7.23.1 → 10.16.1
| attack damage | 56 | → | 58 | Damage |
| attack_range | 525 | → | 550 | Damage |
| health | 526 | → | 560 | Toughness |
| mana | 340 | → | 425 | Tempo |
| mana/lvl | 50 | → | 25 | Tempo |
| mp regen | 6 | → | 8 | Tempo |
Q
− Fire a missile that deals increasing damage the further it travels -- {{ f2 }} (+{{ f1 }} AP) to {{ f2*2.5 }} (+{{ f1*2.5 }} AP) magic damage.Recast to redirect the missile to a new position near Zoe.Base damage is 40/70/100/130/160 + 40% of Ability Power + More Sparkles' bonus damage
+ Fire a missile that deals increasing damage the further it travels -- {{ f1 }} per level (+0.60 AP) to {{ f2 }} per level (+1.50 AP) magic damage. Enemies near the first target hit take 80% damage.Recast to redirect the missile to a new position near Zoe.Paddle Star! deals damage based on a combination of Paddle Star's rank and Zoe's level.
W
− Enemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.Active: Collecting a spell shard grants one cast of that spell.Passive: When Zoe casts a Summoner Spell or Spell Thief, she gains 10/25/40/55/70% movement speed for {{ e0 }} seconds and tosses up to 3 missiles at her attack target, dealing 70/115/160/205/250 (+0.40 AP) magic damage total. Each missile can apply More Sparkles!Movement speed bonus and missile damage improve with spell rank.
+ Enemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.Active: Collecting a spell shard grants one cast of that spell. ____________________________________________ Passive: When Zoe casts a Summoner Spell or Spell Thief, she gains 30/40/50/60/70% movement speed for {{ e0 }} seconds and tosses up to 3 missiles at her attack target, dealing 75/105/135/165/195 (+0.40 AP) magic damage total. Each missile can apply More Sparkles!Movement speed bonus and missile damage improve with spell rank.
E
− Dropkick a bubble that deals 60/100/140/180/220 (+0.40 AP) magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over a wall.(+0.40 AP) bonus true damage.When an enemy falls asleep, Sleepy Trouble Bubble's cooldown is reduced by 10/15/20/25/30%.
+ Dropkick a bubble that deals 60/100/140/180/220 (+0.40 AP) magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over a wall.After a delay, the victim falls asleep for 2 seconds. Attacks and spell hits break sleep but deal double damage, up to 60/100/140/180/220 (+0.40 AP) bonus true damage.
Zoe