Zed

since 0.151.2 67 changes 4 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1615.5.1now
table view
patchsimilarityshared dims
16.10.1 (now)100.0%47
15.5.199.8%47
14.15.199.6%47
14.14.198.8%47
14.2.197.1%47
9.4.196.3%27
12.10.195.9%47
12.13.195.9%47
12.15.195.9%47
13.5.195.7%47
13.20.195.7%47
13.23.195.7%47
13.1.195.5%47
13.3.195.5%47
11.22.195.5%47
11.1.194.7%39
11.2.194.7%39
9.7.194.7%39
9.8.194.7%39
9.13.194.7%39
9.24.194.7%39
9.24.294.7%39
10.14.194.7%39
10.19.194.7%39
10.22.194.7%39
10.23.194.7%39
10.24.194.7%39
11.8.194.6%47
11.17.194.6%47
12.2.194.0%47
9.1.190.3%35
8.11.189.8%23
8.23.188.1%39
7.22.185.8%39
8.12.185.5%39
7.17.185.1%39
6.22.184.6%39
6.24.184.6%39
7.3.184.6%39
4.20.184.2%35
6.11.183.8%35
8.3.183.5%39
8.4.183.5%39
8.1.183.4%39
5.2.183.4%35
5.10.183.4%35
5.16.183.4%35
5.17.183.4%35
6.3.183.4%35
6.7.183.4%35
6.17.183.2%39
8.6.183.2%39
5.23.182.9%35
8.7.182.9%39
4.5.482.7%35
4.6.382.7%35
4.13.182.7%35
4.16.182.7%35
3.7.182.4%33
3.13.182.3%35
4.1.4182.3%35
4.2.182.3%35
4.2.582.3%35
4.3.482.3%35
4.4.282.3%35
0.151.281.6%33
0.152.5581.6%33
3.6.1481.4%33

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+3.7%-6.4%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%49
3.6.14+0.1%+0.1%48
3.7.1-1.9%-1.8%52
3.13.10.0%-1.8%52
4.1.410.0%-1.8%52
4.2.10.0%-1.8%52
4.2.50.0%-1.8%52
4.3.40.0%-1.8%52
4.4.20.0%-1.8%52
4.5.4+0.4%-1.4%52
4.6.30.0%-1.4%52
4.13.10.0%-1.4%52
4.16.10.0%-1.4%52
4.20.1+1.5%+0.1%51
5.2.1-0.5%-0.4%55
5.10.10.0%-0.4%55
5.16.10.0%-0.4%55
5.17.10.0%-0.4%55
5.23.1+0.6%+0.2%55
6.3.1-0.5%-0.3%55
6.7.1-0.8%-1.1%53
6.11.1-1.4%-2.5%53
6.17.10.0%-2.5%53
6.22.1+1.0%-1.4%51
6.24.10.0%-1.4%55
7.3.1+0.0%-1.4%53
7.17.1-0.0%-1.5%53
7.22.1+1.4%-0.1%53
8.1.1-1.9%-2.0%53
8.3.1-0.0%-2.0%53
8.4.10.0%-2.0%51
8.6.1-0.8%-2.8%51
8.7.1+1.3%-1.5%51
8.11.1-4.0%-5.5%25
8.12.10.0%-5.5%31
8.23.1+1.8%-3.8%57
9.1.10.0%-3.8%51
9.4.1+1.2%-2.6%31
9.7.10.0%-2.6%31
9.8.10.0%-2.6%41
9.13.10.0%-2.6%41
9.24.10.0%-2.6%41
9.24.20.0%-2.6%41
10.14.10.0%-2.6%41
10.19.10.0%-2.6%41
10.22.10.0%-2.6%41
10.23.10.0%-2.6%41
10.24.10.0%-2.6%41
11.1.1-0.0%-2.6%41
11.2.10.0%-2.6%41
11.8.10.0%-2.6%41
11.17.10.0%-2.6%47
11.22.10.0%-2.6%47
12.2.1-1.5%-4.1%47
12.10.1+1.9%-2.2%47
12.13.10.0%-2.2%47
12.15.10.0%-2.2%45
13.1.1-1.6%-3.8%43
13.3.10.0%-3.8%43
13.5.1-0.2%-4.0%43
13.20.10.0%-4.0%43
13.23.10.0%-4.0%43
14.2.1+1.6%-2.4%43
14.14.1+2.8%+0.4%43
14.15.1-0.2%+0.3%43
15.5.1+0.3%+0.6%43
16.10.1+0.0%+0.6%43

8.7.1 vs 8.11.1 — by dimension

Damage80%Toughness100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage80.0%5
Toughness100.0%8
Tempo100.0%12

96.0% overall · 25 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

8.10.1 8.11.1

Q

name Razor Shuriken
description

− Zed and his shadow both throw their spinning blades forward, dealing damage to any targets they pass through.

+

resource {{ cost }} Energy
damage.ad_ratio 0.90 - Damage
damage.ad_ratio_secondary 0.54 - Damage
damage.base 80/115/150/185/220 - Damage
damage.secondary 48/69/90/110/132 - Damage
tooltip

− Zed and his shadows throw their shurikens, each dealing 80/115/150/185/220 (+0.90 AD) physical damage to the first enemy they pass through, and 48/69/90/110/132 (+0.54 AD) physical damage to each additional enemy.

+

W

name Living Shadow
description

− Zed's shadow dashes forward, remaining in place for 5 seconds, and mimicking his spell casts. Zed can reactivate to swap places with the shadow.

+

resource {{ cost }} Energy
misc.duration 5 -
utility.resource_restore 30/35/40/45/50 - Utility
tooltip

− Passive: Whenever Zed and his shadows strike an enemy with the same ability, Zed gains 30/35/40/45/50 energy. Energy can only be gained once per cast ability.Active: Zed's shadow dashes forward, remaining in place for 5 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.

+

E

name Shadow Slash
description

− Zed and his shadow spin their blades, creating a burst of shadow energy. The shadow's spin slows.

+

resource {{ cost }} Energy
control.slow_percent 20/25/30/35/40 - Control
control.slow_percent_combined 30/37.5/45/52.5/60 - Control
damage.ad_ratio 0.80 - Damage
damage.base 70/95/120/145/170 - Damage
tempo.cooldown_reduction 2 - Tempo
tooltip

− Zed and his shadows slash, dealing 70/95/120/145/170 (+0.80 AD) physical damage to nearby enemies.Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 2 seconds.Enemies hit by a Shadow's slash are slowed by 20/25/30/35/40% for 1.5 seconds. Enemies hit by multiple slashes take no additional damage but are slowed by 30/37.5/45/52.5/60% instead.

+

R

name Death Mark
description

− Zed leaves a shadow behind and dashes to target Champion, marking them for death. After 3 seconds, the mark will trigger, dealing a percentage of the damage Zed has dealt while the mark was active. If the Champion dies under Death Mark, Zed can gain a portion of their attack damage.

+

resource No Cost
damage.base 1 - Damage
damage.percent_dealt 25/40/55 - Damage
misc.duration 6 -
utility.ad_gain_percent 5/10/15 - Utility
tooltip

− Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds, the mark triggers, dealing physical damage equal to 1 AD + 25/40/55% of all damage dealt to the target by Zed while the mark was active.Reaper of Shadows: Zed reaps the shadow of the strongest foe slain under Death Mark, gaining {{ f2 }} AD attack damage. ({{ e0 }} + 5/10/15% of the victim's attack damage.)

+