10.23.1 → 10.24.1
− Dealing Ability damage burns enemies for 1.5% max Health magic damage every second for 4 seconds. You gain 10 Armor and Magic Resist if a champion is affected (+2.5 Armor and Magic Resist for each additional champion affected).
+ Dealing Ability damage burns enemies for 1.2% max Health magic damage every second for 4 seconds. You gain 10 Armor and Magic Resist if a champion is affected (+2.5 Armor and Magic Resist for each additional champion affected).
+ Attacks and spells deal (50 + 40% bonus Attack Damage) additional physical damage to Shielded targets.
+ Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds.
+ ) for 5 seconds (60s cooldown).
− Upon taking damage that would reduce your Health below 30%, gain a 200 Shield (increased by 7.5% max Health per stack of
+ Upon taking damage that would reduce your Health below 30%, gain a 200 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of
+ Gain 20% Move Speed and Ghosting for 6 seconds (45s cooldown).
− Regen up to 8 mana per second when in the Jungle or River.
+ Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
− Damaging Monsters burns them for (60 + 10% Ability Power + 50% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
+ Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
− Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 28 - 164 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
+ Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
− Dash in target direction, firing three missiles at the lowest-health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low-Health targets by up to 50% (90s cooldown).Mythic Passive: Grants all other Legendary items 3% Move Speed
+ Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (90s cooldown).Mythic Passive: Grants all other Legendary items 3% Move Speed.
− Remove all crowd control debuffs and also gain 50% Move Speed for 1 second (90s cooldown).
+ Remove all crowd control debuffs (excluding Airborne) and also gain 50% Move Speed for 1 second (90s cooldown).
+ While near one or fewer visible enemy champions gain 8 Lethality and 20% - 80% Attack Speed, decaying over 3 seconds if other enemy champions get too close.
− When struck by an Attack, deal (10 + 1% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 2 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 2 seconds.
+ When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 2 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 2 seconds.
− When taking damage that would reduce you below 30% Health, gain a 250 - 330 Shield for 3s. In addition, gain 15% Life Steal for 8s (90s cooldown).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.
+ When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. In addition, gain 15% Life Steal for 8s (90s cooldown).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.
+ Taking damage from a champion grants a stack of 3% bonus Armor and 3% bonus Magic Resist for 6 seconds.
+ Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. (90s cooldown).
+ Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown).
− remaining damage pool, grant you 30% Move Speed for 2 seconds and restore 1% of max Health over the duration.
+ remaining damage pool, grant you 30% Move Speed for 2 seconds and restore 10% of max Health over the duration.
+ Grant nearby allies a 250 - 420 (based on ally level) Shield, decaying over 2.5 seconds (90s cooldown).
+ enemies deal an additional 5% missing Health physical damage. Damage over time effects deal 40%
+ damage (0.5s cooldown).
− damage (0.5s cooldown).
+ Dealing physical damage to a champion applies a stack of 4% Armor reduction for 6 seconds (max 24% Armor reduction).
+ Briefly Slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds (60s cooldown).
− Briefly Slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds (60s cooldown).
+ Reduces the Attack Speed of nearby enemies by 15%.
− While nearby an ally champion, Attacks execute minions below 0% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 0 seconds (Max 0 charges).
+ While nearby an allied champion, Attacks execute minions below 0% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 0 seconds (Max 0 charges).
− Damaging Abilties Slow enemies by 30% for 1 second.
+ Damaging Abilities Slow enemies by 30% for 1 second.
+ Lunge a short distance and deal (110% Attack Damage) physical damage to nearby enemies, Slowing them by 60%, decaying over 2 seconds (20s cooldown, affected by Ability Haste).
+ While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
− Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining {{ Item_Active_Named_NoBullet }}
+ Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining
+ Damaging a champion deals an additional 175 - 225 (scaling with Level) (+15% AP) magic damage and grants you 25% Move Speed for 1.5 seconds (40s cooldown per champion).Mythic Passive: Grants all other Legendary items 5 Ability Haste.
+ Dash through target enemy, dealing (100 + 30% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (60s cooldown).Mythic Passive: Grants all other Legendary items 5 Lethality
+ Attacks grant 25 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).
− damage dealt to monsters and minions is 60.
+ damage dealt to monsters and minions is 60.Item performance differs for melee and ranged users.
+ Damaging Abilities Slow enemies by 30% for 1 second.
− Dealing damage with Abilities causes enemies to burn for (15 + 2.5% Ability Power) + 1% max Health magic damage per second for 4 seconds. Whilst burning, they lose 5% Magic Resist per second (max reduction 25%).Mythic Passive: Grants all other Legendary items 5 Ability Haste.
+ Dealing damage with Abilities causes enemies to burn for (15 + 2.5% Ability Power) + 1% max Health magic damage per second for 4 seconds. Whilst burning, they lose 5% Magic Resist per second (max reduction 15%).Mythic Passive: Grants all other Legendary items 5 Ability Haste.
− Remove all crowd control debuffs and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown).
+ Remove all crowd control debuffs (excluding Airborne) and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown).
+ When affecting champions with Attacks or Abilities in combat, restore 30 - 60 (based on ally level) Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases this healing effect by 25% (to a maximum of 100%).Mythic Passive: Grants all other Legendary items 5 Ability Haste.
+ This item can store up to 3 purchased Control Wards.
+ Increase your Stealth Ward and Control Ward placement caps by 1.
− Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 8% max Health physical damage, grants you 30% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (6s cooldown, 12s cooldown for ranged champions).Mythic Passive: Grants all other Legendary items 4% Armor Penetration
+ Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (150 + 40% bonus Attack Damage) Shield (100 + 30% bonus Attack Damage for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).Mythic Passive: Grants all other Legendary items 4% Armor Penetration
− When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40 - 70% (based on level) Attack Damage) physical damage. Bolts apply On-Hit effects and can Critically Strike.
+ When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40-70% () Attack Damage) physical damage. Bolts apply On-Hit effects and can Critically Strike.
− While nearby an ally champion, Attacks execute minions below 0% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 0 seconds (Max 0 charges).
+ While nearby an allied champion, Attacks execute minions below 0% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 0 seconds (Max 0 charges).
+ Designate an ally who is Worthy (60s cooldown).
− Attacking a champion deals an additional (75 + 30% bonus Attack Damage) physical damage and Slows them by 99% for 0.25 seconds (15s cooldown). When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.
+ Attacking a champion deals an additional (100 + 30% bonus Attack Damage) physical damage and Slows them by 99% for 0.25 seconds (15s cooldown). When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.
− Deal (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters).Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist.
+ Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist.
− Grants you and nearby allies 40% decaying Move Speed for 4 seconds and an additional 40 - 60 (based on ally level) magic damage on the next 3 Attacks or Ability hits against champions (90s cooldown).Mythic Passive: Grants all other Legendary items 2.5% Move Speed.
+ Grants you and nearby allies 40% decaying Move Speed for 4 seconds. Champions gain an additional 40 - 60 (based on ally level) magic damage on the next 3 Attacks or Ability hits against champions (90s cooldown).Mythic Passive: Grants all other Legendary items 2.5% Move Speed.
− Deal (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters).
+ Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.
− Attacks create a frost field for 1.5 seconds (4s cooldown). Enemies that move across the field are Slowed by 30% (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 7.5% Size.
+ Attacks create a frost field for 1.5 seconds (4s cooldown). Enemies that move across the field are Slowed by 25% (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 7.5% Size.
− Deal (15 + 1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and 100% against monsters).
+ Taking or dealing damage causes you to begin dealing (15 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 50% against monsters) for 3 seconds.
− For each second in champion combat, deal 3% bonus damage (max 15%). At maximum strength, the bonus damage is dealt as true damage instead. Mythic Passive: Grants all other Legendary items 5% Magic Penetration.
+ For each second in champion combat, deal 2% bonus damage (max 10%). At maximum strength, the bonus damage is dealt as true damage instead. Mythic Passive: Grants all other Legendary items 5% Magic Penetration.
+ Attacks apply 50 physical damage On-Hit per 20% of your Critical Strike Chance, but you can no longer critically strike.
+ Every third Attack applies your On-Hit effects twice.
+ . Strength of level-scaling effects are based on the ally's level.
− Regen up to 8 mana per second when in the Jungle or River.
+ Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
− Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 81 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20 reduced damage from them.
+ Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
− Damaging Monsters burns them for (60 + 10% Ability Power + 50% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
+ Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
− Attacks grant Ghosting and 7% Move Speed for 2 seconds. In addition, Attacking 5 times causes Spectral Waltz to also grant 40% Attack Speed for the same duration.
+ Attacks grant Ghosting and 7% Move Speed for 3 seconds. In addition, Attacking 5 times causes Spectral Waltz to also grant 40% Attack Speed for the same duration.
− Damaging Abilities deal an additional (100 + 15% Ability Power) magic damage to the target and 3 nearby enemies and grants you 30% Move Speed for 2 seconds (10s cooldown).Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
+ Damaging Abilities deal an additional (100 + 15% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown).Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
− Dash in target direction, unleashing an arc of magic missiles that deal (200 - 300 (based on level) +15% Ability Power) magic damage. Then, gain 75% Move Speed towards enemy champions for 2 seconds (40s cooldown).Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
+ Dash in target direction, unleashing an arc of magic missiles that deal (200 - 300 (based on level) +15% Ability Power) magic damage. Then, gain 50% Move Speed towards enemy champions for 2 seconds (40s cooldown).Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
− Removes all crowd control debuffs (90s cooldown).
+ Removes all crowd control debuffs (excluding Airborne) (90s cooldown).
− Reduce incoming damage from Attacks by up to (0.6% max Health), capped at 40% of the attack's damage.
+ Reduce incoming damage from Attacks by up to (0.5% max Health), capped at 40% of the attack's damage.
+ Gain bonus Attack Damage equal to 1% max Health.
+ While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
− Earn 500 gold from this item to transform it into Targon's Buckler, gaining {{ Item_Active_Named_NoBullet }}
+ Earn 500 gold from this item to transform it into Targon's Buckler, gaining
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