9.3.1 → 9.4.1
| attack_speed.growth_percent | 2.1 | → | 3.3 | Damage |
Q
− Zed and his shadows throw their shurikens, each dealing 80/115/150/185/220 (+0.90 AD) physical damage to the first enemy they pass through, and 48/69/90/110/132 (+0.54 AD) physical damage to each additional enemy.
+ Zed and his shadows throw their shurikens, each dealing {{ totaldamage }} physical damage to the first enemy they pass through, and {{ passthroughdamage }} physical damage to each additional enemy.
W
E
− Zed and his shadows slash, dealing 70/95/120/145/170 (+0.80 AD) physical damage to nearby enemies.Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by 2 seconds.Enemies hit by a Shadow's slash are slowed by 20/25/30/35/40% for 1.5 seconds. Enemies hit by multiple slashes take no additional damage but are slowed by 30/37.5/45/52.5/60% instead.
+ Zed and his shadows slash, dealing {{ totaldamage }} physical damage to nearby enemies.Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by {{ shadowhitcdr }} seconds.Enemies hit by a Shadow's slash are slowed by {{ movespeedmod*-100 }}% for {{ slowduration }} seconds. Enemies hit by multiple slashes take no additional damage but are slowed by {{ movespeedmodbonus*-100 }}% instead.
R
− Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds, the mark triggers, dealing physical damage equal to {{ rcalculateddamage }} + {{ rdamageamp*100 }}% of all damage dealt to the target by Zed while the mark was active.Reaper of Shadows: Zed reaps the shadow of the strongest foe slain under Death Mark, gaining {{ radgained }} attack damage. ({{ rflatadbonusgain }} + {{ rbonusadpercentgain*100 }}% of the victim's attack damage.)
+ Zed becomes untargetable and dashes to an enemy champion, marking them. After {{ rdeathmarkduration }} seconds, the mark triggers, dealing physical damage equal to {{ rcalculateddamage }} + {{ rdamageamp*100 }}% of all damage dealt to the target by Zed while the mark was active.The dash leaves a shadow behind for {{ rshadowdurationdisplayed }} seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.
Zed