Patch 12.3.1

13 champions changed 16 item changes vs 12.2.1

Champions

Items

12.2.1 12.3.1

description (changed) (changed)
Attack Damage 50 -
Bloodlust (removed)
The Claws that Catch (added)

+ Gain 40% of base AD as bonus Attack Damage.

Lifeline (modified)

− Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of

+ Upon taking damage that would reduce your Health below 30%, gain a 75% Bonus HP Shield for 3.75 seconds (60s ).

builds_into 6609, 3071, 3004, 3074, 3142, 3156, 3508, 6333, 6675, 6691, 6693, 6694, 6696 6609, 3071, 3004, 6630, 3074, 3142, 3156, 3508, 6333, 6632, 6675, 6691, 6693, 6694, 6696
Hexdrinker 3155
description (changed) (changed)
Attack Damage 20 25
Wit's End 3091
gold (base) 675 775
description (changed) (changed)
Health 450 300
Attack Damage 45 55
builds_from 6029, 3044, 3067 6029, 3133, 3067
description (changed) (changed)
Refuel (modified)

− Moving and dealing damage fills up the Chemtank. At 100 stacks, your next basic attack deals 40-120 (+1% max Health, + 3% Move Speed) magic damage to all nearby enemies (increased by 25% against minions and 175% against jungle monsters).Mythic Passive: Grants all other Legendary items 5 Ability Haste and 50 Health.

+ Taking damage from Champions and large monsters fills up the Chemtank. At 100 stacks, your next basic attack deals 40-120 (+1% max Health, + 3% Move Speed) magic damage to all nearby enemies (increased by 30% against minions and 200% against jungle monsters).\n\nMythic Passive: Grants all other Legendary items 5 Ability Haste and 50 Health.

Supercharged (modified)

− Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).

+ Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).\n

description (changed) (changed)
gold (total) 3100 3300
gold (base) 325 525
builds_from 1031, 3133, 1037 1037, 1031, 3133
Ignore Pain (modified)

− 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.

+ 30% (10% for Ranged users) of damage taken is dealt to you over 3 seconds instead.

Ignore Pain's (modified)

− remaining damage pool and restore 15% of max Health over 2 seconds.

+ remaining damage pool and restore 175% bonus AD in Health over 2 seconds.

description (changed) (changed)
gold (total) 2800 2900
gold (base) 400 500
Attack Damage 50 55
Lifeline (modified)

− Upon taking magic damage that would reduce Health below 30%, gain (200 + 20% max Health) magic damage Shield for 5 seconds (60s cooldown).

+ triggers, gain 12% Omnivamp until the end of combat.

gold (base) 300 400
gold (total) 1100 1000
gold (base) 450 350
description (changed) (changed)
Attack Damage 65 70
Phage 3044
builds_into 6630, 3053, 3181, 6632 3053, 3181
description (changed) (changed)
Health 450 350
Attack Damage 40 45
description (changed) (changed)
gold (base) 733 833
Health 200 300
Threefold Strike (modified)

− Attacks grant 20 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).

+ Attacks grant 20 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 4% for 3 seconds, stacking up to 5 times (Max increase 20% AD).

description (changed) (changed)
gold (total) 3200 3300
gold (base) 425 525
description (changed) (changed)
Health 400 300
Attack Damage 35 40
builds_from 3044, 3057, 3067 3133, 3057, 3067