11.24.1 → 12.1.1
− Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (180 + 40% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (6s cooldown, 16s cooldown for ranged champions).Mythic Passive: Grants all other Legendary items 4% Armor Penetration
+ Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (180 + 40% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).Mythic Passive: Grants all other Legendary items 4% Armor Penetration
− Whenever a Champion dies within 3 seconds of having damaged them, refund 20% of your Ultimate Ability's total cooldown.
+ Whenever a Champion dies within 3 seconds of you having damaged them, refund 20% of your Ultimate Ability's total cooldown.
− While at 6 stacks of Steadfast, take 20% reduced magic damage and gain 10% increased Move Speed.
+ While at 6 stacks of Steadfast, take 25% reduced magic damage and gain 10% increased Move Speed.
− Taking magic damage from enemy Champions grants a stack of Steadfast (max 6) for 5 seconds. Enemy Immobilizing effects grant an additional 2 stacks.
+ Taking magic damage from enemy Champions grants a stack of Steadfast (max 6) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks.
− Attacks create a frost field for 1.5 seconds and deal (20 - 100 +0.5% max Health for Melee champions / 10-50 +0.25% max Health for ranged champions) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 6% Size.
+ Attacks create a frost field for 1.5 seconds and deal (12-85 / 6-42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 6% Size.
Akshan
DrMundo
Gangplank
Gwen
Janna
Kaisa
Kassadin
Kayn
Lux
Maokai
Nasus
Pyke
Shaco
Talon
Teemo
Varus
Vayne