9.10.1 → 9.11.1
Q
R
− Zac flattens himself, making him immune to crowd control while slowing enemies standing on top of him. When he decides to bounce away, he will suck up any enemies standing on top of him, taking them for a ride.
+ Zac bounces four times, knocking up enemies hit and slowing them.
− First cast: Zac squishes himself down, making him immune to Crowd Control for up to 2.5 seconds. Enemies standing on top of him are slowed by 30/40/50%.Second cast: Charging for at least {{ f1 }} seconds before recasting causes Zac to scoop up enemies on top of him, carrying them towards a location. Upon landing nearby enemies take 150/250/350 (+0.90 AP) magic damage and are briefly slowed.Reactivating before Zac charges up knocks back nearby enemies instead.
+ Zac bounces 4 times, knocking back enemies for 1 second and dealing {{ damageperbounce }} magic damage. Enemies hit with multiple bounces take 50% less damage and are not knocked up. Enemies hit by Let's Bounce! are slowed by 20% for 1 second.Zac gains movement speed over the duration and can cast Unstable Matter while bouncing.
Zac