14.15.1 → 14.16.1
− Basic attacks deal 0 magic damage On-Hit to your target.When struck by an attack or ability, gain 5 stacks of Reverberation (3s Cooldown per ability), for 6 seconds. Immobilizing an enemy champion applies On-Hit effects 3 times and grants 25 Reverberation stacks.
+ Attacks deal magic damage On-Hit.
− (0s)While at 100 Reverberation, unleash a wave every around you Pulling enemies towards you.
+ Immobilizing an enemy champion grants 25 stacks for 8 seconds. While at 100 stacks, Pull nearby enemies every 8 seconds, and Immobilizing an enemy champion applies On-Hit effects 3 times.
− Gain 40 Bonus Health per 10% bonus Attack Speed.
+ At combat start gain 40 max Health per 10% bonus Attack Speed.
− Your spells have a chance equal to your crit chance to grant you or your targeted ally a shield for 0 for 3s.
+ Your spells have a chance equal to your crit chance to grant you or your targeted ally a shield for for 3s.
− Any Ability cast within 800 range grants you a charge.At 30 charges, gain 0 Shield, 0 Ability Power, and 0 Move Speed for the rest of the round.
+ Any Ability cast within 800 range grants you a charge.At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round.
− (0s)Immobilizing or Slowing (Melee only) an enemy champion grants a Shield for 3 seconds, absorbing 0 + 4.5% current Mana damage. The Shield is increased by 80% if more than one enemy is nearby.
+ (0s)Immobilizing or Slowing (Melee only) an enemy champion grants a Shield for 3 seconds, absorbing + 4.5% current Mana damage. The Shield is increased by 80% if more than one enemy is nearby.
− Gain bonus Health equal to 0.
+ Gain bonus Health equal to .
− While near an allied champion, On-Hit gain a stack of Edict, At 1 stacks, the next time you would apply an On-Hit, your teammate also fires a bolt at the target, dealing 0 physical damage and applying their On-Hit effects.Covering Fire cannot trigger other Covering Fire.
+ While near an allied champion, On-Hit gain a stack of Edict, At 1 stacks, the next time you would apply an On-Hit, your teammate also fires a bolt at the target, dealing physical damage and applying their On-Hit effects.Covering Fire cannot trigger other Covering Fire.
− Gain a percent of your teammate's Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste, increased significantly if they also have Gemini and are alive.
+ Gain a percent of your teammate's Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste, increased significantly if they also have Twin Mask and are alive.
− Shocks the target enemy champion, dealing 0 magic damage and slowing them by 40% for 2 seconds.
+ Shocks the target enemy champion, dealing magic damage and slowing them by 40% for 2 seconds.
− Damaging an enemy champion with an Ability grants 0 Move Speed for 2s.
+ Damaging an enemy champion with an Ability grants Move Speed for 2s.
− Threshold 130 Bonus Attack Damage and 180 Ability Power: At the start of each combat, randomly enter either the Spirit World or the Material World.Spirit World: Gain 20% Ability Power and 0 Ability Haste.Material World: Gain 20% Attack Damage and 0 Attack Speed.
+ Threshold 130 Bonus Attack Damage and 180 Ability Power: At the start of each combat, randomly enter either the Spirit World or the Material World.Spirit World: Gain 20% Ability Power and Ability Haste.Material World: Gain 20% Attack Damage and Attack Speed.
− (0s)On Attack or when damaging an enemy with an ability, summon 3 Voidgrubs to Attack the target. Voidgrubs deal 0 magic damage and live for up to 5 seconds.When you die, spawn 6.
+ (0s)On Attack or when damaging an enemy with an ability, summon 3 Voidgrubs to Attack the target. Voidgrubs deal magic damage and live for up to 5 seconds.When you die, spawn 6.
− Shocks the target enemy champion, dealing 0 magic damage and slowing them by 40% for 2 seconds.
+ Shocks the target enemy champion, dealing magic damage and slowing them by 40% for 2 seconds.
− On Energized Attack, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing 0 magic damage for each missile.
+ On Energized Attack, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage for each missile.
− Gain 0 Armor Penetration.
+ Gain Armor Penetration.
− Attacking a champion 3 times deals 0 magic damage and steals 25% Move Speed for 2 seconds (30{{ Item_Cooldown }}).Maximum
+ Attacking a champion 3 times deals magic damage and steals 25% Move Speed for 2 seconds (30{{ Item_Cooldown }}).Maximum
− Critical Attacks apply a stacking bleed that deals 0 physical damage over 2 seconds.
+ Critical Attacks apply a stacking bleed that deals physical damage over 2 seconds.
− You can see weakpoints in nearby enemy champions. Dealing damage through the weakpoint deals an additional 0 max Health true damage and grants 0 Move Speed for 1.5 seconds.
+ You can see weakpoints in nearby enemy champions. Dealing damage through the weakpoint deals an additional max Health true damage and grants Move Speed for 1.5 seconds.
− After not taking magic damage for 15 seconds, gain a magic shield for 0.
+ After not taking magic damage for 15 seconds, gain a magic shield for .
− On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional 0 magic damage in the area. This effect has a 6s cooldown per target per spell cast.
+ On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast.
− Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 5%, increased by 5% per Dragon Soul you possess.Every 2 rounds, gain a Dragon Soul.If you already have every elemental soul and would gain another, an ancient power awakens within...
+ Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 5% per Dragon Soul you possess.Every 2 rounds, gain a Dragon Soul.If you already have every elemental soul and would gain another, an ancient power awakens within...
− Gain bonus Health equal to 0.
+ Gain bonus Health equal to .
− While in combat with enemy champions, turrets, or epic monsters, gains 0.5% - 0 (based on seconds in-combat) max health as bonus physical damage.
+ While in combat with enemy champions, turrets, or epic monsters, gains 0.5% - (based on seconds in-combat) max health as bonus physical damage.
− Gain 0 Armor Penetration.
+ Gain Armor Penetration.
− On Critical Strike: Apply a bleed, dealing 0 physical damage over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.
+ On Critical Strike: Apply a bleed, dealing physical damage over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.
− After 2 combat rounds, this item gains an additional 0 Ability Power, 0 Health, and 0 Mana, and you gain a level.
+ After 2 combat rounds, this item gains an additional Ability Power, Health, and Mana, and you gain a level.
− Gain 0 AD equal to 3% Bonus HP.
+ Gain AD equal to 3% Bonus HP.
− After not taking magic damage for 15 seconds, gain a magic shield for 0.
+ After not taking magic damage for 15 seconds, gain a magic shield for .
− Teleport to your ally and grant 0 shield for 5s when landing. Can be used when Ally is downed.
+ Teleport to your ally and grant shield for 5s when landing. Can be used when Ally is downed.
− Attack or Ability hits against an enemy champion Burns them for 0 magic damage over 3 seconds (10 second Cooldown).
+ Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds (10 second Cooldown).
− (0s) per champion Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, gain 0 Move Speed and 0 Omnivamp. Enemies inside take 0 magic damage per second.The size and strength of Blaze scales with how many unique Burn sources you have.
+ (0s) per champion Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, gain Move Speed and Omnivamp. Enemies inside take magic damage per second.The size and strength of each Blaze scale the number unique Burn sources you have.
− Deal 0 physical damage to enemies around you.
+ Deal physical damage to enemies around you.
− Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 0 Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.
+ Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.
− Attacking a champion adds a stack for 5 seconds. At 4 stacks, Berserk them for 2 seconds. You grant Berserk enemies an additional 0 Attack Speed and 40% Move Speed. (45 second Cooldown).Healing, Shielding, or buffing yourself or an ally with an Ability reduces the Cooldown by 5 seconds.
+ Attacking a champion adds a stack for 5 seconds. At 4 stacks, Berserk them for 2 seconds. You grant Berserk enemies an additional Attack Speed and 40% Move Speed. (45 second Cooldown).Healing, Shielding, or buffing yourself or an ally with an Ability reduces the Cooldown by 5 seconds.
− Every 14 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing 0 plus 10% max Health magic damage and Slows by 30% for 2 seconds.If you are struck by the lightning, gain 0 Shield for 2 seconds.
+ Every 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds.If you are struck by the lightning, gain a Shield for 2 seconds.
− Summon a Black Hole that scales with your size and durability. It pulls in nearby enemies and deals 0 magic damage each second, and granting 1 stack of Accretion. The Black Hole lasts for 0 seconds.
+ Summon a Black Hole that scales with your size. Slowing nearby enemies by 25% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds.
− (0s) per targetCharge up a powerful attack against a champion over 0s while within 700 range of them. The charged attack deals 125 + 12% Item Health bonus physical damage, and grants 12% of that damage as permanent max Health.
+ (0s) per targetCharge up a powerful attack against a champion over s while within 700 range of them. The charged attack deals 125 + 12% Item Health bonus physical damage, and grants 12% of that damage as permanent max Health.
− Damaging an enemy champion with an Ability grants 0 Move Speed for 2s.
+ Damaging an enemy champion with an Ability grants Move Speed for 2s.
Aurora
Azir
Cassiopeia
Corki
Katarina
Lucian
Lux
MonkeyKing
Orianna
Ornn
Qiyana
Renata
Senna
Shyvana
Skarner
Sylas
Syndra
Vi
Viego