Obsidian Edge 1040

since 11.23.1 4 changes

Snapshot

350g (350g base, 140g sell)

Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.

Auto Path: Smiting 5 times consumes this item upgrade your Attack-Smite, increasing its damage to monsters.

Huntsman: Killing Large Monsters grants bonus experience.

Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.

Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.

LifeStealSpellVampJungle

Changed in

Click any two patches to compare; the current range is shaded.

Diff

12.14.1 12.15.1

Obsidian Edge 1040
description (changed) (changed)
Recoup (modified)

− Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.

+ Regen mana when in the Jungle or River.

Sear (modified)

− Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.

+ Damaging Monsters burns them over time.

13.24.1 14.1.1

Obsidian Edge 1040
description (changed) (changed)

14.18.1 14.19.1

Obsidian Edge 1040
description (changed) (changed)
8% (added)

+ Omnivamp against jungle monsters

Huntsman (modified)

− Killing Large Monsters grants bonus experience.

+ Killing large jungle monsters grants bonus experience.

Recoup (modified)

− Regen mana when in the Jungle or River.

+ Regen up to Mana (based on missing mana) per second when in the jungle or river.

Auto Path (modified)

− Smiting 5 times consumes this item upgrade your Attack-Smite, increasing its damage to monsters.

+ Smiting 5 times consumes this item and upgrades your Attack-Smite, increasing its damage to monsters to 900.

Sear (modified)

− Damaging Monsters burns them over time.

+ Damaging jungle monsters burns them for magic damage over 5 seconds.