0.152.115 → 0.153.2
− Nearby allies gain 40% Movement Speed for 3 seconds - 60 second cooldown.
+ Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).
+ Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).
− This item gains 20 Health, 20 Mana, and 2 Ability Power every minute, up to 10 times.UNIQUE Passive - Valor's Reward: On leveling up, restores 150 Health and 200 Mana over 8 seconds.
+ Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per minute (max 10 stacks).UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.(Unique Passives with the same name don't stack.)
− +25 Movement Speed.
+ +25 Movement Speed
− +10 Armor Penetration, +5% Cooldown Reduction.
+ +10 Armor Penetration, +5% Cooldown Reduction
− Rengar's leap gains 150 bonus range.
+ Increases the range of Rengar's leap by 150.
− Thrill of the Hunt's duration is increased by 3 seconds. Additionally, Rengar's next ability used after activating Thrill of the Hunt generates 1 bonus Ferocity.
+ Increases the duration of Thrill of the Hunt by 3 seconds. Additionally, Rengar's next ability used after activating Thrill of the Hunt generates 1 bonus Ferocity.
+ A stealth-detecting mist grants vision in the target area for 10 seconds (60 second cooldown).(Unique Passives with the same name don't stack.)
− Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. You may have a maximum of 3 wards placed from this item at once.
+ Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes (maximum 3 wards placed from this item at once).(Unique Passives with the same name don't stack.)
− Deals 150 + 40% of your Ability Power as magic damage and slows target champion's Movement Speed by 40% for 2 seconds - 60 second cooldown.
+ Deals 150 (+40% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (60 second cooldown).(Spell Vamp: Abilities heal for a percentage of the damage they deal. Area of Effect spells only grant one-third of the healing from Spell Vamp.)
− Shield yourself and nearby allied champions for 5 seconds, absorbing up to 50 + 10 per level damage - 60 second cooldown.
+ Grants a shield to nearby allies for 5 seconds that absorbs up to 50 damage plus 10 damage per level (60 second cooldown).
− Removes all debuffs from your champion - 90 second cooldown.
+ Removes all debuffs (90 second cooldown).
− Your basic attacks or spellcasts grant you 4% Attack Speed and 4 Ability Power for 8 seconds. This bonus stacks up to 8 times.UNIQUE Passive: Falling below 50% health grants you 20% Attack Speed, 10% Life Steal and 10% Spell Vamp until you exit combat - 30 second cooldown.
+ Basic attacks (on hit) and spell casts grant +4% Attack Speed and +4 Ability Power for 8 seconds (stacks up to 8 times).UNIQUE Passive: Falling below 50% Health grants +20% Attack Speed, +10% Life Steal, and +10% Spell Vamp until out of combat (30 second cooldown).
− Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. You may have a maximum of 2 wards placed from this item at once.
+ Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes (maximum 2 wards placed from this item at once).(Unique Passives with the same name don't stack.)
− Deals 200 + (stored magic) [max: 400] magic damage to nearby enemy units (90 second cooldown).
+ Deals 200 + (stored magic) (max 400) magic damage to nearby enemy units (90 second cooldown).
− Dealing physical damage to an enemy champion reduces their Armor by 6.25% for 4 seconds. This effect stacks up to 4 times (Maximum of 25% Armor Reduction).
+ Dealing physical damage to an enemy champion reduces their Armor by 6.25% for 4 seconds (stacks up to 4 times, up to 25%).(Armor Penetration: Physical damage is increased by ignoring an amount of the target's Armor equal to Armor Penetration.)
− Restores 5 Mana when you kill an enemy unit.
+ Restores 5 Mana upon killing a unit.
− Places an invisible Sight Ward that reveals the surrounding area for 3 minutes - 3 minute cooldown.
+ Places an invisible Sight Ward that reveals the surrounding area for 3 minutes (3 minute cooldown).(Unique Passives with the same name don't stack.)
− Thrill of the Hunt's duration is increased by 3 seconds. Additionally, Rengar's next ability used after activating Thrill of the Hunt generates 1 bonus Ferocity.
+ Increases the duration of Thrill of the Hunt by 3 seconds. Additionally, Rengar's next ability used after activating Thrill of the Hunt generates 1 bonus Ferocity.
− +10 Armor Penetration, +5% Cooldown Reduction.
+ +10 Armor Penetration, +5% Cooldown Reduction
− Rengar's leap gains 150 bonus range.
+ Increases the range of Rengar's leap by 150.
− +25 Movement Speed.
+ +25 Movement Speed
− Gain 20% Movement Speed and 40% Attack Speed for 6 seconds (4 seconds if you're ranged) - 45 second cooldown.
+ Grants +20% Movement Speed and +40% Attack Speed (lasts 6 seconds for melee champions, 4 seconds for ranged champions) (45 second cooldown).(Armor Penetration: Physical damage is increased by ignoring an amount of the target's Armor equal to Armor Penetration.)
− Gain 100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 critical strikes - 60 second cooldown.
+ Grants +100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 critical strikes (60 second cooldown).
− Your basic attacks restore 5 health each time they hit an enemy.
+ Basic attacks restore 5 Health on hit.
− Summons up to 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, they slow his Movement Speed by 40% and reveal him for 2.5 seconds - 120 second cooldown.
+ Summons up to 2 invulnerable ghosts that seek out the two nearest enemy champions for 6 seconds. If a ghost reaches its target, it reveals the target and reduces their Movement Speed by 40% for 2.5 seconds (120 second cooldown).
− Removes all debuffs from your champion. If your champion is Melee, this item also grants 50% bonus Movement Speed for 1 second - 90 second cooldown.
+ Removes all debuffs, and if champion is melee, also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
− Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (60 second cooldown).
+ Deals 150 (+50% of Attack Damage) physical damage to target champion, heals for the same amount, and steals 30% of the target's Movement Speed for 2 seconds (60 second cooldown).
− Consumes a charge to restore 100 health and 40 mana over 10 seconds.UNIQUE Passive: Starts with 3 charges and refills each time you stop by your shop.
+ Consumes a charge to restore 120 Health and 60 Mana over 12 seconds.
− Drains 25% of your current mana to shield yourself for an equal amount for 3 seconds -120 second cooldown.
+ Consumes 25% of current Mana to grant a shield for 3 seconds that absorbs damage equal to the amount of Mana consumed (120 second cooldown).(Unique Passives with the same name don't stack.)
− +10 Armor Penetration, +5% Cooldown Reduction.
+ +10 Armor Penetration, +5% Cooldown Reduction
− +25 Movement Speed.
+ +25 Movement Speed
− Rengar's leap gains 150 bonus range.
+ Increases the range of Rengar's leap by 150.
− Thrill of the Hunt's duration is increased by 3 seconds. Additionally, Rengar's next ability used after activating Thrill of the Hunt generates 1 bonus Ferocity.
+ Increases the duration of Thrill of the Hunt by 3 seconds. Additionally, Rengar's next ability used after activating Thrill of the Hunt generates 1 bonus Ferocity.
− +25 Movement Speed.
+ +25 Movement Speed
− +10 Armor Penetration, +5% Cooldown Reduction.
+ +10 Armor Penetration, +5% Cooldown Reduction
− Rengar's leap gains 150 bonus range.
+ Increases the range of Rengar's leap by 150.
− Thrill of the Hunt's duration is increased by 3 seconds. Additionally, Rengar's next ability used after activating Thrill of the Hunt generates 1 bonus Ferocity.
+ Increases the duration of Thrill of the Hunt by 3 seconds. Additionally, Rengar's next ability used after activating Thrill of the Hunt generates 1 bonus Ferocity.
− Surrounds an ally with a blizzard for 4 seconds that slows nearby enemy movement speed by 30% - 60 second cooldown.
+ Surrounds an ally with a blizzard for 4 seconds that slows nearby enemy movement speed by 30% (60 second cooldown).(Unique Passives with the same name don't stack.)
− Places your champion into Stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown)
+ Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).
− Deals 15% of target champion's maximum Health in Magic Damage then amplifies all magic damage they take by 20% for 4 seconds - 60 second cooldown.
+ Deals 15% of target champion's maximum Health in magic damage and increases all subsequent magic damage taken by the target by 20% for 4 seconds (60 second cooldown).
− Prevents the closest enemy tower from attacking for 2.5 seconds - 120 second cooldown. This effect cannot be used against the same tower more than once every 7.5 seconds.
+ Prevents the closest enemy turret from attacking for 2.5 seconds (120 second cooldown). This effect cannot be used against the same turret more than once every 7.5 seconds.
− Removes all stuns, roots, taunts, fears, silences and slows on an ally and heals them for 150 + 15% of their missing health - 180 second cooldown.
+ Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and heals that champion for 150 (+15% of missing Health) (180 second cooldown).(Unique Passives with the same name do not stack.)
− Thrill of the Hunt's duration is increased by 3 seconds. Additionally, Rengar's next ability used after activating Thrill of the Hunt generates 1 bonus Ferocity.
+ Increases the duration of Thrill of the Hunt by 3 seconds. Additionally, Rengar's next ability used after activating Thrill of the Hunt generates 1 bonus Ferocity.
− +10 Armor Penetration, +5% Cooldown Reduction.
+ +10 Armor Penetration, +5% Cooldown Reduction
− +25 Movement Speed.
+ +25 Movement Speed
− Rengar's leap gains 150 bonus range.
+ Increases the range of Rengar's leap by 150.
− Damage dealt by this item works with Life Steal.UNIQUE Passive - Cleave: Your attacks deal up to 60% of your Attack Damage to units around your target - decaying down to 20% near the edge.
+ Life Steal applies to damage dealt by this item.UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
− Deals up to 100% of your Attack Damage to units around you - decaying down to 60% near the edge - 10 second cooldown.
+ Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).(Unique Passives with the same name don't stack.)
− Gains 1 stack per kill, up to a maximum of 30. Each stack grants +1 Attack Damage and +0.2% Life Steal (max: +30 Attack Damage and +6% Life Steal). Half of the current stacks are lost upon death.
+ Grants +1 Attack Damage and +0.2% Life Steal per stack (max +30 Attack Damage and +6% Life Steal). Grants 1 stack per unit kill (max 30 stacks). Half of the stacks are lost upon death.
− Slows the Movement Speed of nearby enemy units by 35% for 2 seconds + 1 second for every 100 Armor and Magic Resistance you have - 60 second cooldown.
+ Slows the Movement Speed of nearby enemy units by 35% for 2 seconds (+1 second per 200 Armor and +1 second per 200 Magic Resist) (60 second cooldown).(Unique Passives with the same name don't stack.)
− Deals up to 100% of your Attack Damage to units around you - decaying down to 60% near the edge - 10 second cooldown.
+ Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).(Unique Passives with the same name don't stack.)
− Transforms a nearby siege minion to a more powerful unit. You gain all the gold this unit earns - 180 second cooldown.
+ Transforms a nearby siege minion into a more powerful unit and grants all gold that the unit earns (180 second cooldown).(Unique Auras with the same name do not stack.)
− For the next 5 seconds, your basic attacks reduce your target's Movement Speed by 30% and deal 80 true damage over 2.5 seconds (60 second cooldown).
+ For the next 5 seconds, basic attacks reduce the target's Movement Speed by 30% and deal 80 true damage over 2.5 seconds on hit (60 second cooldown).(Unique Passives with the same name don't stack.)
− Deals 150 magic damage and slows the target champion's Movement Speed by 30% for 2 seconds - 60 second cooldown.
+ Deals 150 magic damage and slows the target champion's Movement Speed by 30% for 2 seconds (60 second cooldown).
Alistar
Annie
Blitzcrank
Brand
Corki
Darius
Diana
Elise
Evelynn
Ezreal
Fizz
Gangplank
Garen
Hecarim
JarvanIV
Jayce
Katarina
Khazix
LeeSin
Morgana
Nami
Nocturne
Rengar
Riven
Syndra
Talon
Udyr
Vi
Xerath