14.18.1 → 14.19.1
+ Attacks deal 15 bonus physical damage On-Hit.
− Gain bonus Health equal to Total Mana.
+ Gain bonus Health equal to .
− Upon taking lethal damage, revive after a short delay.
+ (0s)Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
− Earn 500 gold from this item to transform it into Targon's Buckler, gaining
+ Earn 500 gold from this item to transform it into Targon's Buckler, gaining {{ Item_Active_Named_NoBullet }}
− After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.
+ (0s)After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.
− After using an Ability, your next Attack is enhanced with additional damage On-Hit. If the target is a champion, also heal.
+ deals min damage to units, but no more than damage to Monsters. {{ Item_Melee_Ranged_Rules }}
− Slowing or Immobilizing an enemy champion marks them and causes Ally champion to deal bonus damage to them and grant you both Move Speed.
+ (0s) per targetSlowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
− After being out of combat with Champions gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
+ After being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
− If a champion dies within three seconds of damaging them, gain decaying Move Speed.
+ When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
− Upon casting your Ultimate you Transcend, increasing your Max Health. While Transcended you and allies heal over time.Mythic Passive: Grants all other Legendary items Health.
+ Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5% for 9s. While Transcended you and allies within 1200 range of you heal for 10% of your max Health over the duration (90(0s)).Mythic Passive: Grants all other Legendary items 75 Health.
− Upon casting your Ultimate you Transcend, increasing your Max Health. While Transcended you and allies heal over time.Mythic Passive: Grants all other Legendary items Health.
+ Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5% for 9s. While Transcended you and allies within 1200 range of you heal for 16% of your max Health over the duration (45(0s)).Mythic Passive: Grants all other Legendary items 75 Health.
− You are permanently On Fire!
+ You are permanently On Fire!Requires Augment: Quest: Urf's Champion"It must do something...Declined, it does EVERYTHING"
− Gain 5% Move Speed On-Hit for 6 seconds, stacking up to 15% Move Speed.
+ Attacks grant 5% Move Speed On-Hit for 6 seconds, up to 15%.
− Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.
+ Attacks deal physical damage to nearby enemies.
− Deal physical damage to nearby enemies. This damage increases on low Health enemies.
+ (0s)Deal physical damage around you.
− The first Attack against a champion Crits and heals.
+ (0s) per targetYour first Attack against a champion Critically Strikes and restores Health.
− After not taking magic damage for 15 seconds, gain a magic shield for .
+ After not taking magic damage for 15 seconds, gain a magic shield.
− Basic attacks grant Mana On-Hit.
+ Attacks grant Mana On-Hit.
− Healing or shielding an ally chains to the nearest ally champion (excluding yourself), healing or shielding based on the original amount.
+ Healing or shielding yourself or an ally chains to the other champion, healing 20% or shielding 25% of the original amount.
− Taking magic damage while on low Health grants a magic damage Shield.
+ (0s)Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 2.5 seconds.
− Alternate between Light and Dark on-hits when attacking champions: Light attacks grant Armor and Magic Resist.Dark attacks grant Armor Penetration and Magic Penetration.
+ Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 8% Armor Penetration and Magic Penetration for 5s.
− Attacks apply magic damage On-Hit.
+ Attacks deal 30 bonus magic damage On-Hit.
− Healing or Shielding another ally grants you both Ability Power and Ability Haste.
+ Healing or Shielding an ally grants you both Ability Power and 0% Move Speed for 4 seconds.
− Dealing physical damage applies 40% Grievous Wounds to champions for 3 seconds.
+ Dealing physical damage to champions applies 40% Wounds for 3 seconds.
− Removes all crowd control debuffs (excluding Airborne).
+ (0s)Remove all crowd control debuffs (excluding Airborne).
− Damaging an enemy champion with an Ability grants Move Speed for 2s.
+ Dealing magic or true damage to champions grants Move Speed for 2 seconds.
− Strike a target with an Ability or Attack to gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Muramana.
+ (8s, max 4 charges)Landing Attacks and Abilties grant 3 max Mana (doubled vs. champions).Transforms into Muramana at 360 max Mana.
− Gain bonus Attack Damage based on Mana.
+ Gain bonus Attack Damage.
+ Attacks deal 15 bonus physical damage On-Hit.
− Target an area within. After 2.5 seconds, call down a beam of light to restore Health to allies and damage enemy champions.
+ Target an area within 5500 range. After 2.5 seconds, call down a beam of light to restore 300 - 600 (ally ) Health to allied champions and burn enemy champions for 10% max Health true damage (90(0s)).
− Your Energized Attack deals bonus magic damage and gains bonus range.
+ Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
− The strength of movement slowing effects is reduced.
+ Reduce the effectiveness of Slows by 25%.
− While moving, build up bonus Move Speed. Your next Attack discharges built up Move Speed to deal physical damage.
+ While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
− After using an Ability, your next Attack is enhanced with additional damage.
+ (0s)After using an Ability, your next Attack deals bonus physical damage On-Hit.
− Grants nearby allies Move Speed for a few seconds.
+ Grants nearby allies 60% Move Speed for 4 seconds.
− For each second in combat with enemy champions, deal bonus damage. At maximum strength, gain Omnivamp.
+ For each second in combat with enemy champions, deal 2% bonus damage, up to 10%. At maximum strength, gain Omnivamp.
− Gain a % of your bonus Health as Ability Power.
+ Gain 2% of your bonus Health as Ability Power.
− Earn 1000 gold from this item to transform it into Bulwark of the Mountain.
+ Earn 1000 gold from this item to transform it into Bulwark of the Mountain. This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.
− While nearby an allied champion, Attacks execute minions below 50% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
+ While nearby an allied champion, Attacks execute minions below 0% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 0 seconds (Max 0 charges).
− When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.
+ When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
− While in combat with champions, every few seconds, deal magic damage to nearby enemy champions, healing based on the damage dealt.
+ Every 5 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
− Reduces the Attack Speed of nearby enemies.
+ Reduce the Attack Speed of nearby champions by 20%.
− When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike.
+ Attacks fire bolts at 2 additional enemies near the target.Each bolt deals physical damage and applies On-Hit effects.
− When taking damage that would reduce you below 30% Health, gain a Shield.
+ (0s)Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
− This item gains Health, Mana and Ability Power every 60 seconds. Upon reaching max stacks, gain a level.
+ This item gains 10 Health, 20 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.
− Taking damage from champions restores Mana.Casting an ability heals for a % of Mana spent.
+ Taking damage from champions restores 7% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
− Killing an enemy deals magic damage in an area around them.
+ Killing an enemy deals magic damage around them.
− Taking or dealing damage causes you to begin dealing magic damage to nearby enemies.
+ After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
− When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike.
+ Attacks fire bolts at 2 additional enemies near the target.Each bolt deals physical damage and applies On-Hit effects.
− Damaging Abilities Slow enemies under 50% Health by 30% for 1 second.
+ Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
+ Nearby allied siege and super minions gain Armor and Magic Resist.
− Every fifth Attack against Champions deals bonus physical damage.
+ Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.
− You are Safeguarded, reducing incoming champion damage. Safeguard persists for 3 seconds after taking champion damage.
+ You are Safeguarded, reducing incoming champion damage by 40%. Safeguard persists for 3 seconds after taking champion damage. (0s).
+ (0s)When
− also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
+ is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
− After casting your Ultimate, gain Attack Speed and bonus Move Speed for a short duration.
+ (0s)After casting your Ultimate, gain 30% Attack Speed and 15% Move Speed for 8 seconds.
− Your Ultimate spells gain Ability Haste.
+ Gain 30 Ultimate Ability Haste.
− Damaging a champion with Attacks or Abilities deals additional magic damage and grants you Move Speed.
+ Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 25% Move Speed for 1.5 seconds (15(0s) per champion).
+ Omnivamp against jungle monsters
− Killing Large Monsters grants bonus experience.
+ Killing large jungle monsters grants bonus experience.
− Damaging Monsters burns them over time.
+ Damaging jungle monsters burns them for magic damage over 5 seconds.
− Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals true damage and steals their Move Speed.
+ Smiting 5 times consumes this item and upgrades your Smite to Chilling Smite, increasing its damage to monsters to 900 and damage to minions to 500 +10% target max Health. Chilling Smite deals true damage to champions and steals 20% of their Move Speed for 2 seconds.
− Regen mana when in the Jungle or River.
+ Regen up to Mana (based on missing mana) per second when in the jungle or river.
− Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.
+ Attacks grant 8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
− Attacks apply 30 magic damage On-Hit.
+ Attacks deal 30 bonus magic damage On-Hit.
− Champion kills grant an additional 25 gold.
+ Champion kills grant 25 bonus gold.
− Casting your Ultimate summons a storm around you. The storm deals magic damage to enemy Champions and Slows them.
+ (0s)Casting your Ultimate summons a storm around you for 5 seconds. The storm deals magic damage per second to enemy Champions and Slows them by 30%.
− For each enemy Champion, Epic Monster, and Large Monster affected by your
+ For each enemy champion, epic and large monster affected by your
− , gain Ability Power.
+ , gain 4% Ability Power.
− Target an area to restore Health to allied champions and deal true damage to enemy champions.
+ (0s)Restore 200 - 400 (ally ) Health to allied champions and deal 10% max Health true damage to enemy champions after 2.5 seconds.
− While in combat with champions, every few seconds, deal magic damage to nearby enemy champions, healing based on the damage dealt.
+ Every 5 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
− Grants 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.
+ Grants 300 Health, 25% Tenacity and increased size for 3 minutes. While active, you leave a path behind that boosts allied champions' Move Speed by 15%.
− On-Hit, heal the lowest health ally champion near you for [15 - 45] (+10% Bonus AD) (+7% AP), prioritizing lower health allies.
+ On-Hit, heal the lowest health ally champion near you for , prioritizing lower health allies.
− Slowing or Immobilizing an enemy champion marks them and causes Ally champion to deal bonus damage to them and grant you both Move Speed.
+ (0s) per targetSlowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health and granting you both 25% Move Speed for 2 seconds.
− (0s) per targetCharge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
+ (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 80 plus of 12% of your Item Health as bonus physical damage and grants 12% of the damage as max Health.
− Gain increased size based on Total Health.
+ For each 1000 max Health, gain 3% increased size, up to 30%.
− Attacks apply an additional enemy current Health physical damage On-Hit.
+ Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.
− Attacking a champion 3 times Slows them.
+ (0s)Attacking a champion 3 times Slows them by 30% for 1 second.
− You are permanently On Fire!
+ You are permanently On Fire!"It must do something...Declined, it does EVERYTHING"
− Increases your total Ability Power by 35%.
+ Increases your total Ability Power by 30%.
− Damaging an enemy champion with an Ability grants Move Speed for 2s.
+ Dealing magic or true damage to champions grants Move Speed for 4 seconds.
− Dash in target direction, unleashing an arc of magic missiles that deal magic damage.
+ (0s)Dash in target direction, unleashing missiles that deal magic damage.
− Basic attacks refund mana on-hit.
+ Attacks grant Mana On-Hit.
− Critical Attacks apply a stacking bleed that deals physical damage over 2 seconds.
+ Attacks that Critically Strike deal bonus physical damage over 2 seconds.
+ Attacks deal an additional 5 physical damage to minions.
− Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.Gain a new
+ (8s, max 4 charges)Landing Abilties grant 3 max Mana (doubled vs. champions), up to 360.
+ (4 charges)Places an Invisible Stealth Ward that grants vision.
+ Taking damage from a champion grants a stack of Armor and Magic Resist for 6 seconds.Max 5 stacks; 1 per champion.
− Earn 1000 gold from this item to transform it into Bulwark of the Mountain.
+ Earn 1000 gold from this item to transform it into Pauldrons of Whiterock. This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.
− While nearby an allied champion, Attacks execute minions below 50% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges).
+ While nearby an allied champion, Attacks execute minions below 0% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 0 seconds (Max 0 charges).
− You are Safeguarded, reducing incoming champion damage. Safeguard persists for 2.5 seconds after taking champion damage.
+ You are Safeguarded, reducing incoming champion damage by 40%. Safeguard persists for 2.5 seconds after taking champion damage. ((0s).
+ Attacks deal 5 bonus physical damage to minions.
− Attacks deal an additional 5 physical damage to minions.Regenerate 4 Health every 5 seconds. After taking damage from a champion, large or epic jungle monster, restores up to 45 Health over 8 seconds. Restoration increases when you are low Health.
+ Restore 4 Health every 5 seconds. After taking damage from a champion, restore Health over 8 seconds.
− Deal physical damage and Slow nearby enemies and gain Move Speed per champion. Can move while casting.
+ (0s)Deal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.
− Taking or dealing damage causes you to begin dealing magic damage per second to nearby enemies (increased against minions and monsters).
+ After taking or dealing damage, deal magic damage to nearby enemies for 3 seconds.
− Gain bonus Attack Damage based on Mana.
+ Gain bonus Attack Damage equal to .
− Attacks against champions deal additional physical damage.
+ Attacks against champions deal an additional physical damage (On-Hit). Damaging Abilities against champions deal an additional {{ Item_Melee_Ranged_Split }} physical damage.
− Critical attacks deal additional damage over time.
+ Attacks that Critically Strike deal bonus physical damage over 2 seconds.
− During combat with champions become empowered, increasing your bonus Armor and Magic Resist until end of combat.
+ After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
− Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.
+ (0s)Dash in target direction, unleashing missiles that deal magic damage.
− For each second in combat with enemy champions, gain increased damage.
+ For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
− Dealing damage with Abilities causes enemies to burn.
+ Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
− While moving, gain 20 bonus Move Speed. At max speed, create a trail that speeds up allied champion's Move Speed by 15% of yours. Your next Attack discharges the bonus Move Speed and Melee champions Slow the target by 50% for 1 second.
+ While moving, build up to 20 bonus Move Speed. At max speed:Create a trail that grants allied champions Move Speed equal to 15% of yours. If you are Melee, your next Attack Slows the target by 50% for 1 second.
− Your Ultimate spells gain Ability Haste.
+ Gain 30 Ultimate Ability Haste.
− After casting your Ultimate, gain Attack Speed and bonus Move Speed for a short duration.
+ (0s)After casting your Ultimate, gain 30% Attack Speed and 15% Move Speed for 8 seconds.
+ Omnivamp against jungle monsters
− Damaging Monsters burns them over time.
+ Damaging jungle monsters burns them for magic damage over 5 seconds.
− Regen mana when in the Jungle or River.
+ Regen up to Mana (based on missing mana) per second when in the jungle or river.
− Killing Large Monsters grants bonus experience.
+ Killing large jungle monsters grants bonus experience.
− Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Challenging Smite marks champions. During this time, you deal bonus true damage to them on hit and take reduced damage from them.
+ Smiting 5 times consumes this item and upgrades your Smite to Challenging Smite, increasing its damage to monsters to 900 and damage to minions to 500 +10% target max Health. Challenging Smite marks champions for 4 seconds. Damaging a marked champion deals an additional true damage to them over 2.5 seconds. You take 10% reduced damage from marked champions.
− After using an Ability, your next Attack is enhanced with additional physical damage.
+ (0s)After using an Ability, your next Attack deals bonus physical damage On-Hit.
− Basic attacks grant Move Speed.
+ Attacking grants 20 Move Speed for 2 seconds.
− For each second in combat with enemy champions, deal increased damage.
+ For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
− Gain temporary AD based on champion kills on kill.
+ When a champion that you have damaged with the last 3 seconds dies, gain 15 Attack Damage for the rest of the round, or until slain. Eminence's Attack Damage is permanently increased by 2 each time this triggers.
− Upon taking damage that would reduce your Health below 30%, gain a Shield, decaying over time, and Tenacity.
+ (0s)Upon taking damage that would reduce your Health below 30%, gain a Shield decaying over 4.5 seconds.
− Gain base AD as bonus Attack Damage.
+ Gain bonus Attack Damage.
− Hitting a champion with 2 separate Attacks or Abilities within 2 seconds deals additional damage, grants you Move Speed and a Shield.
+ (0s)Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
− During combat with champions become empowered, increasing your bonus Armor and Magic Resist until end of combat.
+ After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
− After using an Ability, your next Attack is enhanced with additional damage.
+ (0s)After using an Ability, your next Attack deals bonus physical damage On-Hit.
− Takedowns on Champions fire chain lightning that deals even more magic damage.
+ Takedowns fire chain lightning that deals 270 magic damage, hitting unlimited targets.
− Killing minions or monsters fires chain lightning, dealing magic damage.
+ (0s)Killing minions or monsters fires chain lightning that deals 120 magic damage, hitting up to 6 targets.
− Your Energized Attack applies bonus damage. In addition, Energized attacks gain Attack Range.
+ Your Energized Attack applies 200 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range.Energized stacks twice as fast in Arena.
− Nearby allied Siege and Super Minions gain Armor and Magic Resist.
+ Nearby allied siege and super minions gain Armor and Magic Resist.
− Every fifth Attack against Champions and Epic Monsters deals bonus physical damage, increased against Structures.
+ Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.
− Gain bonus Health as Ability Power.
+ Gain 2% of your bonus Health as Ability Power.
− Dealing Ability damage burns enemies for max Health magic damage every second.
+ deals a maximum of 40 damage to monsters.
− Casting your Ultimate summons a storm around you. The storm deals magic damage to enemy Champions and Slows them.
+ (0s)Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
− Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them.Item performance differs for melee and ranged users.
+ Dealing damage to an enemy champion reduces any shields they gain by % for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce shields on them by %.
− When taking damage that would reduce you below a certain amount of Health, gain a Shield.
+ (0s)Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
− After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take increased damage.Mythic Passive: Grants all other Legendary items Armor and Magic Resist
+ After Immobilizing champions or being Immobilized, cause that target and all nearby enemy champions to take 20% increased damage for 5 seconds. Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist
− Damaging Abilities fire Shots that deal additional damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing reduced damage.
+ (0s)Damaging Abilities fire 6 Shots that deal bonus magic damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing 50% damage.
− Gain a
+ (0s)Healing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced.
+ (4 charges)Places an Invisible Stealth Ward that grants vision.
− On-Hit, apply a stacking move speed slow.
+ On-Hit, apply a stacking {{ Item_Melee_Ranged_Split }} move speed slow for 1.5 seconds. This effect stacks up to 35%.
− You are Safeguarded, reducing incoming champion damage. Safeguard persists for 2.5 seconds after taking champion damage. Mythic Passive: Grants all other Legendary items Move Speed and Ability Power.
+ You are Safeguarded, reducing incoming champion damage by 40%. Safeguard persists for 2.5 seconds after taking champion damage. (40(0s)). Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power.
− Attacks apply magic damage On-Hit.
+ Attacks deal 30 bonus magic damage On-Hit.
− Alternate between Light and Dark on-hits when attacking champions: Light attacks grant Armor and Magic Resist.Dark attacks grant Armor Penetration and Magic Penetration.
+ Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.
− Magic damage and true damage critically strikes low Health enemies.
+ Magic damage and true damage critically strikes enemies below 35% Health, dealing 20% increased damage. If that damage would have already critically struck, increase that damage by 20%.
− Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10(0s)).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
+ Your Abilities deal up to an additional 25% damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (10(0s)) until your next action.Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Move Speed.
− Gain Move Speed while out of combat.
+ Gain 20 Move Speed while out of combat.
− Gain Move Speed and Ghosting.
+ (0s)Gain Move Speed and Ghosting for 6 seconds.
− Gain Ability Power based on Mana.
+ Gain Ability Power equal to 2% bonus Mana.
− Upon taking damage that would reduce your Health below 30%, gain a Shield based on your current Mana.
+ Upon taking damage that would reduce your Health below 30%, gain a 350 + 25% current Mana Shield for 3s (0s).
− Become Blessed to reduce incoming champion damage, lingering for 2 seconds after taking damage from a champion.
+ (0s)Reduce incoming champion damage by 35% / 25% for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.
+ (4 charges)Places an Invisible Stealth Ward that grants vision.
− Strike a target with an Ability or Attack to consume a charge and gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Fimbulwinter.
+ (8s, max 4 charges)Landing Attacks and Abilties grant 3 max Mana (doubled vs. champions).Transforms into Fimbulwinter at 360 max Mana.
− Gain bonus Health equal to .
+ Gain Health.
− When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.
+ When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
− Blocks damage from attacks and spells from champions.
+ Blocks 12 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
− Restores Health over time.
+ Restores 20 Health every 5 seconds.
− Dashes and Stealth stack Energized faster.
+ Dashes and Stealth stack Energized 75% faster.
− Your Energized Attack deals bonus physical damage and slows enemies.
+ Your Energized Attack deals bonus physical damage and Slows for 0.75 seconds.
+ Attacks deal 5 bonus physical damage to minions.
− Restore Mana every second. If you can't gain Mana, regenerate Health instead.Attacks deal additional damage to minions.
+ Restore 1.25 Mana every second.
− Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
+ Dealing magic damage to champions applies 40% Wounds for 3 seconds.
− Dealing 25% of a champion's maximum Health within a short duration applies
+ (0s)Dealing 25% of a champion's maximum Health within 2.5s applies
− After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
+ triggers, it damages nearby enemies and grants 30 gold.
+ (198 - 99s)Reveals a distant area for 2 seconds and leaves a Ward that expires upon spotting an enemy champion.
− Upon casting your Ultimate you Transcend, increasing your Max Health. While Transcended you and allies heal over time.
+ Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5% for 9s. While Transcended you and allies within 1200 range of you heal for 10% of your max Health over the duration.
+ (0s)
+ Moving and Attacking generates an Energized Attack.
− Fires chain lightning that bounces to nearby enemies.
+ On Attack, fire chain lightning that deals 90 magic damage, hitting up to 6 targets.Energized stacks twice as fast in Arena.
− Kills and Assists grant stacks, gain Ability Power per stack. Lose some stacks on death.Gain Move Speed if you have at least 10 stacks.
+ .
+ (0s, max 0 charges)While near an ally champion, damage enemy champions or kill minions to gain gold.
+ Earn 0 gold from this item to transform it into Bounty of Worlds.
+ (3 charges)Places an Invisible Stealth Ward that grants vision.
− On-Hit, heal based on the Target's Current Health and apply a Burn that deals physical damage based on the Target's Missing Health per second for 4 seconds.
+ Ability hits and Attacks On-Hit heals you for 1.5% of the Target's Current Health and applies a Burn that deals +2% missing Health physical damage per second for 4 seconds.
− For each second in combat with enemy champions, gain increased damage.
+ For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
− Dealing damage with Abilities causes enemies to burn.
+ Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
− Your Energized Attack applies bonus magic damage and grants Move Speed.
+ Your Energized Attack applies bonus magic damage and grants 50% Move Speed for 1.5s.Energized stacks twice as fast in Arena.
+ Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies.
− (90(0s))Upon taking damage that would reduce your Health below 30%, gain a 250 + 20% current Mana Shield for 3s.
+ (0s)Taking damage that would reduce your Health below 30% grants a 200 + 20% current Mana Shield for 3 seconds.
− damage by 10% for 5 seconds (max stacks 6).
+ After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
− Taking damage from a champion grants a stack of bonus Armor and bonus Magic Resist.Max 5 stacks; 1 per champion.
+ Taking damage from a champion grants a stack of Armor and Magic Resist for 6 seconds.Max 5 stacks; 1 per champion.
− After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.
+ (0s)After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.
+ (0s)
+ You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time.
− Enter Stasis for 2.5 seconds.
+ (0s)Enter Stasis for 2.5 seconds.
− When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.
+ When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
− to heal the ally and deal magic damage to the nearest enemy champion per Shard.
+ to restore Health and deal magic damage to the nearest enemy champion per Shard.
− . Healing or Shielding an ally consumes all
+ , up to 2. Healing or Shielding an ally consumes all
− Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining
+ Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining {{ Item_Active_Named_NoBullet }}
− Remove all crowd control debuffs and gain Move Speed.
+ Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.
− Gain bonus Attack Damage equal to your max Mana.
+ Gain bonus Attack Damage equal to .
− Reduces incoming damage from Attacks by 10%.
+ Reduces incoming damage from Attacks by 12%.
− Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
+ Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
− Whenever you get a takedown on an enemy champion, create a nova on their location that heals allies.
+ (0s)When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.
+ (210 - 120s, max 2 charges)Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
− Reduce nearby enemy champions' Magic Resist. For each enemy affected, gain Magic Resist.
+ Reduce nearby enemy champions Magic Resist by 30%.
− Places an effigy that appears exactly as Fiddlesticks does to enemies. Stores up to a maximum of 2 charges.Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.
+ Places an effigy that lasts for seconds and appears exactly as Fiddlesticks does to enemies. Stores one charge every seconds, up to maximum 2 charges.Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.
− Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
+ Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
− After dashing, blinking, or exiting Stealth, your next Attack on a champion deals an additional physical damage. If dealt by a Melee champion, this Attack also Slows the target.
+ After dashing, blinking, or exiting Stealth, your next Attack on a champion deals an additional {{ Item_Melee_Ranged_Split }} physical damage (3{{ Item_Cooldown }}). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.5 seconds.
− Summon a Mosstomper to assist you while in the jungle.
+ Summon a Mosstomper that assists you against monsters.
− When fully grown your companion grants a permanent shield that regenerates either after killing monsters or out of combat. While the shield holds gain 0% Tenacity and Slow Resist.
+ The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants a shield that regenerates after killing large monsters or out of combat.
− Restores Health over time.
+ Restores 20 Health every 5 seconds.
− Blocks damage from attacks and spells from champions.
+ Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
− Attacks and Abilities deal {{ Item_Melee_Ranged_Split }} physical damage to other enemies within 600 units of the target hit and triggering on-hit effects.
+ Attacks deal physical damage to nearby enemies.
− Deal physical damage to enemies around you that Lifesteals.
+ (0s)Deal physical damage to enemies around you. Your Life Steal applies to this damage.
− Attacks apply magic damage On-Hit.
+ Attacks deal bonus magic damage On-Hit.
− Eat the biscuit to restore 8% missing Health and Mana over 5 seconds. Consuming or selling a biscuit permanently grants 40 maximum Mana.
+ Eat the biscuit to restore 12% missing Health over 5 seconds. Consuming or selling a biscuit permanently grants 30 maximum Health.
− After using an Ability, your next Attack is enhanced with additional damage On-Hit. If the target is a champion, also heal.Mythic Passive: Grants all other Legendary items Armor Penetration and Magic Penetration.
+ deals min damage to units, but no more than damage to Monsters. {{ Item_Melee_Ranged_Rules }}
− After using an Ability, your next Attack is enhanced with additional magic damage.
+ (0s)After using an Ability, your next Attack deals bonus magic damage On-Hit.
− Every third basic attack deals additional physical damage on-hit, increased based on the target's missing health.
+ Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
+ Receive 30% less damage from Critical Strikes.
− Slow nearby enemies.
+ (0s)Slow nearby enemies by 70% for 2 seconds.
− (0s)Your first basic attack against a champion Slows them.
+ (0s)Attacking a champion 3 times Slows them by 30% for 1 second.
− Attacks apply an additional enemy current Health physical damage On-Hit.
+ Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.
− (0s)Upon taking damage that would reduce your Health below 30%, gain a Shield.
+ (0s)Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
− Dealing physical damage to a champion applies a stack of Armor reduction.
+ Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
− Dealing physical damage grants Move Speed.
+ Dealing physical damage grants 20 Move Speed for 2 seconds.
− When a champion that you have damaged dies, cleanse
+ When a champion that you damaged within 3 seconds dies, cleanse
− remaining damage pool and heal over a few seconds.
+ remaining damage and restore Health over 2 seconds.
− A % of damage taken is dealt to you over time.
+ A percentage of damage taken is dealt to you over 3 seconds instead.
− will deal bonus physical damage to your target and in a nearby shockwave.
+ to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
− On your next attack,
+ (0s)Empower your next
− Dealing damage with Abilities causes enemies to burn. This damage increases to Monsters.
+ Damaging Abilities deal 15 bonus magic damage over 3 seconds.Deals an additional 60 magic damage to monsters.
− Gain bonus Health based on Mana.
+ Gain Health.
− Immobilizing or Slowing an enemy champion grants a Shield. The Shield is increased if more than one enemy is nearby.
+ (0s)Immobilizing or Slowing (Melee only) an enemy champion grants a Shield for 3 seconds. The Shield is increased by 80% if more than one enemy is nearby.
− Magic damage and true damage critically strikes low Health enemies.
+ Magic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage.
− After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take increased damage.Mythic Passive: Grants all other Legendary items Armor and Magic Resist
+ After Immobilizing champions or being Immobilized, cause that target and all nearby enemy champions to take 7% increased damage for 5 seconds. Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist.
− Damaging Abilities consume all the charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
+ (0s)Damaging Abilities fire 6 Shots that deal bonus magic damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing 35% damage.
− Grants a Spell Shield.
+ (0s)Grants a Spell Shield that blocks the next enemy Ability.
+ Attacks do bonus damage to Wards.
− Reveal traps and disable Wards around you. Your Attacks do increased damage to Wards.
+ (0s)When you are near enemy Stealth Wards and traps, reveal them for 8 seconds.
− Your Attacks reduce your non-Ultimate Ability cooldowns.
+ Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.
− Dealing ability damage causes an explosion dealing magic damage and damage based on the targets max Health.
+ (0s)Dealing Ability damage to a champion causes an explosion that deals magic damage.
+ (4 charges)Places an Invisible Stealth Ward that grants vision.
− Earn 1000 gold from this item to transform it into Shard of True Ice.
+ Earn 1000 gold from this item to transform it into World Rune T2.This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.
− While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.
+ While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 36 seconds.
− Restores Mana over time. If you can't gain mana, restores Health instead.
+ Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead.
− After not taking magic damage for 15 seconds, gain a magic shield for .
+ After not taking magic damage for 15 seconds, gain a magic shield.
− Increases all Healing and Shielding effectiveness on you by 25%.
+ Heals and Shields on you are increased by 25%.
− Your Attacks reduce your non-Ultimate Ability cooldowns.
+ Your Attacks reduce your non-Ultimate Ability cooldowns by 15% of their remaining cooldown.
− Your Non-Ultimate spells gain Ability Haste.
+ Gain 15 Basic Ability Haste.
− Spell hits grant stacks. Your spells deal increased damage for each stack.
+ Landing Abilities increase your Ability damage by 3% for 6 seconds. (stacks 4 times).
− Killing an enemy deals magic damage in an area around them.
+ Killing an enemy deals magic damage around them.
− Taking or dealing damage causes you to begin dealing magic damage to nearby enemies.
+ After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
− While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds.
+ While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 36 seconds.
− Gain a Spell Shield.
+ (0s)Grants a Spell Shield that blocks the next enemy Ability.
− Whenever a Champion dies within 3 seconds of you having damaged them, refund part of your Ultimate Ability's total cooldown.
+ When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
− Attacks apply magic damage On-Hit.
+ Attacks deal bonus magic damage On-Hit.
− Deal physical damage and Slow nearby enemies and gain Move Speed per champion. Can move while casting.
+ (0s)Deal physical damage and Slow nearby enemies by 40%.Gain 40% decaying Move Speed per champion hit for 3 seconds.
+ You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time.
+ (0s)
+ (2 charges)Restores 100 Health over 12 seconds. Refills upon visiting the shop.
− After dashing, blinking, or exiting Stealth, your next Attack on a champion deals an additional physical damage. If dealt by a Melee champion, this Attack also Slows the target.
+ After dashing, blinking, or exiting Stealth, your next Attack on a champion deals an additional {{ Item_Melee_Ranged_Split }} physical damage {{ Item_Cooldown }}. If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.5 seconds.
− (0s)Remove all crowd control debuffs from an ally champion and restore Health.
+ (0s)Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 (ally ) Health.
− triggers, gain Omnivamp until the end of combat.
+ (0s)Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 5 seconds and 12% Omnivamp until end of combat.
− (0s) per targetCharge up a powerful attack against a champion over s while within 700 range of them. The charged attack deals 125 + 12% Item Health bonus physical damage, and grants 12% of that damage as permanent max Health.
+ (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 125 plus of 12% of your Item Health as bonus physical damage and grants 12% of the damage as max Health.
− Damaging a champion deals additional damage.
+ (0s)Damaging a champion deals bonus magic damage.
− Gain Ability Power equal to your bonus Mana.
+ Gain Ability Power equal to 1% bonus Mana.
− Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.
+ (8s, max 5 charges)Landing Abilties grant 5 max Mana (doubled vs. champions).Transforms into Seraph's Embrace at 360 max Mana.
− After using an Ability, your next Attack is enhanced with additional magic damage On-Hit.
+ (0s)After using an Ability, your next Attack deals bonus magic damage On-Hit.
− While moving, gain 20 bonus Move Speed. At max speed, create a trail that speeds up allied champion's Move Speed by 15% of yours. Your next Attack discharges the bonus Move Speed and Melee champions Slow the target by 50% for 1 second.
+ While moving, build up to 20 bonus Move Speed. At max speed:Create a trail that grants allied champions Move Speed equal to 15% of yours. If you are Melee, your next Attack Slows the target by 50% for 1 second.
− Dealing physical damage to a champion applies a stack of Armor reduction.
+ Dealing physical damage to champions reduces their Armor by 7% for 0.1 seconds. (stacks 5 times).
− Dealing physical damage grants Move Speed.
+ Dealing physical damage grants 20 Move Speed for 2 seconds.
+ (160 - 100s, max 2 charges)Reveals enemy Stealth Wards and traps around you for 6 seconds.
− Restore Health and Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion.
+ Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 150 - 240 (ally ) Health.
− will deal bonus physical damage to your target and in a nearby shockwave.
+ to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
− On your next attack,
+ (0s)Empower your next
− After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
+ triggers, it damages nearby enemies and grants 30 gold.
− Dealing 25% of a champion's maximum Health within a short duration applies
+ (0s)Dealing 25% of a champion's maximum Health within 2.5s applies
− Gain bonus Attack Damage based on Mana.
+ Gain bonus Attack Damage.
− Attacks and damaging abilities against champions deal additional physical damage.
+ Attacks against champions deal bonus physical damage On-Hit. Damaging Abilities against champions deal {{ Item_Melee_Ranged_Split }} bonus physical damage.
− Reduce nearby enemy champions' Magic Resist. For each enemy affected, gain Magic Resist.
+ Reduce nearby enemy champions Magic Resist by 30%.
− After using an Ability, your next Attack is enhanced with additional physical damage.
+ (0s)After using an Ability, your next Attack deals bonus physical damage On-Hit.
− Basic attacks grant Move Speed.
+ Attacking grants 20 Move Speed for 2 seconds.
− to restore Health and deals magic damage per Shard to the nearest enemy champion.
+ to restore Health and deal magic damage to the nearest enemy champion per Shard.
− . Healing or Shielding an ally consumes all
+ , up to 3. Healing or Shielding an ally consumes all
− Gain Move Speed while out of combat.
+ Gain 60 Move Speed while out of combat.
− When fully grown your companion periodically imbues your next damaging effect to Slow and
+ The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
− Summon an Scorchclaw to assist you in the jungle.
+ Summon a Scorchclaw that assists you against monsters.
− Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield.
+ (0s)Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
+ Critical attacks deal additional damage.
− If a champion dies within three seconds of damaging them, gain decaying Move Speed.
+ When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
− After being out of combat with Champions gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
+ After being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
− Damaging a champion with Attacks or Abilities deals additional magic damage and grants you Move Speed.Mythic Passive: Grants all other Legendary items Ability Haste.
+ Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 25% Move Speed for 1.5 seconds (30(0s) per champion).Mythic Passive: Grants all other Legendary items 5 Ability Haste.
− While your Worthy ally is nearby, redirect damage they take to you and heal based on the damage dealt by your Worthy ally to Champions.
+ While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.
− Designate an ally as Worthy.
+ (0s)Designate an ally as Worthy.
− Increases your total Ability Power by 35%.
+ Increases your total Ability Power by 30%.
− Grant nearby allies a Shield, decaying over time.
+ (0s)Grant nearby allies a 200 - 360 (ally ) Shield that decays over 2.5 seconds.
− Every third basic attack deals additional physical damage on-hit, increasing when hitting the same target repeatedly.
+ Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
− After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage on-hit and increases damage taken by the inflicted enemy champion for 6s.
+ (0s)After using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 6 seconds.
+ (4 charges)Places an Invisible Stealth Ward that grants vision.
− Whenever you get a takedown on an enemy champion, create a nova on their location that heals allies.
+ (0s)When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.
− Attacks deal physical damage to nearby enemies.Item performance differs for melee and ranged users.
+ Attacks deal physical damage to nearby enemies.
− Deal physical damage to enemies around you.
+ (0s)Deal physical damage to enemies around you.
− Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.
+ Attacks deal physical damage to nearby enemies.
− Deal physical damage to nearby enemies. This damage increases on low Health enemies.
+ (0s)Deal physical damage around you.
− Gain Ability Power equal to bonus Mana.
+ Gain Ability Power equal to 1% bonus Mana.
− Taking magic damage from enemy Champions grants a stack of Steadfast. Enemy Immobilizing effects grant additional stacks.
+ Taking magic damage from enemy Champions grants a stack of Steadfast (max 10) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks.
− While at max stacks of Steadfast, gain increased Magic Resist and Move Speed.
+ While at 10 stacks of Steadfast, gain 50 Magic Resist and 14% increased Move Speed.
− Slowing or Immobilizing an enemy champion grants you and a nearby ally with lowest Health bonus Health and Move Speed.
+ (0s)Slowing or Immobilizing an enemy champion near allies restores Health and grants 20% decaying Move Speed for 2.5 seconds to you and a nearby ally.
+ (4 charges)Places an Invisible Stealth Ward that grants vision.
− Damaging a champion deals additional magic damage. Attacks reduce this cooldown.
+ (0s)Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.
− Convert healing received from your Lifesteal in excess of your maximum Health into a Shield.
+ Convert excess healing from your Lifesteal to a Shield.
− Deal physical damage to enemies around you that Lifesteals.
+ (0s)Deal physical damage to enemies around you. Your Life Steal applies to this damage.
− Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (30(0s)).Mythic Passive: Grants all other Legendary items Ability Haste and Move Speed.
+ Your Abilities deal up to an additional 16% damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (30(0s)) until your next action.Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Move Speed.
− Damaging a champion with Attacks or Abilities deals additional magic damage and grants you Move Speed.
+ (0s) per championDamaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds.
− Kills and Assists grant stacks, gain Ability Power per stack. Lose some stacks on death.
+ .
− Summon a Gustwalker to assist you while in the jungle.
+ Summon a Gustwalker that assists you against monsters.
− When fully grown your companion grants Move Speed after entering brush or killing monsters.
+ The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
− Grants a Spell Shield that blocks the next enemy Ability.
+ (0s)Grants a Spell Shield that blocks the next enemy Ability.
− Healing or Shielding an ally grants you both 30 Ability Power and 10% Move Speed for 4 seconds.
+ Healing or Shielding an ally grants you both 45 Ability Power for 4 seconds.
− Attacks apply magic damage On-Hit.
+ Attacks deal bonus magic damage On-Hit.
+ (0s)When
− also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
+ is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
− Upon levelling up, restores 20% max Mana over 3 seconds.
+ Levelling up restores 20% max Mana over 3 seconds.
− Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount.
+ Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
− damage by 10% for 5 seconds (max stacks 10).
+ After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
− Your Ultimate spells gain Ability Haste.
+ Gain 20 Ultimate Ability Haste.
− Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist.
+ Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
− The first Attack against a champion Crits and heals.
+ (0s) per targetYour first Attack against a champion Critically Strikes and restores Health.
+ Omnivamp against jungle monsters
− Killing Large Monsters grants bonus experience.
+ Killing large jungle monsters grants bonus experience.
− Regen mana when in the Jungle or River.
+ Regen up to Mana (based on missing mana) per second when in the jungle or river.
− Smiting 5 times consumes this item upgrade your Attack-Smite, increasing its damage to monsters.
+ Smiting 5 times consumes this item and upgrades your Attack-Smite, increasing its damage to monsters to 900.
− Damaging Monsters burns them over time.
+ Damaging jungle monsters burns them for magic damage over 5 seconds.
− Attacking units grants Move Speed.
+ Attacking grants Move Speed for 2 seconds.
− Basic attacks grant 5% Attack Speed, stacking up to 3 times.
+ Basic attacks grant 5% Attack Speed, stacking up to 3 times for a maximum of Attack Speed.
+ After entering a bush your next damaging Attack or Ability on enemy champions deals 10% of their current health over 4 seconds, revealing them and reducing their vision radius for the duration. (5(0s)).
− Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them.
+ , reduce Shields on them by %.
− Taking damage from champions restores Mana.Casting an ability heals over time.
+ Restores 7% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.
− While your Worthy ally is nearby, redirect damage they take to you and heal based on the damage dealt by your Worthy ally to Champions.
+ While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to Champions.
− After using an Ability, your next Attack is enhanced with additional damage On-Hit. If the target is a champion, also heal.
+ deals min damage to units, but no more than damage to Monsters. {{ Item_Melee_Ranged_Rules }}
− Deal physical damage to enemies around you that Lifesteals.
+ (0s)Deal physical damage to enemies around you. Your Life Steal applies to this damage.
− Grant nearby allies a Shield, decaying over time.
+ Grant nearby allies a 600 - 1200 (ally ) Shield, decaying over 5 seconds.
− If you have at least 1500 bonus Health, restore max Health per second if damage hasn't been taken within 6 seconds.
+ If you have 1500 bonus Health and have not taken damage within 6 seconds, restore Health per second and gain 4% Move Speed.
− Grants nearby allies Move Speed.
+ (0s)Grant nearby allies 30% Move Speed for 4 seconds.
− Attacks apply magic damage On-Hit and grant Move Speed.
+ Attacks deal bonus magic damage On-Hit.
− Spell hits grant stacks. Your spells deal increased damage for each stack.
+ Landing Abilities increase your Ability damage by 3% for 6 seconds. (stacks 4 times).
− Your Non-Ultimate spells gain Ability Haste.
+ Gain 25 Basic Ability Haste.
− Restores Mana over time. If you can't gain mana, restores Health instead.
+ Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead.
− Damage taken is dealt to you over time instead.
+ A percentage of damage taken is dealt to you over 3 seconds instead.
− remaining damage pool and restore Health over time.
+ remaining damage and restore Health over 2 seconds.
− Champion takedowns cleanse
+ When a champion that you damaged within 3 seconds dies, cleanse
− For each second in combat with enemy champions, deal bonus damage. At maximum strength, gain Omnivamp.
+ For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
− Gain a % of your bonus Health as Ability Power.
+ Gain 2% of your bonus Health as Ability Power.
− Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.
+ Dealing magic damage to champions applies 40% Wounds for 3 seconds.
+ Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of stasis. This effect has a one round cooldown.
− Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).
+ Your Abilities deal up to an additional {{ Item_Melee_Ranged_Split_Dynamic }} damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Intangible for 1.5 seconds.
− Basic attacks grant bonus Attack Speed, stacking up to a cap. While fully stacked, every third Attack applies your On-Hit effects twice.
+ Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.
− Convert healing received from your Lifesteal in excess of your maximum Health into a Shield.
+ Convert excess healing from your Lifesteal to a Shield.
− Taking magic damage from enemy Champions grants a stack, up to 8. While at 8 stacks, gain 70 Magic Resist and 10% increased Move Speed.
+ Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
− Gain bonus Health as Ability Power.
+ Gain 2% of your bonus Health as Ability Power.
− Dealing Ability damage burns enemies for max Health magic damage every second.
+ deals a maximum of 40 damage to monsters.
− Reduce the Attack Speed of nearby enemies by 20%.
+ Reduce the Attack Speed of nearby champions by 20%.
− Damaging a champion with your Ultimate burns the ground beneath them, dealing damage and reducing their Magic Resist.
+ Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
− Your Ultimate spells gain Ability Haste.
+ Gain 20 Ultimate Ability Haste.
+ When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
− Gain temporary AD based on champion kills on kill.
+ When a champion that you damaged within 3 seconds dies, gain 15 Attack Damage plus 2 per champion killed for 90 seconds.
− Slow nearby enemies.
+ (0s)Briefly Slow nearby enemies by 70% for 2 seconds.
− (0s)
− Your Energized Attack deals bonus physical damage and slows enemies.
+ Your Energized Attack deals bonus physical damage and Slows for 0.75 seconds.
− Dashes and Stealth stack Energized faster.
+ Dashes and Stealth stack Energized 75% faster.
− Dealing physical damage grants Move Speed.
+ Dealing physical damage grants 20 Move Speed for 2 seconds.
− Dealing physical damage to a champion applies a stack of Armor reduction.
+ Dealing physical damage to champions applies a stack of 6% Armor reduction for 6 seconds, up to 30% Armor reduction.
− triggers, gain Omnivamp until the end of combat.
+ (0s)Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.
− Restore 3 Health per hit.Killing a lane minion grants 1 additional gold, up to 100. Killing 100 lane minions grants an additional 350 bonus gold.
+ Restore 3 Health On-Hit.Killing minions grants 1 gold, up to 100. Reaching the limit grants another 350 gold.
− (0s)Immobilizing or Slowing (Melee only) an enemy champion grants a Shield for 3 seconds, absorbing + 4.5% current Mana damage. The Shield is increased by 80% if more than one enemy is nearby.
+ (0s)Immobilizing or Slowing (Melee only) an enemy champion grants a Shield for 3 seconds. The Shield is increased by 80% if more than one enemy is nearby.
− Gain bonus Health equal to .
+ Gain Health.
Amumu
Corki
Elise
KSante
Tristana
Varus
Vladimir