Patch 16.2.1

18 champions changed 9 item changes vs 16.1.1

Champions

Items

16.1.1 16.2.1

Recall 2001 added
2008 added
Disabled Recall 2007 added
gold (total) 2000 2300
gold (base) 500 800
Bandlepipes 222524
description (changed) (changed)
Fanfare (modified)

− Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.

+ Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 35 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.

description (changed) (changed)
Attack Speed % 0.4 0.45
Opening Barrage (modified)

− After casting your Ultimate, your next 3 basic attacks gain 50% Attack Speed and Critically Strike for 75% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 10% bonus true damage.

+ After casting your Ultimate, your next 3 basic attacks gain 50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.

description (changed) (changed)
Attack Damage 50 55
Magnification (modified)

− Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 700 range).

+ Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 600 range).

description (changed) (changed)
gold (total) 2900 3050
gold (base) 350 500
Attack Damage 55 50
description (changed) (changed)
Opening Barrage (modified)

− After casting your Ultimate, your next 3 basic attacks gain 50% Attack Speed and Critically Strike for 75% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 10% bonus true damage.

+ (0s)After casting your Ultimate, your next 3 basic attacks within 8 seconds gain 50% Attack Speed and Critically Strike for 75% of your normal Critical Strike damage. If an attack would already Critically Strike, it deals normal Critical Strike damage and also deals 10% bonus true damage.