Zac

since 3.6.14 65 changes 3 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S3S4S5S6S7S8S9S10S11S12S13S14S15S1616.10.1now
table view
patchsimilarityshared dims
16.10.1100.0%41
16.11.1 (now)100.0%41
16.4.199.1%41
14.8.195.8%41
14.11.195.8%41
14.13.195.8%41
14.14.195.8%41
14.23.195.8%41
15.2.195.8%41
15.7.195.8%41
15.16.195.8%41
15.19.195.8%41
14.5.194.9%41
13.3.193.8%41
13.10.193.8%41
13.11.193.8%41
14.2.193.8%41
14.3.193.8%41
14.4.193.8%41
12.10.193.6%41
12.13.193.6%41
12.23.193.6%41
10.18.193.2%31
10.23.193.2%31
11.1.193.2%31
9.12.192.9%33
9.19.192.9%33
9.23.192.9%33
9.24.192.9%33
9.24.292.9%33
10.3.192.9%33
9.11.192.0%33
11.8.191.5%41
11.11.191.5%41
6.16.186.9%31
6.21.186.9%31
4.20.186.1%31
4.21.185.7%31
5.5.185.7%31
5.14.185.7%31
5.16.185.7%31
5.19.185.7%31
5.23.185.7%31
6.9.185.7%31
7.3.185.7%31
4.11.383.5%29
4.18.183.5%29
4.5.483.2%31
3.10.282.9%31
3.10.682.9%31
3.12.282.9%31
3.7.182.5%31
3.9.482.5%31
8.23.182.2%31
7.12.181.9%31
7.22.181.7%31
3.6.1481.1%31
7.15.180.8%31
7.20.380.8%31
7.9.180.2%31
7.10.179.9%31
7.11.179.9%31
8.1.179.0%31
8.10.179.0%31
8.19.179.0%31
8.21.179.0%31

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+6.1%-13.1%S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
3.7.1-1.1%-1.1%57
3.9.40.0%-1.1%57
3.10.2-0.3%-1.3%57
3.10.60.0%-1.3%55
3.12.20.0%-1.3%55
4.5.4+0.4%-0.9%55
4.11.30.0%-0.9%53
4.18.10.0%-0.9%53
4.20.1+1.5%+0.6%53
4.21.1+0.3%+0.8%55
5.5.10.0%+0.8%55
5.14.10.0%+0.8%57
5.16.10.0%+0.8%57
5.19.10.0%+0.8%57
5.23.10.0%+0.8%57
6.9.10.0%+0.8%58
6.16.10.0%+0.8%57
6.21.10.0%+0.8%65
7.3.1+0.0%+0.8%63
7.9.1-6.4%-5.6%49
7.10.1-0.3%-5.8%49
7.11.1-1.4%-7.2%49
7.12.1-1.4%-8.6%49
7.15.1-1.4%-10.0%47
7.20.30.0%-10.0%47
7.22.1+0.6%-9.4%49
8.1.1-2.0%-11.5%49
8.10.1+1.9%-9.6%47
8.19.10.0%-9.6%47
8.21.1+1.2%-8.4%47
8.23.1+2.1%-6.3%47
9.11.1+4.5%-1.8%39
9.12.1-1.9%-3.7%41
9.19.10.0%-3.7%41
9.23.10.0%-3.7%41
9.24.10.0%-3.7%41
9.24.20.0%-3.7%41
10.3.10.0%-3.7%41
10.18.10.0%-3.7%27
10.23.10.0%-3.7%29
11.1.10.0%-3.7%29
11.8.1+2.2%-1.5%29
11.11.10.0%-1.5%41
12.10.1-2.7%-4.2%41
12.13.10.0%-4.2%41
12.23.1+0.2%-4.0%41
13.3.1-0.2%-4.2%41
13.10.10.0%-4.2%41
13.11.10.0%-4.2%41
14.2.10.0%-4.2%39
14.3.10.0%-4.2%39
14.4.1+0.9%-3.3%39
14.5.1+0.5%-2.8%39
14.8.1-1.0%-3.8%39
14.11.10.0%-3.8%39
14.13.10.0%-3.8%37
14.14.10.0%-3.8%37
14.23.10.0%-3.8%37
15.2.10.0%-3.8%37
15.7.10.0%-3.8%37
15.16.10.0%-3.8%37
15.19.10.0%-3.8%37
16.4.1-1.8%-5.6%37
16.10.1-0.5%-6.1%37
16.11.10.0%-6.1%37

8.23.1 vs 9.11.1 — by dimension

Damage100%Toughness100%Control13%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%19
Toughness100.0%8
Control12.5%2
Tempo100.0%10

95.7% overall · 41 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

9.10.1 9.11.1

Q

cooldown 13/12/11/10/9 15/13.5/12/10.5/9 Tempo
e4 -0.6 -0.4

R

description

− Zac flattens himself, making him immune to crowd control while slowing enemies standing on top of him. When he decides to bounce away, he will suck up any enemies standing on top of him, taking them for a ride.

+ Zac bounces four times, knocking up enemies hit and slowing them.

cooldown 130/115/100 120/115/100 Tempo
control.knockup_duration - 1 Control
control.slow_duration - 1 Control
control.slow_percent - 20 Control
damage.ap_ratio 0.90 - Damage
misc.count - 4
mobility.move_speed_percent_max 30/40/50 - Mobility
toughness.damage_reduction - 50 Toughness
tooltip

− First cast: Zac squishes himself down, making him immune to Crowd Control for up to 2.5 seconds. Enemies standing on top of him are slowed by 30/40/50%.Second cast: Charging for at least {{ f1 }} seconds before recasting causes Zac to scoop up enemies on top of him, carrying them towards a location. Upon landing nearby enemies take 150/250/350 (+0.90 AP) magic damage and are briefly slowed.Reactivating before Zac charges up knocks back nearby enemies instead.

+ Zac bounces 4 times, knocking back enemies for 1 second and dealing {{ damageperbounce }} magic damage. Enemies hit with multiple bounces take 50% less damage and are not knocked up. Enemies hit by Let's Bounce! are slowed by 20% for 1 second.Zac gains movement speed over the duration and can cast Unstable Matter while bouncing.