12.2.1 → 12.22.1
| armor | 23 | → | 20 | Toughness |
| armor/lvl | 3.5 | → | 4.2 | Toughness |
| attack damage | 58 | → | 50 | Damage |
| attack damage/lvl | 2 | → | 1.5 | Damage |
| health | 500 | → | 600 | Toughness |
| health/lvl | 85 | → | 109 | Toughness |
| hp regen/lvl | 0.55 | → | 0.7 | Toughness |
| magic resist/lvl | 0.5 | → | 1.3 | Toughness |
| move speed | 330 | → | 325 | Mobility |
Passive
− Zeri gains gains Move Speed whenever she receives a shield. When she damage an enemy shield she absorbs its energy, shielding herself.
+ Zeri gains Move Speed whenever she receives a shield. When she damages an enemy shield she absorbs its energy, shielding herself.
Q
− Passive: Zeri's Attacks are treated as Abilities and can be charged up by moving and casting this ability. Uncharged Attacks deal 0.040 AP magic damage, increased to {{ passiveexecutedamage }} damage vs. enemies below 35% health, and consume some charge. A fully charged Attack deals {{ passivemaxdamage }} + {{ passivemaxchargepercenthealth }} max Health magic damage, Slows by 15/20/25/30/35% for 1.5 seconds, and consumes all charge.Active: This Ability is treated as an Attack. Zeri fires a burst of 7 rounds that deals {{ activetotaldamagetooltip }} physical damage to the first enemy hit.
+ Passive: Zeri's Attacks are treated as Abilities and can be charged up by moving and casting this ability. Uncharged Attacks consume a small amount of charge, deal 0.030 AP magic damage and execute enemies below {{ passiveexecutethreshold }} Health. A fully charged Attack deals {{ passivemaxdamage }} + {{ passivemaxchargepercenthealth }} max Health magic damage and consumes all charge.Active: This Ability is treated as an Attack. Zeri fires a burst of 7 rounds that deals {{ activedamagethatcancrit }} physical damage to the first enemy hit.{{ spellmodifierdescriptionappend }}
W
− Zeri fires an electric pulse that deals 5/40/75/110/145 (+1 AD) (+0.6 AP) magic damage and Slows the first enemy hit by 45/50/55/60/65% for 0.75/1/1.25/1.5/1.75 seconds.If the pulse hits terrain, it expands into a laser that applies the effects in an area.
+ Zeri fires an electric pulse that deals -15/20/55/90/125 (+1 AD) (+0.4 AP) magic damage and Slows the first enemy hit by 25/30/35/40/45% for 2 seconds.If the pulse hits terrain, it expands into a laser that applies the effects in an area and Critically Strikes champions and monsters.{{ spellmodifierdescriptionappend }}
E
− Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. Her next 3 shots of Burst Fire pierce, dealing 75/80/85/90/95% damage to enemies after the first.Hitting a champion with an Attack or Ability reduces this Ability's cooldown by 1.5 seconds.
+ Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. Her next 3 shots of Burst Fire pierce, dealing 50/60/70/80/90% damage to enemies after the first.Hitting an enemy champion with an Attack or Ability reduces this Ability's cooldown by 0.5 seconds. Critical strikes reduce the cooldown 2 additional times.{{ spellmodifierdescriptionappend }}
R
− Zeri discharges a nova of electricity, dealing {{ totalactivedamage }} magic damage to nearby enemies and gaining 3 stacks of Overcharge for each champion hit for 6 seconds. Each stack grants 2% Move Speed. Hitting an enemy champion with an Attack or Ability adds a stack of Overcharge and refreshes its duration by 2 seconds.While Overcharged Zeri also gains 25/30/35% Attack Speed, 0.15 AP magic damage On-Hit, and Burst Fire becomes a faster triple shot that chains the bonus magic damage and {{ chainphysicaldamage }} physical damage to nearby enemies.
+ Zeri discharges a nova of electricity, dealing {{ totalactivedamage }} magic damage to nearby enemies and gaining 8 stacks of Overcharge for each champion hit for 6 seconds. Each stack grants 0% Move Speed. Hitting an enemy champion with an Attack or Ability adds a stack of Overcharge and refreshes its duration by 2 seconds. Critical strikes add 2 additional stacks.While Overcharged Zeri also gains 30% Attack Speed and Burst Fire becomes a faster triple shot that deals an additional 0.15 AP magic damage and chains 0.15 AP magic damage + {{ chainphysicaldamage }} physical damage to nearby enemies. {{ spellmodifierdescriptionappend }}
Zeri