10.4.1 → 10.5.1
Effect2Amount 0.08 → 0.12
description (changed) → (changed)
Movement Speed 55 → 60
description (changed) → (changed)
Effect7Amount - → 2000
name Stopwatch → Perfectly Timed Stopwatch
description (changed) → (changed)
UNIQUE Active - Crescent (modified)
− Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
+ Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).
description (changed) → (changed)
Effect5Amount 0.05 → 0.04
Effect4Amount 10 → 12
description (changed) → (changed)
Effect7Amount - → 2000
description (changed) → (changed)
Effect7Amount - → 2000
description (changed) → (changed)
Effect6Amount 0.02 → 0.01
Effect5Amount 10 → 12
description (changed) → (changed)
description (changed) → (changed)
Effect7Amount - → 2000
description (changed) → (changed)
description (changed) → (changed)
description (changed) → (changed)
description (changed) → (changed)
description (changed) → (changed)
description (changed) → (changed)
description (changed) → (changed)
gold (total) 900 → 1000
gold (base) 600 → 700
description (changed) → (changed)
Life Steal % 0.12 → 0.18
Effect8Amount 400 → 450
Passive (modified)
− 50% of total Life Steal applies to damage dealt by this item.UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
+ 50% of total Life Steal applies to damage dealt by this item.UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the center take the most damage).
UNIQUE Active - Crescent (modified)
− Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
+ Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).
description (changed) → (changed)
Effect2Amount 0.08 → 0.12
description (changed) → (changed)
Effect1Amount 0.025 → 0.03
Effect9Amount 0.01 → 0.015
description (changed) → (changed)
Effect4Amount 10 → 12
Effect5Amount 0.05 → 0.04