12.14.1 → 12.15.1
− Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
+ Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals true damage and steals their Move Speed.
− Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
+ Damaging Monsters burns them over time.
− Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
+ Regen mana when in the Jungle or River.
− When taking damage that would reduce you below 30% Health, gain a 250 - 630 Shield for 3s. In addition, gain 15-35 Attack Damage for 8s (90s cooldown).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 70 Health.
+ When taking damage that would reduce you below 30% Health, gain a Shield. In addition, gain Attack Damage.Mythic Passive: Grants all other Legendary items Attack Damage and Health.
− Attacks grant Ghosting and 7% Move Speed for 3 seconds. In addition, Attacking 4 times causes Spectral Waltz to also grant 30% Attack Speed for the same duration.
+ Attacks grant Ghosting and stacking increased Move Speed. In addition, Attacking 4 times causes Spectral Waltz to also grant Attack Speed.
− triggers, gain 8% Omnivamp until the end of combat.
+ triggers, gain Omnivamp until the end of combat.
− Moving and taking damage from Champions and large monsters fills up the Chemtank. At 100 stacks, your next basic attack deals 40-120 (+1% max Health, + 3% Move Speed) magic damage to all nearby enemies (increased by 30% against minions and 200% against jungle monsters).Mythic Passive: Grants all other Legendary items 5 Ability Haste and 50 Health.
+ Moving and taking damage from Champions and large monsters fills up the Chemtank. At 100 stacks, your next basic attack deals damage to all nearby enemies (increased against minions and monsters).Mythic Passive: Grants all other Legendary items Ability Haste and Health.
− Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).
+ Grants Move Speed towards enemies or enemy turrets. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions.
− Your Energized Attack gains 120 bonus magic damage. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds.
+ Your Energized Attack gains bonus magic damage. In addition, Energized Attacks slow enemies.
− Deal (100% Base Attack Damage) physical damage to nearby enemies. (20s cooldown, reduced by Ability Haste).
+ Deal damage to nearby enemies.
− Attacks apply 15 - 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds.
+ Attacks apply damage On-Hit and grant Move Speed.
− Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).
+ Reveals an area and places a visible, fragile Ward up to 4000 units away.
− Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
+ Damaging Abilities deal magic damage to the target and 3 nearby enemies and grants you Move Speed. Dealing ability damage to Champions reduces this item's cooldown.Mythic Passive: Grants all other Legendary items Magic Penetration.
− Every third Attack deals an additional (50 + 40% bonus Attack Damage) true damage.Mythic Passive: Grants all other Legendary items 10% Attack Speed.
+ Every third Attack deals additional true damage.Mythic Passive: Grants all other Legendary items Attack Speed.
− After using an Ability, your next Attack deals an additional 100% Base Attack Damage + 40% Bonus Attack Damage physical damage On-Hit and restores 40% of that damage as Mana (1.5s cooldown).
+ After using an Ability, your next Attack deals additional damage and restores Mana.
− For each second damaging enemy champions, deal 3% bonus damage (max 9%). At maximum strength, the bonus damage is dealt as true damage instead. Mythic Passive: Grants all other Legendary items 2% Omnivamp and 8 Ability Power.
+ For each second damaging enemy champions, deal bonus damage. At maximum strength, the bonus damage is dealt as true damage instead. Mythic Passive: Grants all other Legendary items Omnivamp and Ability Power.
− Attacks deal an additional 5 physical damage to Minions.
+ Attacks deal additional physical damage to Minions.
− Places an effigy that lasts for 130 - 300 (based on level) seconds and appears exactly as Fiddlesticks does to enemies. Stores one charge every 115 - 30 (based on level) seconds, up to maximum 2 charges.Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.
+ Places an effigy that appears exactly as Fiddlesticks does to enemies. Stores up to a maximum of 2 charges.Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.
− Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
+ Damaging Monsters burns them over time.
− Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 10% reduced damage from them.
+ Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Challenging Smite marks champions. During this time, you deal bonus true damage to them on hit and take reduced damage from them.
− Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
+ Regen mana when in the Jungle or River.
− Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% (3% for Ranged users) max Health physical damage, grants you 15% Move Speed and a (160 + 35% bonus Attack Damage) Shield (50% shield for Ranged users) for 2 seconds (8s cooldown, 16s cooldown for Ranged users).Mythic Passive: Grants all other Legendary items 4% Armor Penetration and 5 Move Speed.
+ Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals additional damage, grants you Move Speed and a Shield.Mythic Passive: Grants all other Legendary items Armor Penetration and Move Speed.
− Deal (175% Base Attack Damage) physical damage to nearby enemies. Restore (20% Base Attack Damage + 8% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).Mythic Passive: Grants all other Legendary items 7 Ability Haste.
+ Deal damage to nearby enemies. Restore Health for each champion hit.Mythic Passive: Grants all other Legendary items Ability Haste.
− Gain 45% of base AD as bonus Attack Damage.
+ Gain base AD as bonus Attack Damage.
− Upon taking damage that would reduce your Health below 30%, gain a 75% Bonus HP Shield, decaying over 3.75 seconds (60s ).
+ Upon taking damage that would reduce your Health below 30%, gain a Shield, decaying over time.
− Dealing physical damage grants 20 Move Speed for 3 seconds.Mythic Passive: Grants all other Legendary items 2% Move Speed.
+ Dealing physical damage grants Move Speed.Mythic Passive: Grants all other Legendary items Move Speed.
− Deal (175% Attack Damage) physical damage to nearby enemies, Slowing them by 40% for 3 seconds (15s cooldown, reduced by Ability Haste). Can be cast while moving.
+ Deal damage to nearby enemies, Slowing them. Can be cast while moving.
− Damaging a champion with 3 separate Attacks or Spells grants 15% Move Speed (decaying to 5%) and 40 Ability Power until exiting champion combat.
+ Damaging a champion with 3 separate Attacks or Spells grants Move Speed and Ability Power until exiting champion combat.
− Taking damage from a champion grants a stack of 5% bonus Armor and 5% bonus Magic Resist for 6 seconds.
+ Taking damage from a champion grants a stack of bonus Armor and bonus Magic Resist.
− Gain a (100 + 90% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. (90s cooldown).
+ Gain a Shield that decays and grow in size.
− Increases all Healing and Shielding effectiveness on you by 25%.
+ Increases all Healing and Shielding effectiveness on you.
− Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.
+ Attacks and Abilities deal damage to other enemies near target hit.
− After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown). Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed
+ After using an Ability, your next Attack is enhanced with additional damage.Mythic Passive: Grants all other Legendary items Attack Damage, Ability Haste, and Move Speed.
− Attacks grant 20 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 4% for 3 seconds, stacking up to 5 times (Max increase 20% AD).
+ Attacks grant Move Speed. If the target is a champion, increase your base Attack Damage, stacking.
− Restores 6 Health every 5 seconds.
+ Restores Health over time.
− Attacks deal an additional 5 physical damage to minions.
+ Attacks deal additional damage to minions.
− Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).
+ Gain a Spell Shield that blocks the next enemy Ability.
− After using an Ability, your next Attack is enhanced with an additional (75% base Attack Damage + 50% Ability Power) magic damage On-Hit (1.5s cooldown).
+ After using an Ability, your next Attack is enhanced with additional magic damage.
− Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead.
+ Restores Mana over time. If you can't gain mana, restores Health instead.
− When struck by an Attack, deal (10 + 20% bonus Armor) magic damage to the attacker and apply 25% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 40% Grievous Wounds for 3 seconds.
+ When struck by an Attack, deal damage to the attacker and apply 25% Grievous Wounds if they are a champion. Immobilizing enemy champions also applies 40% Grievous Wounds.
− When affecting champions with Attacks or Abilities in combat, restore 60 Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases your Heal and Shield Power by 5% (stacking up to 4 times).Mythic Passive: Grants all other Legendary items 8 increase to
+ When affecting champions with Attacks or Abilities in combat, restore Health to the most wounded nearby ally. Each second spent in combat with champions increases your Heal and Shield Power.Mythic Passive: Grants all other Legendary items an increase to
− Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit.
+ Healing or Shielding another ally enhances you both, granting Attack Speed and magic damage On-Hit.
− Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (110s cooldown).Mythic Passive: Grants all other Legendary items 2% Move Speed.
+ Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals damage, increased against low Health targets.Mythic Passive: Grants all other Legendary items Move Speed.
− Attacks apply (15 + 20% Ability Power) magic damage On-Hit.
+ Attacks apply magic damage On-Hit.
− damage per second for 3 seconds.Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist and 50 Health.
+ damage per second.Mythic Passive: Grants all other Legendary items Tenacity, Slow Resist, and Health.
− will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters.
+ After using an Ability, your next Attack is enhanced with additional damage On-Hit. If the target is a champion, also heal.Mythic Passive: Grants all other Legendary items Armor Penetration and Magic Penetration.
− Damage to champions benefits from 10 to 20 additional Magic Penetration based on their current Health (max benefit when the target has 1000 or less Health). If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration).
+ Damage to champions benefits from additional Magic Penetration based on their current Health. If the target was recently affected by Shields, gain the maximum benefit against that target.
− Dash through target enemy champion, dealing (75 + 30% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (90s cooldown).Mythic Passive: Grants all other Legendary items 5 Lethality and 5 Move Speed.
+ Dash through target enemy champion, dealing damage. You deal increased damage to the target.Mythic Passive: Grants all other Legendary items Lethality and Move Speed.
− Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown).
+ Damaging a champion deals additional damage.
− Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).Maximum
+ Attacking a champion 3 times deals magic damage and steals Move Speed.Item performance differs for melee and ranged users.
− damage dealt to monsters and minions is 60.Item performance differs for melee and ranged users.
+ Attacks apply physical damage based off of the target's current Health.
− Gain Ability Haste equal to 0.5% bonus Mana.
+ Gain Ability Haste equal to bonus Mana.
− Empowering or Protecting another ally Champion grants both allies 25% Move Speed for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.
+ Empowering or Protecting another ally Champion grants both allies Move Speed.Mythic Passive: Grants all other Legendary items Ability Haste.
− Grants nearby allies 30% Move Speed for 4 seconds (75s cooldown).
+ Grants nearby allies Move Speed.
− For each second damaging enemy champions, deal 3% bonus damage (max 9%). At maximum strength, the bonus damage is dealt as true damage instead. Mythic Passive: Grants all other Legendary items 2% Omnivamp and 8 Ability Power.
+ For each second damaging enemy champions, deal bonus damage. At maximum strength, the bonus damage is dealt as true damage instead. Mythic Passive: Grants all other Legendary items Omnivamp and Ability Power.
− For 8 seconds after you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply an additional (30 - 70 (based on level)(+1.5% max Health)(+7.5% Ability Power) magic damage to that enemy.
+ After you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply additional damage to that enemy.
− Designate an Accomplice (60s cooldown).
+ Designate an Accomplice.
− Abilities that Slow or Immobilize a champion deal 45 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds. Mythic Passive: Grants all other Legendary items 15 Ability Power.
+ Abilities that Slow or Immobilize a champion deal bonus damage and mark them. Ally champion damage detonates the mark, dealing additional damage and granting you both Move Speed. Mythic Passive: Grants all other Legendary items Ability Power.
− Upon taking magic damage that would reduce Health below 30%, gain 110 - 280 (based on level) magic damage Shield for 3 seconds (90s cooldown).
+ Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield.
− damage per second for 3 seconds.Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist and 50 Health.
+ damage per second.Mythic Passive: Grants all other Legendary items Tenacity, Slow Resist, and Health.
− You are Safeguarded, reducing incoming champion damage by 75%. Safeguard persists for 1.5 seconds after taking champion damage. (40 second cooldown).
+ You are Safeguarded, reducing incoming champion damage. Safeguard persists for 1.5 seconds after taking champion damage.
− While Safeguarded and for 3 seconds after it is broken, gain 10-40 Ability Power. Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power.
+ While Safeguarded and for 3 seconds after it is broken, gain Ability Power. Mythic Passive: Grants all other Legendary items Move Speed and Ability Power.
− Taking or dealing damage causes you to begin dealing (12 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.
+ Taking or dealing damage causes you to begin dealing damage per second to nearby enemies. Enemies that move across the field are Slowed.Mythic Passive: Grants all other Legendary items Health and Size.
− After you deal physical damage to a champion, restore 1.6% max Health over 6 seconds.
+ After you deal physical damage to a champion, restore Health over time.
− When affecting champions with Attacks or Abilities in combat, restore 60 Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases your Heal and Shield Power by 5% (stacking up to 4 times).Mythic Passive: Grants all other Legendary items 8 increase to
+ When affecting champions with Attacks or Abilities in combat, restore Health to the most wounded nearby ally. Each second spent in combat with champions increases your Heal and Shield Power.Mythic Passive: Grants all other Legendary items an increase to
− While your Worthy ally is nearby, redirect 10% of damage they take to you and heal for 7% of the damage dealt by your Worthy ally to Champions. If they have less than 30% Health the damage reduction is increased to 20%.
+ While your Worthy ally is nearby, redirect damage they take to you and heal based on the damage dealt by your Worthy ally to Champions.
− Designate an ally who is Worthy (60s cooldown).
+ Designate an ally who is Worthy..
− Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (110s cooldown).Mythic Passive: Grants all other Legendary items 2% Move Speed.
+ Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals damage, increased against low Health targets.Mythic Passive: Grants all other Legendary items Move Speed.
− Gain bonus Health equal to 8% Total Mana.
+ Gain bonus Health equal to Total Mana.
− Energized Attacks gain an additional 80 magic damage.
+ Energized Attacks gain additional damage.
− Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage.
+ Reduce incoming damage from Attacks.
− Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds.
+ Attacking a unit grants Move Speed.
− Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1 second. Enemies at the center of the cone are Rooted instead (30s cooldown).Mythic Passive: Grants all other Legendary items 10 Ability Power.
+ Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.Mythic Passive: Grants all other Legendary items Ability Power.
− Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage.
+ Reduce incoming damage from Attacks.
− Briefly Slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds (60s cooldown).
+ Briefly Slow nearby enemies and reduce their Attack Damage and Critical Strike Damage.
− Your Energized Attack applies 120 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range.
+ Your Energized Attack applies bonus damage. In addition, Energized attacks gain Attack Range.
− Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
+ Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.Mythic Passive: Grants all other Legendary items Magic Penetration.
− Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
+ Damaging Abilities deal magic damage to the target and 3 nearby enemies and grants you Move Speed. Dealing ability damage to Champions reduces this item's cooldown.Mythic Passive: Grants all other Legendary items Magic Penetration.
− Attacks deal an additional 20 physical damage to Minions and Monsters.
+ Attacks deal additional damage to Minions and Monsters.
− When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% Attack Damage) physical damage. Bolts apply On-Hit effects and can Critically Strike.
+ When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike.
− When struck by an Attack, deal 4 magic damage to the attacker and apply 25% Grievous Wounds for 3 seconds if they are a champion.
+ When struck by an Attack, deal damage to the attacker and apply 25% Grievous Wounds if they are a champion.
− Dealing damage to an enemy champion reduces any shields they gain by (50% | 35% for Ranged Champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% | 35% for Ranged Champions).
+ Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them.Item performance differs for melee and ranged users.
− Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 180 (based on ally level) Health (120s cooldown).
+ Restore Health and Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion.
− Attacking a champion deals an additional (75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Move Speed.
+ Attacking a champion deals additional damage. If dealt by a Melee champion, this Attack also Slows the target. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible.Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
− Deal (175% Base Attack Damage) physical damage to nearby enemies. Restore (20% Base Attack Damage + 8% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).Mythic Passive: Grants all other Legendary items 7 Ability Haste.
+ Deal damage to nearby enemies. Restore Health for each champion hit.Mythic Passive: Grants all other Legendary items Ability Haste.
− While Safeguarded and for 3 seconds after it is broken, gain 10-40 Ability Power. Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power.
+ While Safeguarded and for 3 seconds after it is broken, gain Ability Power. Mythic Passive: Grants all other Legendary items Move Speed and Ability Power.
− You are Safeguarded, reducing incoming champion damage by 75%. Safeguard persists for 1.5 seconds after taking champion damage. (40 second cooldown).
+ You are Safeguarded, reducing incoming champion damage. Safeguard persists for 1.5 seconds after taking champion damage.
− Take up to 30% reduced damage from your Nemesis, 1% per Vendetta stack. You gain stacks over time, and reach the maximum number of stacks after 60 seconds.
+ Take reduced damage from your Nemesis, increasing per Vendetta stack. You gain stacks over time, and reach the maximum number of stacks after 60 seconds.
− At maximum stacks, your Nemesis has 20% reduced Tenacity while near you.
+ At maximum stacks, your Nemesis has reduced Tenacity while near you.
− While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base Attack Damage) physical damage. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second.''There's only one way you'll get this armor from me...'' - forgotten namesake
+ While moving, build up Move Speed. Your next Attack discharges built up Move Speed to deal damage. If dealt by a Melee champion at top speed, the Attack also Slows the target.''There's only one way you'll get this armor from me...'' - forgotten namesake
− When taking damage that would reduce you below 30% Health, gain a 250 - 630 Shield for 3s. In addition, gain 15-35 Attack Damage for 8s (90s cooldown).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 70 Health.
+ When taking damage that would reduce you below 30% Health, gain a Shield. In addition, gain Attack Damage.Mythic Passive: Grants all other Legendary items Attack Damage and Health.
− After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take 9% increased damage for 4 seconds. Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist
+ After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take increased damage.Mythic Passive: Grants all other Legendary items Armor and Magic Resist
− Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health).
+ Deal bonus magic damage to Champions based on the target's bonus Health.
− Dealing damage with Abilities causes enemies to burn for (12.5 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds. Mythic Passive: Grants all other Legendary items 5 Ability Haste.
+ Dealing damage with Abilities causes enemies to burn over time.Mythic Passive: Grants all other Legendary items Ability Haste.
− Gain bonus Attack Damage equal to 2% bonus Health.
+ Gain bonus Attack Damage based off of bonus Health.
− Attacks apply an additional (5 + 1.5% max Health) physical damage On-Hit, creating a shockwave that deals (40 + 3% max Health) physical damage to enemies behind the target.
+ Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.
− Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% (3% for Ranged users) max Health physical damage, grants you 15% Move Speed and a (160 + 35% bonus Attack Damage) Shield (50% shield for Ranged users) for 2 seconds (8s cooldown, 16s cooldown for Ranged users).Mythic Passive: Grants all other Legendary items 4% Armor Penetration and 5 Move Speed.
+ Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals additional damage, grants you Move Speed and a Shield.Mythic Passive: Grants all other Legendary items Armor Penetration and Move Speed.
− Remove all crowd control debuffs (excluding Airborne) and also gain 50% Move Speed for 1 second (90s cooldown).
+ Remove all crowd control debuffs and gain Move Speed.
− Gain bonus Attack Damage equal to 2.5% max Mana.
+ Gain bonus Attack Damage equal to your max Mana.
− Dash through target enemy champion, dealing (75 + 30% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (90s cooldown).Mythic Passive: Grants all other Legendary items 5 Lethality and 5 Move Speed.
+ Dash through target enemy champion, dealing damage. You deal increased damage to the target.Mythic Passive: Grants all other Legendary items Lethality and Move Speed.
− If you have at least 1100 bonus Health, restore 5% max Health per second if damage hasn't been taken within 6 seconds (3 seconds for non-Champions).
+ If you have at least 1100 bonus Health, restore max Health per second if damage hasn't been taken within 6 seconds.
− Dealing physical damage to a champion applies a stack of 5% Armor reduction for 6 seconds (max 30% Armor reduction).
+ Dealing physical damage to a champion applies a stack of Armor reduction.
− Dealing physical damage to a champion grants 3 Move Speed per stack of Carve on them for 2 seconds.
+ Dealing physical damage to a champion grants Move Speed per stack of Carve on them.
− Gain 40 Move Speed out of combat.
+ Gain Move Speed out of combat.
− Gain 20% Move Speed and Ghosting for 6 seconds (45s cooldown).
+ Gain Move Speed and Ghosting.
− While no allied champions are nearby you gain (10 - 75 / 5 - 37.5) Armor and Magic Resist and Attacks deal 20% increased damage to towers. Nearby large minions gain (30 - 225 / 15 - 112.5) Armor and Magic Resist and 200% increased damage to towers.
+ While no allied champions are nearby you gain Armor and Magic Resist and Attacks deal increased damage to towers. Nearby large minions gain Armor and Magic Resist and increased damage to towers.
− Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1 second. Enemies at the center of the cone are Rooted instead (30s cooldown).Mythic Passive: Grants all other Legendary items 10 Ability Power.
+ Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.Mythic Passive: Grants all other Legendary items Ability Power.
− Damaging a champion deals an additional (125 +15% Ability Power) magic damage and grants you 25% Move Speed for 1.5 seconds (30s cooldown per champion).Mythic Passive: Grants all other Legendary items 5 Ability Haste.
+ Damaging a champion deals additional magic damage and grants you Move Speed.Mythic Passive: Grants all other Legendary items Ability Haste.
− .Strength of level-scaling effects are based on the ally's level.Subsequent
+ .
− shields within 20 seconds only have 25% effect.
+ Grant nearby allies a Shield, decaying over time.
− Taking magic damage from enemy Champions grants a stack of Steadfast (max 6) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks.
+ Taking magic damage from enemy Champions grants a stack of Steadfast. Enemy Immobilizing effects grant additional stacks.
− While at 6 stacks of Steadfast, take 25% reduced magic damage and gain 10% increased Move Speed.
+ While at max stacks of Steadfast, take reduced magic damage and gain increased Move Speed.
− When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (40s cooldown). Your Attacks instantly kill revealed traps and do triple damage to Wards.
+ When spotted by an enemy Ward, reveal traps and disable Wards around you. Your Attacks instantly kill revealed traps and do triple damage to Wards.
− Removes all crowd control debuffs (excluding Airborne) (90s cooldown).
+ Removes all crowd control debuffs (excluding Airborne).
− Taking or dealing damage causes you to begin dealing (12 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.
+ Taking or dealing damage causes you to begin dealing damage per second to nearby enemies. Enemies that move across the field are Slowed.Mythic Passive: Grants all other Legendary items Health and Size.
− Dealing physical damage grants 20 Move Speed for 3 seconds.Mythic Passive: Grants all other Legendary items 2% Move Speed.
+ Dealing physical damage grants Move Speed.Mythic Passive: Grants all other Legendary items Move Speed.
− Deal (175% Attack Damage) physical damage to nearby enemies, Slowing them by 40% for 3 seconds (15s cooldown, reduced by Ability Haste). Can be cast while moving.
+ Deal damage to nearby enemies, Slowing them. Can be cast while moving.
− Attacks grant 20 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 4% for 3 seconds, stacking up to 5 times (Max increase 20% AD).
+ Attacks grant Move Speed. If the target is a champion, increase your base Attack Damage, stacking.
− After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown). Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed
+ After using an Ability, your next Attack is enhanced with additional damage.Mythic Passive: Grants all other Legendary items Attack Damage, Ability Haste, and Move Speed.
− After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage) physical damage On-Hit (1.5s cooldown).
+ After using an Ability, your next Attack is enhanced with additional damage.
− Grants a Spell Shield that blocks the next enemy Ability (40s cooldown).
+ Grants a Spell Shield that blocks the next enemy Ability.
− Moving and taking damage from Champions and large monsters fills up the Chemtank. At 100 stacks, your next basic attack deals 40-120 (+1% max Health, + 3% Move Speed) magic damage to all nearby enemies (increased by 30% against minions and 200% against jungle monsters).Mythic Passive: Grants all other Legendary items 5 Ability Haste and 50 Health.
+ Moving and taking damage from Champions and large monsters fills up the Chemtank. At 100 stacks, your next basic attack deals damage to all nearby enemies (increased against minions and monsters).Mythic Passive: Grants all other Legendary items Ability Haste and Health.
− Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).
+ Grants Move Speed towards enemies or enemy turrets. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions.
− After taking damage from a champion, gain 150% base Health Regen for up to 10 seconds (duration increases with damage taken).
+ After taking damage from a champion, Regenerate Health.
− Damaging Abilities Slow enemies by 30% for 1 second.
+ Damaging Abilities Slow enemies.
− Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
+ Blocks damage from attacks and spells from champions.
− Restores 20 Health every 5 seconds.
+ Restores Health over time.
− Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 - 320 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds.
+ Life Steal from Attacks can now overheal you. Excess Health is stored as a Shield that decays slowly if you haven't dealt or taken damage.
− Attacking a champion deals an additional (75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Move Speed.
+ Attacking a champion deals additional damage. If dealt by a Melee champion, this Attack also Slows the target. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible.Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
− Gain 2.5% Omnivamp.
+ Gain Omnivamp.
− Taking or dealing damage causes you to begin dealing (15 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 25% against monsters) for 3 seconds.
+ Taking or dealing damage causes you to begin dealing damage per second to nearby enemies (increased against minions and monsters).
− Attacks apply 15 physical damage On-Hit.
+ Attacks apply damage On-Hit.
− Abilities that Slow or Immobilize a champion deal 45 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds. Mythic Passive: Grants all other Legendary items 15 Ability Power.
+ Abilities that Slow or Immobilize a champion deal bonus damage and mark them. Ally champion damage detonates the mark, dealing additional damage and granting you both Move Speed. Mythic Passive: Grants all other Legendary items Ability Power.
− Reduces the Attack Speed of nearby enemies by 20%.
+ Reduces the Attack Speed of nearby enemies.
− Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage.
+ Reduce incoming damage from Attacks.
− Remove all crowd control debuffs (excluding Airborne) and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown).
+ Remove all crowd control debuffs and gain Tenacity and Slow Resistance.
− .Strength of level-scaling effects are based on the ally's level.Subsequent
+ .
− shields within 20 seconds only have 25% effect.
+ Grant nearby allies a Shield, decaying over time.
− Empowering or Protecting another ally Champion grants both allies 25% Move Speed for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste.
+ Empowering or Protecting another ally Champion grants both allies Move Speed.Mythic Passive: Grants all other Legendary items Ability Haste.
− Grants nearby allies 30% Move Speed for 4 seconds (75s cooldown).
+ Grants nearby allies Move Speed.
− Healing or Shielding another ally grants you both 25 - 45 Ability Power and 20 Ability Haste for 4 seconds.
+ Healing or Shielding another ally grants you both Ability Power and Ability Haste.
− Deal up to 15% bonus physical damage against champions with greater max Health than you.
+ Deal bonus physical damage against champions with greater max Health than you.
− Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health).
+ Deal bonus magic damage to Champions based on the target's bonus Health.
− Dealing damage with Abilities causes enemies to burn for (12.5 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds. Mythic Passive: Grants all other Legendary items 5 Ability Haste.
+ Dealing damage with Abilities causes enemies to burn over time.Mythic Passive: Grants all other Legendary items Ability Haste.
− Dealing Ability damage burns enemies for 1.8/1% (Melee/Ranged) max Health magic damage every second for 4 seconds.
+ Dealing Ability damage burns enemies for max Health magic damage every second.
− Gain 2% of your bonus Health as Ability Power.
+ Gain bonus Health as Ability Power.
− Curse nearby enemy champions, reducing their Magic Resist by 5 + 1.2% bonus Health (max 25). For each Cursed enemy, gain 9 Magic Resist.
+ Curse nearby enemy champions, reducing their Magic Resist. For each Cursed enemy, gain Magic Resist.
− Restore 1 Mana every second. Damaging an enemy champion increases this amount to 1.5 Mana every second for 10 seconds. If you can't gain Mana, regenerate 45% of the value as Health instead.
+ Restore Mana every second. Damaging an enemy champion increases this amount. If you can't gain Mana, regenerate Health instead.
− Attacks deal an additional 5 physical damage to minions.
+ Attacks deal additional damage to minions.
− You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).
+ You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time.
− will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters.
+ After using an Ability, your next Attack is enhanced with additional damage On-Hit. If the target is a champion, also heal.Mythic Passive: Grants all other Legendary items Armor Penetration and Magic Penetration.
− Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
+ Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.Mythic Passive: Grants all other Legendary items Magic Penetration.
− Every third Attack deals an additional (50 + 40% bonus Attack Damage) true damage.Mythic Passive: Grants all other Legendary items 10% Attack Speed.
+ Every third Attack deals additional true damage.Mythic Passive: Grants all other Legendary items Attack Speed.
− Damaging a champion deals an additional (125 +15% Ability Power) magic damage and grants you 25% Move Speed for 1.5 seconds (30s cooldown per champion).Mythic Passive: Grants all other Legendary items 5 Ability Haste.
+ Damaging a champion deals additional magic damage and grants you Move Speed.Mythic Passive: Grants all other Legendary items Ability Haste.
− Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies.
+ Attacks deal physical damage to other nearby enemies. Cleave does not trigger on structures.
− remaining damage pool and restore 120% bonus AD in Health over 2 seconds.
+ remaining damage pool and restore Health over time.
− 30% (10% for Ranged users) of damage taken is dealt to you over 3 seconds instead.
+ Damage taken is dealt to you over time instead.
− Damaging Abilities Slow enemies by 30% for 1 second.
+ Damaging Abilities Slow enemies.
− Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
+ Regen mana when in the Jungle or River.
− Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
+ Damaging Monsters burns them over time.
− After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take 9% increased damage for 4 seconds. Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist
+ After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take increased damage.Mythic Passive: Grants all other Legendary items Armor and Magic Resist
− Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).
+ Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards.
Ahri
Akali
Evelynn
Gwen
Kaisa
Kalista
Kennen
Leblanc
Leona
MasterYi
Rammus
Shen
Singed
Sivir
Taliyah
Thresh
Veigar
Warwick
Zed