Hollow Radiance 6664

since 10.23.1 20 changes

Snapshot

2800g (1050g base, 1960g sell)

  • 450 Health
  • 25 Armor
  • 25 Magic Resist

Refuel: Moving and taking damage from Champions and large monsters fills up the Chemtank. At 100 stacks, your next basic attack deals 40-120 (+1% max Health, + 3% Move Speed) magic damage to all nearby enemies (increased by 30% against minions and 200% against jungle monsters).Mythic Passive: Grants all other Legendary items 5 Ability Haste and 50 Health.

Active — Active -:

Active — Supercharged: Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).

Builds from: Bami's Cinder Null-Magic Mantle Cloth Armor

Builds into: Rabadon's Deathcrown

HealthSpellBlockArmorAuraActiveCooldownReductionSlowNonbootsMovementTenacityAbilityHaste

Changed in

Click any two patches to compare; the current range is shaded.

Diff

14.3.1 → 14.4.1

Hollow Radiance 6664
description (changed) → (changed)
Immolate (modified)

− Taking or dealing damage causes you to begin dealing 0 magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds.

+ Taking or dealing damage causes you to begin dealing magic damage to nearby enemies.

Desolate (modified)

− Killing an enemy deals 0 magic damage in an area around them.

+ Killing an enemy deals magic damage in an area around them.

14.9.1 → 14.10.1

Hollow Radiance 6664
description (changed) → (changed)
gold (base) 550 → 650
Health 600 → 450
tags Health, SpellBlock, HealthRegen, Aura, MagicResist → Health, SpellBlock, HealthRegen, Aura, MagicResist, AbilityHaste

14.18.1 → 14.19.1

Hollow Radiance 6664
description (changed) → (changed)
Health 450 → 400
Desolate (modified)

− Killing an enemy deals magic damage in an area around them.

+ Killing an enemy deals magic damage around them.

Immolate (modified)

− Taking or dealing damage causes you to begin dealing magic damage to nearby enemies.

+ After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.