Hailblade 1039

since 0.152.55 39 changes

Snapshot

400g (400g base, 280g sell)

Passive - Jungler: Deal 30 magic damage on hit to monsters over 2 seconds and gain 7 Health and 3 Mana per second while under attack from neutral monsters.Limited to 1 Jungle item

Builds into: Stalker's Blade Tracker's Knife Skirmisher's Sabre Ranger's Trailblazer

DamageHealthRegenJungleManaRegenOnHit

Changed in

Click any two patches to compare; the current range is shaded.

Diff

12.14.1 12.15.1

Hailblade 1039
description (changed) (changed)
Chilling Path (modified)

− Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.

+ Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals true damage and steals their Move Speed.

Sear (modified)

− Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.

+ Damaging Monsters burns them over time.

Recoup (modified)

− Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.

+ Regen mana when in the Jungle or River.

13.24.1 14.1.1

Hailblade 1039
description (changed) (changed)

14.18.1 14.19.1

Hailblade 1039
description (changed) (changed)
7% (added)

+ Omnivamp against jungle monsters

Huntsman (modified)

− Killing Large Monsters grants bonus experience.

+ Killing large jungle monsters grants bonus experience.

Sear (modified)

− Damaging Monsters burns them over time.

+ Damaging jungle monsters burns them for magic damage over 5 seconds.

Chilling Path (modified)

− Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals true damage and steals their Move Speed.

+ Smiting 5 times consumes this item and upgrades your Smite to Chilling Smite, increasing its damage to monsters to 900 and damage to minions to 500 +10% target max Health. Chilling Smite deals true damage to champions and steals 20% of their Move Speed for 2 seconds.

Recoup (modified)

− Regen mana when in the Jungle or River.

+ Regen up to Mana (based on missing mana) per second when in the jungle or river.