9.22.1 → 9.23.1
Q
− Zac's arm stretches and grabs the first enemy it hits, dealing 40/55/70/85/100 (+0.30 AP) (+{{ f2 }}) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.(+0.30 AP) (+{{ f2 }}) magic damage in an area if they collide.
+ Zac's arm stretches and grabs the first enemy it hits, dealing 40/55/70/85/100 (+{{ f2 }}) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.(+{{ f2 }}) magic damage in an area if they collide.
W
E
− First cast: Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds.Second cast: Launches Zac towards a location, knocking up nearby enemies for {{ f2 }} to {{ f3 }} seconds (based on charge time) and dealing 60/110/160/210/260 (+0.90 AP) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.Can be cancelled by moving, refunding half of the ability's cooldown and cost.
+ Goo for each enemy champion hit.Can be cancelled by moving, refunding half of the ability's cooldown and cost.
Zac