Zeri

since 12.2.1 34 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

80.0%90.0%100.0%S12S13S14S15S1616.9.1now
table view
patchsimilarityshared dims
16.9.1100.0%63
16.10.1100.0%63
16.13.1 (now)100.0%63
16.5.196.4%62
16.1.196.3%60
15.23.195.4%58
12.12.194.5%44
12.11.193.3%44
15.8.192.4%58
15.12.192.0%58
14.8.191.4%60
14.11.191.4%60
14.12.191.4%60
14.18.191.4%60
15.7.191.4%60
13.12.191.3%52
14.3.191.3%60
12.23.191.3%51
13.24.191.2%60
13.7.191.2%51
13.11.191.2%51
13.1.191.1%51
12.10.190.0%44
12.13.190.0%44
12.14.190.0%44
12.16.190.0%44
13.19.189.7%60
13.18.189.7%60
13.10.189.5%59
12.8.187.4%44
12.6.185.9%44
12.7.185.6%44
12.4.184.8%44
12.2.182.3%45
12.3.182.3%45

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+5.3%-12.6%S12S13S14S15S16
table view
patchdeltacumulativedims
12.3.10.0%0.0%53
12.4.1-5.3%-5.3%49
12.6.1-3.2%-8.5%50
12.7.1+0.5%-8.0%48
12.8.1+1.7%-6.3%48
12.10.1+2.4%-3.9%48
12.11.1-2.4%-6.3%44
12.12.1-0.2%-6.6%44
12.13.1-4.5%-11.1%44
12.14.10.0%-11.1%42
12.16.10.0%-11.1%42
12.23.1+2.8%-8.3%39
13.1.1-0.3%-8.6%49
13.7.1-0.1%-8.7%49
13.10.10.0%-8.7%49
13.11.10.0%-8.7%49
13.12.10.0%-8.7%47
13.18.10.0%-8.7%48
13.19.1-0.0%-8.7%56
13.24.1-0.1%-8.9%56
14.3.1+0.1%-8.8%54
14.8.1-0.1%-8.9%54
14.11.10.0%-8.9%54
14.12.10.0%-8.9%54
14.18.10.0%-8.9%54
15.7.10.0%-8.9%54
15.8.10.0%-8.9%52
15.12.1+0.6%-8.2%52
15.23.1+3.8%-4.4%52
16.1.1-1.8%-6.2%52
16.5.10.0%-6.2%54
16.9.1+2.4%-3.8%54
16.10.10.0%-3.8%55
16.13.10.0%-3.8%55

12.2.1 vs 16.1.1 — by dimension

Damage88%Toughness82%Control62%Mobility50%Utility85%Tempo87%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage88.1%9
Toughness82.1%8
Control62.4%4
Mobility50.0%2
Utility84.5%2
Tempo87.3%16

82.6% overall · 47 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

12.2.1 16.4.1

armor2324Toughness
armor/lvl3.54.2Toughness
attack damage5856Damage
health500600Toughness
health/lvl85110Toughness
hp regen/lvl0.550.7Toughness
magic resist/lvl0.51.3Toughness

Passive

description

− Zeri gains gains Move Speed whenever she receives a shield. When she damage an enemy shield she absorbs its energy, shielding herself.

+ Zeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.

Q

description

− Zeri's Attacks are treated as Abilities and Burst Fire is treated as an Attack. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack will slow and deal bonus damage. Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit.

+ Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack.

range 800 700
control.slow_duration 1.5 - Control
control.slow_percent 15/20/25/30/35 - Control
damage.base 0.040 AP - Damage
damage.execute_threshold_percent 35 - Damage
damage.total - 13/15/17/19/21 (+1/1.040/1.08/1.12/1.160 AD) Damage
tooltip

− Passive: Zeri's Attacks are treated as Abilities and can be charged up by moving and casting this ability. Uncharged Attacks deal 0.040 AP magic damage, increased to {{ passiveexecutedamage }} damage vs. enemies below 35% health, and consume some charge. A fully charged Attack deals {{ passivemaxdamage }} + {{ passivemaxchargepercenthealth }} max Health magic damage, Slows by 15/20/25/30/35% for 1.5 seconds, and consumes all charge.Active: This Ability is treated as an Attack. Zeri fires a burst of 7 rounds that deals {{ activetotaldamagetooltip }} physical damage to the first enemy hit.

+ Zeri fires a burst of 7 rounds that deals 13/15/17/19/21 (+1/1.040/1.08/1.12/1.160 AD) physical damage to the first enemy hit. This Ability is treated as an Attack. {{ spellmodifierdescriptionappend }}

W

cooldown 10 12/11/10/9/8 Tempo
control.slow_duration 0.75/1/1.25/1.5/1.75 2 Control
control.slow_percent 45/50/55/60/65 25/30/35/40/45 Control
damage.total 5/40/75/110/145 (+1 AD) (+0.6 AP) -10/30/70/110/150 (+1.2 AD) (+0.25 AP) Damage
damage.wall_damage - -10/30/70/110/150 Damage
tooltip

− Zeri fires an electric pulse that deals 5/40/75/110/145 (+1 AD) (+0.6 AP) magic damage and Slows the first enemy hit by 45/50/55/60/65% for 0.75/1/1.25/1.5/1.75 seconds.If the pulse hits terrain, it expands into a laser that applies the effects in an area.

+ Zeri fires an electric pulse that deals -10/30/70/110/150 (+1.2 AD) (+0.25 AP) physical damage and Slows the first enemy hit by 25/30/35/40/45% for 2 seconds.If the pulse hits terrain, it expands into a laser that applies the effects in an area and Critically Strikes champions and monsters for -10/30/70/110/150 physical damage.{{ spellmodifierdescriptionappend }}

E

cooldown 23/21.5/20/18.5/17 22/21/20/19/18 Tempo
cost 80 90/85/80/75/70 Tempo
damage.total - 15/17/19/21/23 (+0.1 AD) (+0.2 AP) Damage
misc.duration - 5
tempo.cooldown_reduction 1.5 0.5 Tempo
tempo.cooldown_reduction_crit - 1.5 Tempo
tooltip

− Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. Her next 3 shots of Burst Fire pierce, dealing 75/80/85/90/95% damage to enemies after the first.Hitting a champion with an Attack or Ability reduces this Ability's cooldown by 1.5 seconds.

+ Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. For the next 5 seconds, her shots of Burst Fire pierce dealing 75/80/85/90/95% damage to enemies after the first and an additional 15/17/19/21/23 (+0.1 AD) (+0.2 AP) magic damage On-Hit to the first target struck. Hitting an enemy champion with an Attack or Ability reduces this Ability's cooldown by 0.5 seconds. Critical strikes reduce the cooldown by 1.5 seconds instead.{{ spellmodifierdescriptionappend }}

R

cooldown 100/90/80 80/75/70 Tempo
damage.on_hit_bonus 0.15 AP - Damage
damage.total - 50/150/250 (+1.1 AP) (+1 AD) Damage
misc.count 3 -
misc.duration 6 5
misc.duration_extension 2 1.5
mobility.move_speed_percent 2 1 Mobility
mobility.move_speed_percent_base - 10 Mobility
utility.attack_speed 25/30/35 30 Utility
tooltip

− Zeri discharges a nova of electricity, dealing {{ totalactivedamage }} magic damage to nearby enemies and gaining 3 stacks of Overcharge for each champion hit for 6 seconds. Each stack grants 2% Move Speed. Hitting an enemy champion with an Attack or Ability adds a stack of Overcharge and refreshes its duration by 2 seconds.While Overcharged Zeri also gains 25/30/35% Attack Speed, 0.15 AP magic damage On-Hit, and Burst Fire becomes a faster triple shot that chains the bonus magic damage and {{ chainphysicaldamage }} physical damage to nearby enemies.

+ Zeri discharges a nova of electricity, dealing 50/150/250 (+1.1 AP) (+1 AD) magic damage to nearby enemies. If she hits an enemy champion, Zeri gains 30% Attack Speed and 10% Move Speed for 5 seconds. Hitting an enemy champion with an Attack or Ability extends this ability's duration and adds a stack of Overcharge for 1.5 seconds. Critical strikes add 2 additional stacks. Each stack grants 1% Move Speed.During this time, Burst Fire becomes a faster triple shot that chains {{ chainphysicaldamage }} physical damage to nearby enemies.{{ spellmodifierdescriptionappend }}