is Unstoppable. Upon landing nearby enemies take 150/250/350 (+0.70 AP) magic damage and are briefly slowed.Reactivating before Zac charges up knocks back nearby enemies instead.
+ First cast: Zac squishes himself down, making him immune to Crowd Control for up to 2.5 seconds. Enemies standing on top of him are slowed by 30/40/50%.Second cast: Charging for at least {{ f1 }} seconds before recasting causes Zac to scoop up enemies on top of him, carrying them towards a location. Upon landing nearby enemies take 150/250/350 (+0.70 AP) magic damage and are briefly slowed.Reactivating before Zac charges up knocks back nearby enemies instead.
Zac