12.2.1 → 16.12.1
| armor | 23 | → | 24 | Toughness |
| armor/lvl | 3.5 | → | 4.2 | Toughness |
| attack damage | 58 | → | 56 | Damage |
| attack_range | 500 | → | 550 | Damage |
| health | 500 | → | 600 | Toughness |
| health/lvl | 85 | → | 110 | Toughness |
| hp regen/lvl | 0.55 | → | 0.7 | Toughness |
| magic resist/lvl | 0.5 | → | 1.3 | Toughness |
Passive
− Zeri gains gains Move Speed whenever she receives a shield. When she damage an enemy shield she absorbs its energy, shielding herself.
+ Zeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.
Q
− Zeri's Attacks are treated as Abilities and Burst Fire is treated as an Attack. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack will slow and deal bonus damage. Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit.
+ Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack.
− Passive: Zeri's Attacks are treated as Abilities and can be charged up by moving and casting this ability. Uncharged Attacks deal 0.040 AP magic damage, increased to {{ passiveexecutedamage }} damage vs. enemies below 35% health, and consume some charge. A fully charged Attack deals {{ passivemaxdamage }} + {{ passivemaxchargepercenthealth }} max Health magic damage, Slows by 15/20/25/30/35% for 1.5 seconds, and consumes all charge.Active: This Ability is treated as an Attack. Zeri fires a burst of 7 rounds that deals {{ activetotaldamagetooltip }} physical damage to the first enemy hit.
+ Zeri fires a burst of 7 rounds that deals 18/22/26/30/34 (+1/1.020/1.040/1.060/1.08 AD) physical damage to the first enemy hit. This Ability is treated as an Attack. {{ spellmodifierdescriptionappend }}
W
− Zeri fires an electric pulse that deals 5/40/75/110/145 (+1 AD) (+0.6 AP) magic damage and Slows the first enemy hit by 45/50/55/60/65% for 0.75/1/1.25/1.5/1.75 seconds.If the pulse hits terrain, it expands into a laser that applies the effects in an area.
+ Zeri fires an electric pulse that deals -10/30/70/110/150 (+1.2 AD) (+0.5 AP) physical damage and Slows the first enemy hit by 25/30/35/40/45% for 2 seconds.If the pulse hits terrain, it expands into a laser that applies the effects in an area and Critically Strikes champions and monsters for -10/30/70/110/150 physical damage.{{ spellmodifierdescriptionappend }}
E
− Zeri dashes a short distance and energizes her next 3 shots of Burst Fire, causing them to pierce through enemies. She will vault and grind over any terrain she touches.
+ Zeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches.
− Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. Her next 3 shots of Burst Fire pierce, dealing 75/80/85/90/95% damage to enemies after the first.Hitting a champion with an Attack or Ability reduces this Ability's cooldown by 1.5 seconds.
+ Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. For the next 5 seconds, her shots of Burst Fire pierce dealing 75/80/85/90/95% damage to enemies after the first and an additional 20/22/24/26/28 (+0.2 AP) magic damage On-Hit to the first target struck. Hitting an enemy with an Attack reduces this Ability's cooldown by 0.5 seconds. Critical strikes reduce the cooldown by 1.5 seconds instead.{{ spellmodifierdescriptionappend }}
R
− Zeri discharges a nova of electricity, dealing {{ totalactivedamage }} magic damage to nearby enemies and gaining 3 stacks of Overcharge for each champion hit for 6 seconds. Each stack grants 2% Move Speed. Hitting an enemy champion with an Attack or Ability adds a stack of Overcharge and refreshes its duration by 2 seconds.While Overcharged Zeri also gains 25/30/35% Attack Speed, 0.15 AP magic damage On-Hit, and Burst Fire becomes a faster triple shot that chains the bonus magic damage and {{ chainphysicaldamage }} physical damage to nearby enemies.
+ Zeri discharges a nova of electricity, dealing 50/150/250 (+1.1 AP) (+0.6 AD) magic damage to nearby enemies. If she hits an enemy champion, Zeri gains 30% Attack Speed and 15% Move Speed for 5 seconds. Hitting an enemy champion with an Attack or Ability extends this ability's duration and adds a stack of Overcharge for 2.5 seconds. Critical strikes add 2 additional stacks. Each stack grants 1% Move Speed.During this time, Burst Fire becomes a faster triple shot that chains 0.4 AD physical damage to nearby enemies.{{ spellmodifierdescriptionappend }}
Zeri