12.10.1 → 12.11.1
Q
− Passive: Zeri's Attacks are treated as Abilities and can be charged up by moving and casting this ability. Uncharged Attacks deal 0.030 AP magic damage, increased to {{ passiveexecutedamage }} damage vs. enemies below 35% health, and consume some charge. A fully charged Attack deals {{ passivemaxdamage }} + {{ passivemaxchargepercenthealth }} max Health magic damage, Slows by 10/18/26/34/42% for 1 seconds, and consumes all charge.Active: This Ability is treated as an Attack. Zeri fires a burst of 7 rounds that deals {{ activedamagethatcancrit }} physical damage to the first enemy hit.
+ Passive: Zeri's Attacks are treated as Abilities and can be charged up by moving and casting this ability. Uncharged Attacks deal 0.030 AP magic damage, increased to {{ passiveexecutedamage }} damage vs. enemies below 35% health, and consume some charge. A fully charged Attack deals {{ passivemaxdamage }} + {{ passivemaxchargepercenthealth }} max Health magic damage and consumes all charge.Active: This Ability is treated as an Attack. Zeri fires a burst of 7 rounds that deals {{ activedamagethatcancrit }} physical damage to the first enemy hit.
W
− Zeri fires an electric pulse that deals -25/10/45/80/115 (+1.400 AD) (+0.700 AP) magic damage and Slows the first enemy hit by 20/30/40/50/60% for 2 seconds.If the pulse hits terrain, it expands into a laser that applies the effects in an area.
+ Zeri fires an electric pulse that deals -25/10/45/80/115 (+1.5 AD) (+0.700 AP) magic damage and Slows the first enemy hit by 25/30/35/40/45% for 2 seconds.If the pulse hits terrain, it expands into a laser that applies the effects in an area and Critically Strikes champions and monsters.
E
− Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. Her next 3 shots of Burst Fire pierce, dealing 50/60/70/80/90% damage to enemies after the first.Hitting a champion with an Attack or Ability reduces this Ability's cooldown by 1 seconds. If Burst Fire critically strikes it reduces the cooldown an additional time.
+ Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. Her next 3 shots of Burst Fire pierce, dealing 50/60/70/80/90% damage to enemies after the first.Hitting an enemy champion with an Attack or Ability reduces this Ability's cooldown by 0.5 seconds. Critical strikes reduce the cooldown 2 additional times.
R
− Zeri discharges a nova of electricity, dealing {{ totalactivedamage }} magic damage to nearby enemies and gaining 4 stacks of Overcharge for each champion hit for 6 seconds. Each stack grants 1% Move Speed. Hitting an enemy champion with an Attack or Ability adds a stack of Overcharge and refreshes its duration by 2 seconds. If Burst Fire critically strikes it adds an additional stack.While Overcharged Zeri also gains 30% Attack Speed and Burst Fire becomes a faster triple shot that deals an additional 0.15 AP magic damage and chains 0.15 AP magic damage + {{ chainphysicaldamage }} physical damage to nearby enemies.
+ Zeri discharges a nova of electricity, dealing {{ totalactivedamage }} magic damage to nearby enemies and gaining 8 stacks of Overcharge for each champion hit for 6 seconds. Each stack grants 1% Move Speed. Hitting an enemy champion with an Attack or Ability adds a stack of Overcharge and refreshes its duration by 2 seconds. Critical strikes add 2 additional stacks.While Overcharged Zeri also gains 30% Attack Speed and Burst Fire becomes a faster triple shot that deals an additional 0.15 AP magic damage and chains 0.15 AP magic damage + {{ chainphysicaldamage }} physical damage to nearby enemies.
Zeri