Zeri

since 12.2.1 34 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

80.0%90.0%100.0%S12S13S14S15S1616.9.1now
table view
patchsimilarityshared dims
16.9.1100.0%63
16.10.1100.0%63
16.13.1 (now)100.0%63
16.5.196.4%62
16.1.196.3%60
15.23.195.4%58
12.12.194.5%44
12.11.193.3%44
15.8.192.4%58
15.12.192.0%58
14.8.191.4%60
14.11.191.4%60
14.12.191.4%60
14.18.191.4%60
15.7.191.4%60
13.12.191.3%52
14.3.191.3%60
12.23.191.3%51
13.24.191.2%60
13.7.191.2%51
13.11.191.2%51
13.1.191.1%51
12.10.190.0%44
12.13.190.0%44
12.14.190.0%44
12.16.190.0%44
13.19.189.7%60
13.18.189.7%60
13.10.189.5%59
12.8.187.4%44
12.6.185.9%44
12.7.185.6%44
12.4.184.8%44
12.2.182.3%45
12.3.182.3%45

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+5.3%-12.6%S12S13S14S15S16
table view
patchdeltacumulativedims
12.3.10.0%0.0%53
12.4.1-5.3%-5.3%49
12.6.1-3.2%-8.5%50
12.7.1+0.5%-8.0%48
12.8.1+1.7%-6.3%48
12.10.1+2.4%-3.9%48
12.11.1-2.4%-6.3%44
12.12.1-0.2%-6.6%44
12.13.1-4.5%-11.1%44
12.14.10.0%-11.1%42
12.16.10.0%-11.1%42
12.23.1+2.8%-8.3%39
13.1.1-0.3%-8.6%49
13.7.1-0.1%-8.7%49
13.10.10.0%-8.7%49
13.11.10.0%-8.7%49
13.12.10.0%-8.7%47
13.18.10.0%-8.7%48
13.19.1-0.0%-8.7%56
13.24.1-0.1%-8.9%56
14.3.1+0.1%-8.8%54
14.8.1-0.1%-8.9%54
14.11.10.0%-8.9%54
14.12.10.0%-8.9%54
14.18.10.0%-8.9%54
15.7.10.0%-8.9%54
15.8.10.0%-8.9%52
15.12.1+0.6%-8.2%52
15.23.1+3.8%-4.4%52
16.1.1-1.8%-6.2%52
16.5.10.0%-6.2%54
16.9.1+2.4%-3.8%54
16.10.10.0%-3.8%55
16.13.10.0%-3.8%55

12.10.1 vs 12.11.1 — by dimension

Damage100%Toughness100%Control89%Mobility100%Utility100%Tempo92%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%15
Toughness100.0%8
Control88.8%4
Mobility100.0%3
Utility100.0%2
Tempo91.7%12

95.3% overall · 52 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

12.10.1 12.11.1

Q

control.slow_duration 1 - Control
control.slow_percent 10/18/26/34/42 - Control
tooltip

− Passive: Zeri's Attacks are treated as Abilities and can be charged up by moving and casting this ability. Uncharged Attacks deal 0.030 AP magic damage, increased to {{ passiveexecutedamage }} damage vs. enemies below 35% health, and consume some charge. A fully charged Attack deals {{ passivemaxdamage }} + {{ passivemaxchargepercenthealth }} max Health magic damage, Slows by 10/18/26/34/42% for 1 seconds, and consumes all charge.Active: This Ability is treated as an Attack. Zeri fires a burst of 7 rounds that deals {{ activedamagethatcancrit }} physical damage to the first enemy hit.

+ Passive: Zeri's Attacks are treated as Abilities and can be charged up by moving and casting this ability. Uncharged Attacks deal 0.030 AP magic damage, increased to {{ passiveexecutedamage }} damage vs. enemies below 35% health, and consume some charge. A fully charged Attack deals {{ passivemaxdamage }} + {{ passivemaxchargepercenthealth }} max Health magic damage and consumes all charge.Active: This Ability is treated as an Attack. Zeri fires a burst of 7 rounds that deals {{ activedamagethatcancrit }} physical damage to the first enemy hit.

W

cooldown 13/12/11/10/9 12/11/10/9/8 Tempo
control.slow_percent 20/30/40/50/60 25/30/35/40/45 Control
damage.total -25/10/45/80/115 (+1.400 AD) (+0.700 AP) -25/10/45/80/115 (+1.5 AD) (+0.700 AP) Damage
tooltip

− Zeri fires an electric pulse that deals -25/10/45/80/115 (+1.400 AD) (+0.700 AP) magic damage and Slows the first enemy hit by 20/30/40/50/60% for 2 seconds.If the pulse hits terrain, it expands into a laser that applies the effects in an area.

+ Zeri fires an electric pulse that deals -25/10/45/80/115 (+1.5 AD) (+0.700 AP) magic damage and Slows the first enemy hit by 25/30/35/40/45% for 2 seconds.If the pulse hits terrain, it expands into a laser that applies the effects in an area and Critically Strikes champions and monsters.

E

cooldown 26/24.5/23/21.5/20 22/20.5/19/17.5/16 Tempo
tempo.cooldown_reduction 1 0.5 Tempo
tooltip

− Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. Her next 3 shots of Burst Fire pierce, dealing 50/60/70/80/90% damage to enemies after the first.Hitting a champion with an Attack or Ability reduces this Ability's cooldown by 1 seconds. If Burst Fire critically strikes it reduces the cooldown an additional time.

+ Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. Her next 3 shots of Burst Fire pierce, dealing 50/60/70/80/90% damage to enemies after the first.Hitting an enemy champion with an Attack or Ability reduces this Ability's cooldown by 0.5 seconds. Critical strikes reduce the cooldown 2 additional times.

R

cooldown 120/95/70 100/85/70 Tempo
misc.count 4 8
tooltip

− Zeri discharges a nova of electricity, dealing {{ totalactivedamage }} magic damage to nearby enemies and gaining 4 stacks of Overcharge for each champion hit for 6 seconds. Each stack grants 1% Move Speed. Hitting an enemy champion with an Attack or Ability adds a stack of Overcharge and refreshes its duration by 2 seconds. If Burst Fire critically strikes it adds an additional stack.While Overcharged Zeri also gains 30% Attack Speed and Burst Fire becomes a faster triple shot that deals an additional 0.15 AP magic damage and chains 0.15 AP magic damage + {{ chainphysicaldamage }} physical damage to nearby enemies.

+ Zeri discharges a nova of electricity, dealing {{ totalactivedamage }} magic damage to nearby enemies and gaining 8 stacks of Overcharge for each champion hit for 6 seconds. Each stack grants 1% Move Speed. Hitting an enemy champion with an Attack or Ability adds a stack of Overcharge and refreshes its duration by 2 seconds. Critical strikes add 2 additional stacks.While Overcharged Zeri also gains 30% Attack Speed and Burst Fire becomes a faster triple shot that deals an additional 0.15 AP magic damage and chains 0.15 AP magic damage + {{ chainphysicaldamage }} physical damage to nearby enemies.