12.9.1 → 12.10.1
− Attacks create a frost field for 1.5 seconds and deal (12-85 / 6-42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 6% Size.
+ Attacks create a frost field for 1.5 seconds and deal (12 - 85 / 6 - 42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 6% Size.
− When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.
+ When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 30% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 50% Grievous Wounds for 3 seconds.
− Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.
+ Dealing magic damage applies 30% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 50% Grievous Wounds.
− Deal (175% Base Attack Damage) physical damage to nearby enemies. Restore (25% Base Attack Damage + 10% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).Mythic Passive: Grants all other Legendary items 5 Ability Haste.
+ Deal (175% Base Attack Damage) physical damage to nearby enemies. Restore (20% Base Attack Damage + 8% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).Mythic Passive: Grants all other Legendary items 5 Ability Haste.
− Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.
+ Dealing physical damage applies 30% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 50% Grievous Wounds.
− Restore Health equal to 35% of Mana spent, up to 25-50 (+10% AP) per cast. Toggle abilities can heal up to the same value per second.
+ Restore Health equal to 25% of Mana spent, up to 25-50 (+10% AP) per cast. Toggle abilities can heal up to the same value per second.
− While no allied champions are nearby you gain 20-45 Armor and Magic Resist and Attacks deal 20% increased damage to towers. Nearby large minions gain 60-135 Armor and Magic Resist and 200% increased damage to towers.
+ While no allied champions are nearby you gain (10 - 75 / 5 - 37.5) Armor and Magic Resist and Attacks deal 20% increased damage to towers. Nearby large minions gain (30 - 225 / 15 - 112.5) Armor and Magic Resist and 200% increased damage to towers.
− Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.
+ Dealing magic damage applies 30% Grievous Wounds to champions for 3 seconds.
− Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. (90s cooldown).
+ Gain a (100 + 90% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. (90s cooldown).
− Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.
+ Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.
− Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds. Healing or shielding another ally will enhance both of you, causing the next damage to enemy champions to apply 60% Grievous Wounds.
+ Dealing magic damage applies 30% Grievous Wounds to champions for 3 seconds. Healing or shielding another ally will enhance both of you, causing the next damage to enemy champions to apply 50% Grievous Wounds.
− When taking damage that would reduce you below 30% Health, gain a 275 - 700 Shield for 3s. In addition, gain 15-35 Attack Damage for 8s (90s ).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 70 Health.
+ When taking damage that would reduce you below 30% Health, gain a 250 - 630 Shield for 3s. In addition, gain 15-35 Attack Damage for 8s (90s ).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 70 Health.
− Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (180 + 40% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).Mythic Passive: Grants all other Legendary items 4% Armor Penetration
+ Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (160 + 35% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).Mythic Passive: Grants all other Legendary items 4% Armor Penetration
− Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown).
+ Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 180 (based on ally level) Health (120s cooldown).
− Restore 0.75 Mana every second. Damaging an enemy champion increases this amount to 1.25 Mana every second for 10 seconds. If you can't gain Mana, restore 50% of the value as Health instead.
+ Restore 1 Mana every second. Damaging an enemy champion increases this amount to 1.5 Mana every second for 10 seconds. If you can't gain Mana, restore 45% of the value as Health instead.
− Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds.
+ Dealing physical damage applies 30% Grievous Wounds to champions for 3 seconds.
− Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.
+ Dealing physical damage applies 30% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 50% Grievous Wounds against them until the effect is allowed to elapse.
− When affecting champions with Attacks or Abilities in combat, restore 70 Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases your Heal and Shield Power by 6% (stacking up to 5 times).Mythic Passive: Grants all other Legendary items 10 increase to
+ When affecting champions with Attacks or Abilities in combat, restore 60 Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases your Heal and Shield Power by 5% (stacking up to 5 times).Mythic Passive: Grants all other Legendary items 8 increase to
− Deal (175% Base Attack Damage) physical damage to nearby enemies. Restore (25% Base Attack Damage + 10% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).Mythic Passive: Grants all other Legendary items 5 Ability Haste.
+ Deal (175% Base Attack Damage) physical damage to nearby enemies. Restore (20% Base Attack Damage + 8% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).Mythic Passive: Grants all other Legendary items 5 Ability Haste.
− Attacks against champions deal an additional 1.5% Max Mana physical damage (On-Hit). Damaging Abilities against champions deal an additional (3.5% for Melee users | 2.7% for Ranged users) Max Mana + 6% Total AD physical damage.
+ Attacks against champions deal an additional 1.5% Max Mana physical damage On-Hit. Damaging Abilities against champions deal an additional (3.5% for Melee users | 2.7% for Ranged users) Max Mana + 6% Total AD physical damage.
− Immobilizing or Slowing (Melee only) an enemy champion consumes 3% current Mana and grants a Shield for 3 seconds, absorbing 100-200 + 5% current Mana damage (8s). The Shield is increased by 80% if more than one enemy is nearby.
+ Immobilizing or Slowing (Melee only) an enemy champion consumes 3% current Mana and grants a Shield for 3 seconds, absorbing 100-200 + 4.5% current Mana damage (8s). The Shield is increased by 80% if more than one enemy is nearby.
− When affecting champions with Attacks or Abilities in combat, restore 70 Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases your Heal and Shield Power by 6% (stacking up to 5 times).Mythic Passive: Grants all other Legendary items 10 increase to
+ When affecting champions with Attacks or Abilities in combat, restore 60 Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases your Heal and Shield Power by 5% (stacking up to 5 times).Mythic Passive: Grants all other Legendary items 8 increase to
− While your Worthy ally is nearby, redirect 10% of damage they take to you and heal for 8% of the damage dealt by your Worthy ally to Champions. If they have less than 30% Health the damage reduction is increased to 20%.
+ While your Worthy ally is nearby, redirect 10% of damage they take to you and heal for 7% of the damage dealt by your Worthy ally to Champions. If they have less than 30% Health the damage reduction is increased to 20%.
− When struck by an Attack, deal 3 magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion.
+ When struck by an Attack, deal 3 magic damage to the attacker and apply 30% Grievous Wounds for 3 seconds if they are a champion.
− Attacks create a frost field for 1.5 seconds and deal (12-85 / 6-42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 6% Size.
+ Attacks create a frost field for 1.5 seconds and deal (12 - 85 / 6 - 42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 6% Size.
− Gain Ability Haste equal to 0.5% bonus mana.
+ Gain Ability Haste equal to 0.5% bonus Mana.
− Dealing Ability damage burns enemies for 2/1.2% (Melee/Ranged) max Health magic damage every second for 4 seconds.
+ Dealing Ability damage burns enemies for 1.8/1% (Melee/Ranged) max Health magic damage every second for 4 seconds.
− When taking damage that would reduce you below 30% Health, gain a 275 - 700 Shield for 3s. In addition, gain 15-35 Attack Damage for 8s (90s ).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 70 Health.
+ When taking damage that would reduce you below 30% Health, gain a 250 - 630 Shield for 3s. In addition, gain 15-35 Attack Damage for 8s (90s ).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 70 Health.
− Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds.
+ Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 - 320 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds.
− Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (180 + 40% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).Mythic Passive: Grants all other Legendary items 4% Armor Penetration
+ Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (160 + 35% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).Mythic Passive: Grants all other Legendary items 4% Armor Penetration
Aatrox
Ahri
Akali
Akshan
Alistar
Amumu
Anivia
Annie
Aphelios
Ashe
AurelionSol
Azir
Bard
Blitzcrank
Brand
Braum
Caitlyn
Camille
Cassiopeia
Chogath
Corki
Darius
Diana
DrMundo
Draven
Ekko
Elise
Evelynn
Ezreal
Fiddlesticks
Fiora
Fizz
Galio
Gangplank
Garen
Gnar
Gragas
Graves
Gwen
Hecarim
Heimerdinger
Illaoi
Irelia
Ivern
Janna
JarvanIV
Jax
Jayce
Jhin
Jinx
Kaisa
Kalista
Karma
Karthus
Kassadin
Katarina
Kayle
Kayn
Kennen
Khazix
Kindred
Kled
KogMaw
Leblanc
LeeSin
Leona
Lillia
Lissandra
Lucian
Lulu
Lux
Malphite
Malzahar
Maokai
MasterYi
MissFortune
MonkeyKing
Mordekaiser
Morgana
Nami
Nasus
Nautilus
Neeko
Nidalee
Nocturne
Nunu
Olaf
Orianna
Ornn
Pantheon
Poppy
Pyke
Qiyana
Quinn
Rakan
Rammus
RekSai
Rell
Renata
Renekton
Rengar
Riven
Rumble
Ryze
Samira
Sejuani
Senna
Seraphine
Sett
Shaco
Shen
Shyvana
Singed
Sion
Sivir
Skarner
Sona
Soraka
Swain
Sylas
Syndra
TahmKench
Taliyah
Talon
Taric
Teemo
Thresh
Tristana
Trundle
Tryndamere
TwistedFate
Twitch
Udyr
Urgot
Varus
Vayne
Veigar
Velkoz
Vex
Vi
Viego
Viktor
Vladimir
Volibear
Warwick
Xayah
Xerath
XinZhao
Yasuo
Yone
Yorick
Yuumi
Zac
Zed
Zeri
Ziggs
Zilean
Zoe
Zyra